New version 2.1: ---Added a quest alias script to detect when the player gets up from a fall. A new fix will be applied whenever the player stands up. ---Changed blinking frequency from 4 - 12 seconds to 3 - 9.
Fix 2.1.1: ---Removed a dialogue condition that broke the mfg fix
Old plugin only versions still available in case you prefer them.
Hi, I found a weird bug with blinking NPCs They just silently open their mouths for a second, and do not blink at all. What could be a conflict, if only mods I have for face is Expressive Facial Animation M and F edition? They are higher in load order in MO. Excluding retexture.
This may seem like a strange question, but is there a way to make this apply to only one eye? Asking because I'm RPing that one of my character's eyes was shot out by an arrow. While I can make that eye appear always closed on Racemenu, the blink effect extends past where the eyelid is closed to and it looks weird.
I could edit the vanilla .tri files to remove the blink animation from one eye, but it would apply the effect to every other character in the game, which is probably not what you're looking for. I don't know of any other way to do it, sorry.
Uhm, why is the guard helmet in the video Blinking? That's not a thing in this mod is it? because helmets aren't supposed to do that you know, Like, wtfs with that now? why is that a thing?
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---Added a quest alias script to detect when the player gets up from a fall. A new fix will be applied whenever the player stands up.
---Changed blinking frequency from 4 - 12 seconds to 3 - 9.
Fix 2.1.1:
---Removed a dialogue condition that broke the mfg fix
Old plugin only versions still available in case you prefer them.
P.S. The video is amazing.
They just silently open their mouths for a second, and do not blink at all. What could be a conflict, if only mods I have for face is Expressive Facial Animation M and F edition? They are higher in load order in MO.
Excluding retexture.
Either way, this mod is amazing. Endorsed :)