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Mihail Romanov

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MihailMods

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The cyclopes are one-eyed monsters, possessing a huge body, immense strenght and fearsome tusks. Fully grown cyclopes reach a height of twenty feet and, as a result of their large size they are prone to sloth and apathy. However, cyclopes can be inspired to ferocious action when they are angered, so act with caution in their presence.

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I inspired myself on Dragon's Dogma Cyclopes, so i will use the same description Capcom made from their Cyclopes cus matches very well with TES lore:

" The cyclops is a one-eyed monster possessing a huge body and fearsome tusks. Fully grown cyclopes reach a height of twenty to twenty-five feet and, as a result of their large size they are prone to sloth and apathy. However, cyclopes can be inspired to ferocious action when they are angered, so act with caution in their presence. Cyclopes’ preferred methods of attack are primitive and unsophisticated, but devastating in their sheer force. Mainly resorting to their natural brute strength, some individuals have also been seen to employ a club as a weapon. Cyclopes are woefully unequipped when it comes to intelligence and that is why they are often found enslaved by humans or other creatures. The secret society Salvation is known to prefer using cyclopes in their attacks, thanks to the creatures’ resemblance to the group’s symbolic icon: the Remaining Eye. They can be surprisingly docile and will quickly take a liking to any who provides them with sustenance—but if a cyclops is hungry or angered, you will see its true brutality. The appetite of a cyclops is voracious and they have been known to capture and eat goblins. However, goblins have also managed to enslave many cyclopes by feeding them. They view the cyclopes as useful bodyguards, and the cyclopes see the goblins as convenient masters that keep them in food."
Capcom official description



Now more details from Mihail-
ancient giant race of tamriel, the cyclopes were driven out to remote places on Hammerfell and High Rock, and extinct on Skyrim and Cyrodiil, by men, specially the imperial legion. Orcs used the remaining ones as workforce to build and rebuild their Orsiniums, but because their impredicable behaviour and taste to eat goblins, and also orcs sometimes, the this last ones claimed to Malacath for a solution, and their patron Malacath modified some Cyclopes in order to create a new species, more submissive and docile and capable to support much more pain and inmense effort on work (this creatures will be released on other mod). So, the remmaining Cyclopes became free and some returned to prowl on Skyrim (commonly on the reach),in very small numbers. But, despite the very small population and despite the fact that all cyclopes are solitary creatures, an encounter with one of them is allways dangerous and you must choose your actions well.
They seems to be a distant member of the orc-kin family.







- 1 new boss tier enemy- Cyclops, in 2 variants,
common and Berserker (armored)- they do respawn and 
have special abilities, weakness and behaviour (similar
to the ones on Dragon's Dogma)

- more diversity on Skyrim bestiary

- cyclopes has custom sounds and custom loot (cyclops eye)

- scary encounters and hard fights with special mechanics






- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn




Author: 
Mihail- models, textures, animations, sounds, weapons, loot, game implementation


Some assets used on this mod belong too:

CD PROJEKT RED- i used some of his textures as base in order to create some parts of my cyclopes textures. I also used some of their metal rusty plates for the armor some of them use.
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