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Sunspot2

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Sunspot2

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81 comments

  1. Sunspot2
    Sunspot2
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    Still BETA. Please comment for bugs and possible improvements.
    The right eyebrows still don't load.
    P.S. Looking for help to create a MCM Menu for allowing the users to set the camera options according to their own tastes.
  2. Martneb
    Martneb
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    I just wanna say great mod, but the hovering Animations arent working for me, so my character walks on clouds. The Character uses the same animations as other characters use.
    I already tried tinkering with it in xEdit.

    But still, its a great mod. Thx

    P.S. I use a self made conversion for SSE. I dont know if it may be the hkx converter screwing up.
  3. jbwenu
    jbwenu
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    I hope you find time to get back to this mod - what you've done so far is great, and has lots of promise for possible additional features and tweaks!
  4. DarklordAskins
    DarklordAskins
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    I F***ing Love Fairies. I'll definitely be adding this to my tracking list.
  5. NexusChrono75
    NexusChrono75
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    Dragonborn support please?
  6. Bridgitte01
    Bridgitte01
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    hi, I love this mod but can I make a small request? Can you remove the facial hair on the male characters as it won't allow me to, and the glowing tat, can it be an option on the males and females, eg. can we switch it on or off in the racemenu? Thanks :)
  7. writesme
    writesme
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    Reckon you'll ever get back to this?
    1. Sunspot2
      Sunspot2
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      I will, but lots going on keeping me busy IRL right now.
  8. Mysticgirl
    Mysticgirl
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    Hi.

    I think I've found a bug, but I'm not so sure.
    When we transform a follower in fairy, I did'nt find how turn him back into a human.
    It is a bug or there's a solution ?
    1. Urban420
      Urban420
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      the turn human spell doesn't work as of yet hoping there will be an update to the mod sometime soon to fix and or address that issue. you will need to use the setrace command in the command console to change them back to human
  9. Urban420
    Urban420
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    Hoping there will be an update to this mod soon.
  10. NightmareX67
    NightmareX67
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    I combined this with my collision fixes and it works. So, editing the race in the creation kit, I've made the collision boxes scale so you can fit into those small spaces. Whether you're hovering or walking, you use the collision box as if you are walking though. I haven't found any bugs with yet so it could make a good addition to the mod.

    The Creation Kit tweak works by copying the "ActorTypeCreature" keyword from "SprigganRace" and then using it to replace the "ActorTypeNPC" tag from each instance of this race. The collision boxes then scale.
    1. jbwenu
      jbwenu
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      Since I know next to nothing about modding, could you please explain how the collision box fixes you're referring to would change this mod? Would it allow me to get closer to things while in fairy form? Or allow me to move the camera closer while in fairy form without my body disappearing?
    2. NightmareX67
      NightmareX67
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      You can get closer to objects, and go underneath objects (that you are short enough to fit under). It's as if you are actually the size of a fairy when in fairy form. The only thing is that in hover mode, it just behaves as if you're a walking fairy. (so your collision box is slightly below you and you may appear to be in a table when going underneath it).

      I'm not sure if it's different to vanilla scaling but the camera zoom fades the player when it's very close, even for smaller characters.

  11. Sunspot2
    Sunspot2
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    So long since I last posted. Lots of RL work these months, but I'm still developing it. Might have a polished version uploaded very soon!
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