Skyrim

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Darkxenoth

Uploaded by

Darkxenoth

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About this mod

Some might consider parts of this to be cheating or unbalanced.

Requirements
Permissions and credits
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|Description|
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What can I say about this mod? It does/includes a bit, so it's hard to know where to start. Let's see...
I lowered the player's starting skill levels from 15 to 5 for a more in-depth character development from the
start(*); in keeping with this vein of thought, I also removed the 'Healing' and 'Flames' starting spells
from the base player character.
I've included a new race based on the Breton race, the Demigod race(*2). I've named them such because they
have higher starting base health, magicka, and stamina; as well as having passive resistances to: Magic,
Damage, Poison, and Disease; they do not, however, have any starting skill bonuses so all of their skills
will only be level 5 to start. I find this works out rather well when also using Smooth Attribute Scaling
by Lofgren. Oh, and I do believe I've implemented the Demigod race so that you won't have any problems if
you should choose to be a vampire(*2a).
I've included a decent amount of 'new'(*3) spells and lesser powers. A few examples include: Rejuvenation
- a self-cast heal-over-time spell; Immolation - a damage-over-time spell; Forget Spell- a spell, to forget
other spells (~.~); Soul Imbuing- a spell that let's you fill your soul gems with your own power(*3a);
Create Philosopher's Stone- a spell that requires much from the caster to succeed(*3b); Feedback- a spell
that causes Mana Burn on hit(*3c), fairly useful against mages; and Augment Weapon - Fire - a lesser power
that makes your currently equipped, and drawn, weapon deal fire damage for a time(*3d). All of the spells
added can be obtained through the Mage 'merchant' accessed through the use of the - Utility Ring - added to
the player's inventory.
So yeah, there are actually two rings added to the player's inventory when you load the game with this mod
installed: the - Utility Ring -, which lets you access the majority, if not all, of what is added by this
mod(*4); and a - Save Game Ring -, which, as the name implies, simply saves the game when equipped(*4a). I
highly suggest using something that allows you to use multiple rings, if only to ensure you don't have to
keep putting your ring back on after you use one of these two rings; though I did make each of these rings
use a body slot that is, by default, unused so it shouldn't unequip your other rings when used anyway, but
you never know...
I guess, that's a good enough summary of what is provided by using this mod. Oh, sure, I didn't tell you why
you would actually WANT to use Create Philosopher's Stone to make yourself a stone... but, given the lore
and such affiliated with the Philosopher's Stone, why wouldn't you want to find out for yourself? You can
read more detailed information by checking out the ReadMe for all those pesky asterisks
...
Or, you know, you could just download and play around with the mod to see what it does - Just a thought...
As with any of my other mods, you have my permission to use any part of this mod so long as you make sure to
credit me. If you want to translate or otherwise reupload part, or all, of this mod elsewhere, I would
greatly appreciate it if you would go ahead and message me letting me know what you did with it and where it
was uploaded... oh, and if you do something like that, make sure you let people know that I'm not
responsible for, and will not provide support for, that version; and preferably provide a link back to my
file so they can find it if needed/wanted.
If you have any troubles you can link to this mod, feel free to ask about them in the Bugs forum for this
mod. I will however tell you that I am currently without an internet connection at home, and as such won't
exactly be checking this with any regularity... Please don't let this scare you though, as I have played
with this mod in my load order for close to, if not over, 100 hours of game time and have not ran into any
verifiable problems that I haven't fixed. So, while I invite you to feel free to ask about anything you
think might be caused by this mod, I doubt anything game-breaking is still present in this mod and not
forewarned about (i.e. careless teleportation).
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|Installation|
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|Requirements|
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A legal, and up-to-date, copy of: Skyrim, Dawnguard, Hearthfire, and Dragonborn (i.e. Skyrim Legendary
Edition)
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Installation is fairly simple whether you use a mod installer such as NMM or Mod Organizer, or through manual
installation. Though, I would highly recommend using an installer such as Mod Organizer (MO).
|NMM/MO Installation|
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Use the "Download with Manager" button on the Skyrim Nexus page.
Then simply activate it in NMM/MO (whichever you prefer).
|Manual Installation|
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Extract the contents of the included Data folder to your Steam\SteamApps\common\Skyrim\Data
 -Example: C:\Steam\SteamApps\common\Skyrim\Data
 -There shouldn't be anything that needs overwriting, unless another of your mods has files with conflicting
  file names (which I highly doubt, but you never know).
 -Files included are: DarkxAdventurer.esp, DarkxUtilityRingScript.pex,
                      DarkxEffectManaShieldScript.pex, DarkxEffectToggleScript.pex,
 DarkxPhiloStoneScript.pex, DarkxWarSkillAdvEnchScript.pex,
 DarkxThiefSkillAdvEnchScript.pex, DarkxMageSkillAdvEnchScript.pex,
 DarkxEffectManaBurnScript.pex, DarkxEffectFeedbackScript.pex,
 DarkxCreatePhiloStoneScript.pex, DarkxMerchChestScript.pex,
 QF_DarkxAddItemsToPlayer_0502906D.pex, DarkxSaveGameRingScript.pex,
 DarkxEffectForgetSpellScript.pex, DarkxSoulImbuingScript.pex,
 DarkxUtilityRingScript.psc, DarkxEffectManaShieldScript.psc,
 DarkxEffectToggleScript.psc, DarkxPhiloStoneScript.psc,
 DarkxWarSkillAdvEnchScript.psc, DarkxThiefSkillAdvEnchScript.psc,
 DarkxMageSkillAdvEnchScript.psc, DarkxEffectManaBurnScript.psc,
 DarkxEffectFeedbackScript.psc, DarkxCreatePhiloStoneScript.psc,
 DarkxMerchChestScript.psc, QF_DarkxAddItemsToPlayer_0502906D.psc,
 DarkxSaveGameRingScript.psc, DarkxEffectForgetSpellScript.psc,
 DarkxSoulImbuingScript.psc
As a final installation note - It is always good practice to run LOOT after adding any mod to your load order
                               I'm not entirely sure if load order will mess with the functioning of this,
  but I load it practically last in my load order. The only things that I have
  loading after this are, basically, dynamically created patches such as ASIS,
  TES5Edit Merge Patch, Bashed Patch, stuff like that.
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|Uninstallation|
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I wouldn't suggest uninstalling this mid-playthrough, do so at your own risk - YOU HAVE BEEN WARNED!
|Uninstalling with NMM/MO|
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Simply deactivate the mod in NMM/MO.
|Manual Uninstall|
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-There are a total of 31 files included in this mod: 1 esp, 15 pex, and 15 psc files.
Remove DarkxAdventurer.esp from your Skyrim\Data folder
Remove DarkxUtilityRingScript.pex, DarkxEffectManaShieldScript.pex, DarkxEffectToggleScript.pex,
  DarkxPhiloStoneScript.pex, DarkxWarSkillAdvEnchScript.pex, DarkxThiefSkillAdvEnchScript.pex,
  DarkxMageSkillAdvEnchScript.pex, DarkxEffectManaBurnScript.pex, DarkxEffectFeedbackScript.pex,
  DarkxCreatePhiloStoneScript.pex, DarkxMerchChestScript.pex, QF_DarkxAddItemsToPlayer_0502906D.pex,
  DarkxSaveGameRingScript.pex, DarkxEffectForgetSpellScript.pex, and DarkxSoulImbuingScript.pex
  from your Skyrim\Data\Scripts folder
Remove DarkxUtilityRingScript.psc, DarkxEffectManaShieldScript.psc, DarkxEffectToggleScript.psc,
  DarkxPhiloStoneScript.psc, DarkxWarSkillAdvEnchScript.psc, DarkxThiefSkillAdvEnchScript.psc,
  DarkxMageSkillAdvEnchScript.psc, DarkxEffectManaBurnScript.psc, DarkxEffectFeedbackScript.psc,
  DarkxCreatePhiloStoneScript.psc, DarkxMerchChestScript.psc, QF_DarkxAddItemsToPlayer_0502906D.psc,
  DarkxSaveGameRingScript.psc, DarkxEffectForgetSpellScript.psc, and DarkxSoulImbuingScript.psc
  from your Skyrim\Data\Scripts\Source folder