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Nickorasu

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About this mod

Gives the Daedric Shrine locations in the world of Skyrim functioning shrines, providing Divine Blessings from the Daedric Gods that did not offer them before, as well as adding additional content throughout the various shrine locations to increase immersion.

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Most of the liturgical and religious locations in Skyrim boast a proper shrine to complement their respective deity and
facilitate communion, however if you happen to be a Daedric Lord or a Deity classified as Daedra your shrine location in Skyrim is going to be missing a proper shrine. As you travel the province of Skyrim you can find a plethora of shrine locations, but only if that location is in veneration of an Aedra god will there be a proper shrine. Out of all of the Daedric gods in Skyrim only one, Nocturnal, has a shrine that actually functions. All of the other shrines apart from Nocturnal do not work or are conspicuously missing. Daedric Shrines attempts to remedy this by making the shrines in these locations functional, or in other cases by adding the missing shrines into these locations. Additionally, In some carefully chosen cases Daedric Shrines also adds additional content that is appropriate for the respective deity to these locations as well, including new quests and expanded locations. The new content has been allocated to already existing shrine locations, i.e. no new shrine locations have been added*, making compatibility an unlikely concern and hopefully providing a more immersive atmosphere, while simultaneously maintaining universal consistency.






                                                 





 

Shrine of Azura (In Skyrim)
Shrine of Boethiah (In Skyrim)
Shrine of Mephala (In Skyrim)
Shrine of Clavicus Vile
Shrine of Namira
Shrine of Meridia
Shrine of Malacath
Shrine of Peryite
Shrine of Vaermina
Shrine of Mehrunes Dagon
Shrine of Hircine
Shrine of Hermaeus Mora
Shrine of Molag Bal





Shrine of Azura - Adds missing Shrine of Azura to location
Sacellum of Boethiah - Adds missing Shrine of Boethiah to location
New Gnisis Cornerclub - Adds new Shrine of Mephala to location
Haemar's Shame - Adds missing Shrine of Clavicus Vile to location
Reachcliff Cave - Adds Shrine of Namira to location
Kilkreath Catacombs - Adds Shrine of Meridia to location
Kilkreath Temple - Adds Shrine of Meridia to location
Giants Grove - Adds missing Shrine of Malacath to location
Shrine of Peryite - Adds missing Shrine of Peryite to location
Bthardamz - Adds Shrine of Peryite to location
Nightcaller Temple - Adds missing Shrine of Vaermina to location
Shrine of Mehrunes Dagon - Adds missing Shrine of Mehrunes Dagon to location
Snowclad Ruins - Adds missing Shrine of Hircine to location
Glenmoril Coven - Adds missing Shrine of Hircine to location
Temple of Miraak - Adds Shrine of Hermaeus Mora to location
Abandoned House - Adds Shrine of Molag Bal to location

Volkihar Castle - Adds Shrine of Molag Bal to location



 


New shrines act and behave exactly like vanilla shrines do, providing seamless integration into the world. They cure disease and confer a unique blessing relative to their associated deity. New shrine blessings are different but on par with the vanilla shrine blessings. No new locations have been added*, simply all of the default shrine locations in Skyrim that have shrines that don't work have now been made functional, and shrine locations that were missing proper shrines have been given them.








Shrine of Clavicus Vile: Speechcraft improved by 10% for 8 hours.

Shrine of Namira: Conjuration spells improved by 10% for 8 hours.

Shrine of Meridia: Restoration spells improved by 10% for 8 hours.

Shrine of Malacath: Two-Handed weapons do additional damage for 8 hours.

Shrine of Peryite: Immune to Disease for 8 hours.

Shrine of Vaermina: Illusion spells improved by 10% for 8 hours.

Shrine of Mehrunes Dagon: Destruction Spells improved by 10% for 8 hours.

Shrine of Mephala* : Missile Weapons do 10% more damage for 8 hours.

Shrine of Hircine: Stamina Regenerates 10% faster for 8 hours.

Shrine of Hermaeus Mora: Alteration Spells improved by 10% for 8 hours.

Shrine of Molag Bal: Sneak skill is improved by 10% for 8 hours.


* The Shrine of Mephala has been changed. Instead of the default blessing of improved barter which is already available
in 2 other shrines, the Blessing of Mephala now improves Archery damage by 10% for 8 hours.









Shrine of Azura: Default Dunmer style shrine.

  Shrine of Azura:  Available anytime.

Shrine of Boethiah: Default Dunmer style shrine.

  Sacellum of Boethiah: 
Available anytime.

Shrine of Mephala: Default Dunmer style shrine.

  New Gnisis Cornerclub: Available anytime.

Shrine of Clavicus Vile:
The statue of Vile is the shrine. Before starting the quest "A Daedra's Best Friend," activating the shrine/statue will confer Clavicus' Blessing. During the quest when Barbus is away, activating the Shrine will put you in direct communion with Clavicus Vile, who will talk with you but no Blessing is given. After completion of the quest,
the shrine will again confer its Blessing when activated.

Shrine of Namira: New shrine style. Available after the quest "The Taste of Death" has been completed.

Shine of Meridia: New
shrine style. Before and during the quest "The Break of Dawn," the shrine is located in the bowels of Kilkreath Catacombs in the control of Malkoran, so it can initially only be accessed at the end of the quest when you reach Malkoran. After completion of the quest "The Break of Dawn", a new quest, "The Rise of Dawn" will then be initiated after which the altar and shrine will be re-sanctified and relocated to Kilkreath Temple. From that point on the shrine can then be accessed at its new location in Kilkreath Temple at any time.

Shrine of Malacath: The statue/shrine is the shrine. Available anytime after the start of the quest "The Cursed Tribe."

Shrine of Peryite: Unique new Dunmer style shrine.

  Shrine of Peryite: 
Available anytime.

  Bthardamz:  Available anytime.

Shrine of Vaermina: Unique new Dunmer style shrine. The Shrine of Vaermina in the entry area of Nightcaller Temple is available anytime, however it has been damaged by the raiding orc party and time. The secondary, undamaged interior Shrine of Vaermina is available anytime after entry is obtained to the interior of Nightcaller Temple by Erandur.

Shrine of Mehrunes Dagon: New shrine style. Available only after the quest "Pieces of the Past" has been initiated. Before that time the Shrine of Mehrunes Dagon is locked and inaccessible. After the quest the shrine is available anytime.

Shrine of Hircine: The shrine\altar is the shrine.

   Glenmoril Coven:  Available anytime.

   Snowclad Ruins:  Available anytime.

Shrine of Hermaeus Mora: The statue/shrine is the shrine.

  
Temple of Miraak:  Available anytime.

Shrine of Molag Bal:
 
  Abandoned House: The altar is also the shrine. Available anytime.

  Volkihar Castle:  The blood fountain shrine is the shrine. Upon activation the player will also drink the blood from the 
                            fountain. Available anytime after access has been obtained to Volkihar Castle. 







New content has been added to several locations including Bthardamz, Nightcaller Temple, and most of the other shrine locations in Daedric Shrines, and in some instances such as in Kilkreath Temple the shrine location has been vastly expanded. The content that has been added has been added with very careful consideration to ensure that consistency and an unmodified feel has been maintained, while increasing immersion. 
In addition, other content has also been added in certain instances such as religious icons and paraphernalia, religious banners, holy books, altars, and more. All items and objects have been added seamlessly into the world, and offer no conflicts with either navmeshing, NPCs or quests. New quests have also been added.








     


*As was previously stated, no new shrine locations have been added, that is with the exception of the New Gnisis
Cornerclub which now has a Shrine of Mephala at that location. The New Gnisis Cornerclub has been expanded and now has a basement area which contains the new secret Shrine of
Mephala, providing the pre-approved local Dunmer inhabitants of the Grey Quarter with a religious outlet.


 







     


The new Dunmer shrines that came with the Dragonborn DLC have been given upgraded and enhanced textures by Daedric Shrines, replacing the original low resolution textures with high resolution ones that have significantly improved artwork depictions. These improvements to the Dragonborn shrines include all of the Dragonborn shrines in the game world, including Solstheim, and were created by nickorasu.


The new shrine of Azura:








The new Shrine of Boethiah:








The new Shrine of Mephala:






Daedric Shrines is safe to install at any time. Thanks to all the supporters.




Requirements:

Skyrim Legendary Edition


Installation:

Copy the contents of the Data folder into your Skyrim\Data folder, or use the Mod Manager of your choice.


Credits:

Thanks to Billyro for is amazing Dawnbreaker model and all of his great work.

Thanks to nickorasu who deserves all the credit for this mod and who also created most of the new assets featured in this mod, including the new textures for the Dragonborn Shrines. You can download more of the work from nickorasu here: https://www.nexusmods.com/skyrim/mods/85392/? 

Thanks to Billyro for all of the great work he does. http://billyro.blogspot.com.au/
Thanks to MIhail Mods. https://old.nexusmods.com/skyrim/mods/87148/?

Billyro
Mihail Mods

Oaristys
Darken
Darkend
Darken Resource
CD Project
TW2
Darkend Resource
Nickorasu
Religious Resources 
Bethesda Game Studios




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