File information

Last updated

Original upload

Created by

Mihail Romanov

Uploaded by

MihailMods

Virus scan

Safe to use

Tags for this mod

About this mod

The cyclops is a one-eyed monster possessing a huge body and fearsome tusks. Fully grown cyclopes reach a height of twenty to twenty-five feet and, as a result of their large size they are prone to sloth and apathy. However, cyclopes can be inspired to ferocious action when they are angered, so act with caution in their presence.

Requirements
Permissions and credits







SPECIAL EDITION HERE

*********************************

JOIN MIHAIL MODS SERVER ON DISCORD, NICE COMMUNITY 
WITH VERY NICE PEOPLE THAT SHARE THE SAME INTERESTS
DIRECT LINK







video by S.Silin


video by Mezenga Games


video by Tensai Shoujo



(your videos and screenshots
would be very welcome)




Mihail Monsters and Animals is my new creature mod series. It will include animals, monsters,
undead and daedra to expand your gameplay in an immersive and lore-friendly way.
Since I don’t have many yet, I’ll be releasing individual mods for each creature, but in the future, I
will release a complete Mihail Monsters and Animals pack. Have fun - I'm at your service.


NOTE- if you create models and textures and you would like to see your great work here on
nexus, but you don't want to create mods by yourself, please contact me, i will be very happy
to include your assets in my mods. You will of course be credited for your contribution :)


Finally Cyclopes :) I inspired myself on Dragon's Dogma Cyclopes, so i will use the same description Capcom made from their Cyclopes cus matches very well with TES lore:

" The cyclops is a one-eyed monster possessing a huge body and fearsome tusks. Fully grown cyclopes reach a height of twenty to twenty-five feet and, as a result of their large size they are prone to sloth and apathy. However, cyclopes can be inspired to ferocious action when they are angered, so act with caution in their presence. Cyclopes’ preferred methods of attack are primitive and unsophisticated, but devastating in their sheer force. Mainly resorting to their natural brute strength, some individuals have also been seen to employ a club as a weapon. Cyclopes are woefully unequipped when it comes to intelligence and that is why they are often found enslaved by humans or other creatures. The secret society Salvation is known to prefer using cyclopes in their attacks, thanks to the creatures’ resemblance to the group’s symbolic icon: the Remaining Eye. They can be surprisingly docile and will quickly take a liking to any who provides them with sustenance—but if a cyclops is hungry or angered, you will see its true brutality. The appetite of a cyclops is voracious and they have been known to capture and eat goblins. However, goblins have also managed to enslave many cyclopes by feeding them. They view the cyclopes as useful bodyguards, and the cyclopes see the goblins as convenient masters that keep them in food."
―Capcom official description

Now more details from Mihail- ancient giant race of tamriel, the cyclopes are driven out to remote places on Hammerfell and High Rock, and extinct on Skyrim and Cyrodiil, by men, specially the imperial legion. Orcs used the remaining ones as workforce to build and rebuild their Orsiniums, but cus they are quite impredicable and seems to like to eat goblins, and also orcs sometimes, the orcs claimed to Malacath for a solution, and their patron Malacath modified some Cyclopes in order to create a new species, more submissive and docile and capable to support much more pain and inmense effort on work (this creatures will be released soon on other mod). So, the remmaining Cyclopes are now free and some return to prowl on Skyrim (commonly on the reach),in very small numbers. But, despite the very small population and despite the fact that all cyclopes are solitary creatures, an encunter with one of them is allways dangerous and you must choose your actions well.


(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS, FXS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON, FXS, AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED AND OTHERS MODIFIED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE.






- 1 new boss tier enemy- Cyclops, in 2 variants,
common and Berserker (armored)- they do respawn and 
have special abilities, weakness and behaviour (similar
to the ones on Dragon's Dogma)

- more diversity on Skyrim bestiary

- cyclopes has custom sounds and custom loot (cyclops eye)

- scary encounters and hard fights with special mechanics







- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn





This mod should be compatible with almost all other mods






ABOUT MIHAIL MONSTERS AND ANIMALS: It will include animals, monsters, undead and 
Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don’t 
have many yet, I’ll be releasing individual mods for each creature, but in the 
future, I will release a complete Mihail Monsters and Animals pack.

This list will no more be updated here, cus this demands 
too much unncessary work and time. Please check my other 
mods and new releases directly on my nexus profile :)









I really want to sincerely thank several modders, because without 
some of their meshes and textures, this mod wouldn't exist. :) 
Please endorse and play all of them:


 RustyShackleford69
CD PROJEKT RED
LorSakyamuni
Felipe Fabres



**************************************************

PERMISSIONS:

Feel free to use my mod in your projects,no need to ask me for 
permission first. Have fun creating mods. :) I only ask
you two things: first, do not use them in paid mods, and second, 
please give credit in your mod page to this mod page.




(1 last word- PLEASE READ-  THIS CREATURE USE SPECIFIC SKELETONS AND ABILITIES, TO LOOK LIKE THEY LOOK ON THE MOD. SO PLEASE, FEEL FREE TO USEM THEM IN YOUR MODS, BUT USE THE SAME SKELETON AND ABILITIES,  THEY ALSO HAVE CHANGES ON THE ATTACKS, WITH SOME BEING REMOVED. PLEASE DO THE SAME IF YOU WILL USE THEM ON YOUR MODS- AGAIN, DO NOT USE THEM WITH SETTINGS DIFFERENT FROM THE SETTINGS THEY ARE INITIAL DONE HERE. 



THANKS! :)
Mihail Romanov









As some of you already know, im quite absent from nexus cus i'm 
working a lot in a new morrowind island close do Mournhold and Necrom, almost the 
size of Solstheim, and for the part 2 of Shadows of Dagoth Ur saga. Also i will release soon 
a new up to the part 1 - The Corprusarium, so, i suggest you to wait for the new release 
of the corprusarium if you have not already played it, cus i will change several stuff. The 
part 2(island) will be ready in July, let me show you some pics of the landscape here, and 
you can see more in this link (that is frequently updated) 
https://imgur.com/a/Gz6IG
























This list will no more be updated here, cus this demands 
too much unncessary work and time. Please check my other 
mods and new releases directly on my nexus profile :)



REPORT BUG
Top