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SOT Team

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tonycubed2

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About this mod

1) No nonsense simple surface encounters
2) Book menu to select frequency and numbers
3) Night brings more dangerous encounters
4)You decide how far away they spawn
5) Mod can be paused
mo

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Translations
  • German

In the beginning, there was emptiness. . . and from this void came forth vile, from the disobedience of a single man.
His wickedness took place in the form of betray and lies, and his actions would spread a dark curse over our promised land.





A "light" version of surface encounters for those who don't prefer the full Sands of Time experience.

---If you haven't done so yet, please visit our Acclaimed Mods list---














SUMMARY:


What is It? A standalone mod which adds random vanilla surface spawns to make your travels more fun!

The mod is extremely lightweight.  We do not recommend using with our normal Sands of Time mod as that would be overkill.

        The differences between Genesis Surface Encounters and SoT Surface Encounters are as follow:
        (The dice roll is very similar.)

        1) The placement of spawns are totally different:
             Sot: uses invisible ghosts that dynamically place spawns where appropriate
             Genesis: uses nearby trees and plants and road parts to find suitable spawn locations. this technique was first developed for our Fast Travel  Encounters and Consequences stand alone module.

        2) Type of enemies is very different:
            SOT: Features a lot more variety in enemy types (though some would argue that not all are lore friendly or make sense--not that we listen to them.)
            Genesis: Only spawns bandits during daytime, and about 4 different types of other NPCs at night.  (Such as vampires, werewolves, undead, afflicted, and bandits are still possible too.)


FAQ: But I have Genesis already, why do I need this???
The other Genesis mods only spawn npcs INSIDE dungeons, this is the first one to spawn them on the surface. The other Genesis mods have a surface option but it is limited to the area immediately attached to the dungeon entrances. And only because the game engine considers those areas dungeon cells.

HISTORY:

For those that care to know: Our original Genesis Dungeon spawning mod became quite the hit rather fast.  It is a light-weight easy to use mod which adds random dungeon encounters throughout the dark, dank, cold underworld of Skyrim.  This version of the mod brings those life-threatening experiences to the surface would now too!


FEATURES:


    1) No nonsense, simple surface encounters.  Bandits during the day. Various creatures of the night after sunset.
    2) Book menu to select frequency and numbers
    3) Night brings more dangerous encounters
    4) You decide how far away encounters spawn
    5) Mod can be paused if desired.



INSTALLATION:

Step 1) Backup your save game in case you wish to uninstall the mod at a later time.
Step 2) Download and install with your preferred mod manager.
Step 3) Ensure the ESP is active (ticked)

Step 4) Enjoy!


P
UNINSTALLATION: (But why?)


Step 1) Deactivate (untick) the ESP
Step 2) Remove with your preferred mod manager
Step 3) Use Savegrame Script Scalpel by flexcreator to remove any orphaned scripts in your game

OR

Step 3 - Alternate) Reload and restart game using the previously saved backup from Step 1 during installation
Step 4) Continue on in Skyrim with wimpy enemy numbers



COMPATIBILITY:

The mod is compatible with everything. However, we do not recommend using it with our normal SoT mod as that would be overkill and stressful on system resources.




THANK YOU



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