About this mod
Adds a set of light-based and dark-based magic to the schools of restoration and conjuration respectively.
- Permissions and credits
Light magic spells include damage-dealing spells which deal triple damage to undead and daedra, as well as some supportive spells. Dark magic spells include spells which absorb health and drain stamina/magicka, as well as a few debuff-based spells.
Update 2.0: The dark spells are now mostly complete and I made a few other minor updates to a few spells. There are still a few spells for both light and dark that I'll likely add at a later point.
Spell list:
Light:
- Shine (Apprentice): A continuous beam of light that deals triple damage to undead and daedra.
- Shining Wave (Adept): Release a wave of holy energy that deals triple damage to undead and daedra.
- Angelic Star (Expert): Release a sphere of holy energy that deals triple damage to undead and daedra.
- Wall of Light (Expert): Sprayed on the ground, it creates a wall of light which deals triple damage to undead and daedra.
- Ward Other (Expert): Create a high-power ward on the target.
- Cleanse Other (Expert) [New]: Cures poison, disease, and paralysis effects on other targets, as well as dispelling any magic effects on them.
- Regeneration Light (Master): Fire off a slow-moving sphere of light which attaches itself to the first target hit and constantly applies a strong regenerative effect.
- Holy Star (Master): Fire off a slow-moving sphere of light which creates an enormous explosion on contact; deals triple damage to undead and daedra.
Dark:
- Shade (Apprentice): A continuous stream of darkness that absorbs health and deals poison-based damage to stamina and magicka.
- Shadow Ripple (Adept) [New]: Release a ripple of dark energy that absorbs health and deals poison-based damage to stamina and magicka.
- Dark Impulse (Expert): Release a projectile of dark energy that absorbs health and deals poison-based damage to stamina and magicka.
- Darkness Cloak (Adept) [New]: For 60 seconds, opponents in melee range have their health absorbed and receive poison damage to stamina and magicka.
- Death (Master) [New]: Inflicts an enormous amount of poison damage on foes below 50% health.
- Degeneration Void (Master) [New]: A pulse of dark energy that inflicts points of poison damage to health, magicka, and stamina over a long duration. Targets that fail to resist are paralyzed, blinded, slowed, frenzied, feared, disarmed, and suffer from decreased health, stamina, and magicka for varying durations.
- Umbral Cascade (Master) [New]: Create continuous explosions of dark energy at the targeted area that absorb health and deals poison-based damage to stamina and magicka.
There are a few more spells I intend to add at a later point. I may add a light cloak, a dark wall, and possibly dark/light runes at some point when I have free time.
Instructions:
Just throw the ESP file into your data folder and make sure it's active in your data files before you start the game, or use the mod manager.
*Requires Dawnguard and SKSE. Likely requires Dragonborn as well.