Hammet's Dungeon Packs for LE by venjhammet
Skyrim » Dungeons - New
Added: 12/09/2017 - 05:00PM
Updated: 19/09/2017 - 06:22PM

236 Endorsements

v1.15 Latest version

3,383 Unique D/Ls

5,447 Total D/Ls

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Uploaded by venjhammet


Last updated at 18:22, 19 Sep 2017 Uploaded at 17:00, 12 Sep 2017

H A M M E T ' S   D U N G E O N   P A C K S

by: venjhammet

Fifteen (15) new added dungeons all over Skyrim and Solstheim to discover and explore. I made these dungeon as lore-friendly as possible and diversified for you gamers out there to enjoy and have fun. Please do note that I don't use any textures or meshes of any kind. My dungeons are all pure vanilla assets only. For updates and changelog please scroll down to read. And one more thing please I would like to keep my Dungeon Packs Nexusmods Exclusive. Should there be other language translation with my express permission it should only be uploaded here. By the way if you want the Skyrim Special Edition version here it is:

The Lost Relic of Lord Hammet

Far away on the eastern side of Solstheim stands a lonely tower were the tomb of Lord Rheogur lies buried. But buried within him was an ancient secret on which he alone holds the key to unlock it. Search for that tower and claim Lord Hammet's Powerful Relic together with Venj, a dark elf assassin follower. You can find him just waiting at the tower (Rheogur's Tower- he lives there) or sometimes at Raven Rock. His perk are lightfoot, stealth and an expert on sword.

Dreadmere Crypt

In the far Southwest of White Ridge Barrow in Solstheim lies a nordic ruin where brave men wager for treasure hunt and never come back. It is said an ancient evil slumber among the darkest depths of the catacomb. Peril or not yet treasure hunters would still explore the ruin seeking fortune. Head in and experience the fate of the treasure hunters.


An ancient Dwemer ruin located at the northern part of Solstheim. Located North-West of Skaal Village. Discover the secret of the Dwemer Ruin and claim what it holds. Tread carefully for it is occupied by a group of marauders headed by a vicious leader. Level 50 and above is required. Venture alone, die alone.


A dark and mysterious cave with a dark secret, Darkmire Crypt lies West of Bloodlet Throne. Hidden within this catacomb is the Tomb of Ingulfrid who was once a powerful dark mage queen now lies buried and lock away for centuries. Only the most powerful warrior will dare to venture this forbidden tomb and claim its prize or his life. Level 75 is highly recommended and preferably multiple followers if possible. Hell awaits for those who venture alone.

White Frigid Cave

A group of Bandit has ventured into the Tomb of Hokimir to retrieve a powerful weapon. You must journey to Southwest of Kagrenzel where the tomb lies at the depths of the frigid cave before they'll get it first. Recommended level at least 15 or above.

Frostgrim Hollow

A frozen cave south of Stendarr's Beacon lies a secret passage to the tomb of a powerful warrior. Dare to travel and discover what buried treasure awaits. Recommended level is of no concern. Enter and prepare to meet your demise.

Silent Veil

Venture into the depths of the tomb, a nordic ruin east of Fort Neugrad and claim a powerful relic of Lord Valdgar. Enter at any level but recommended at least above level 20

Direfang Cave

A mysterious weapon hidden beneath the forgotten temple that awaits the brave to claim its power. Travel to Direfang Cave West of Valthume and journey into the catacombs and face your fear. Enter at any level and prepare to die...

The Temple of Vuldur

Travel to Cold Fear Cavern south of Avanchnzel and discover what lies beneath the dark misty cave. This cave system has a secret door that leads to a large dungeon compose of several cells and a portal to Vuldur's Temple. Battle your way through one of the toughest enemies you'll encounter and defeat a very powerful Dragon Priest. Level 40 and above is highly recommended. This dungeon is very large and may take hours to finish and you might as well take Yizla Titanborn as follower, she is a Redguard Barbarian and can be found at Moorside Inn, Morthal. Her perks are Barbarian, tower of strength, lightfoot, stealth and juggernaut. She will level up with the player.

Desolate Crypt

A burial tomb East of Twilight Sepulcher. Are you brave enough to explore it's dark tunnels? Bring a lot of torches. Head in at any level.

Verdant Vile Grotto

A mysterious cave just South of Falkreath. Discover the hidden Temple and claim the Relic of the Wraith King. You'll encounter different enemies here. Level 20 is only required but you can head in at any level if you so desire.

Silver Yol

A Nordic ruin just North East of Ivarstead. Conquer the dungeon and destroy the powerful enemies that lurks the depths and wield the weapon hidden beneath the catacombs. Level 20 and above is recommended, bring a companion or you'll be sorry.

Twin Sonaak

A Nordic ruin just North West of Knifepoint Ridge. The word "SONAAK" from the dragon language which means priest. Defeat the twin brothers and wield their power against your enemies. Level 20 and above is recommended.

Vasik's Tomb

A nordic dungeon West of Solitude. The word “Vasik” from the dragon language which means to Drain. Enemies and traps await you as you descend to face the Fallen Warriors and Vasik himself. Vasik has the power to drain your life, to defeat him you're going to have to use your witSuggested level 20 and above.

Steep Chill Mine

This is a small mining cave North of Markarth with a secret passage to a large catacomb. It's a one long dungeon with multiple rooms packed with assorted enemies to fight, deadly traps to deal and puzzle to solve.

Changelog notes:

Changelog: v1.15
-misspelled Rheogur's weapon should be "Debilitator" not "Delibitator"
-change the shrine of talos on Vasik's Tomb
-change the Statue of Talos in Cold Fear Cavern
-additional cell added to Anchazgar

Changelog: v1.14
-fix that invisible shock rune that is causing a problem on some areas like Bleakfalls Barrow. ( I do hope it is gone for sure)
-remove that unwanted file "Dreadmere_SoulReaperLCharDraugrMelee1HMale"

Changelog: v1.13
-fix on Venj (follower) having 18 dwarven bow instead of 1.
-minor improvement on Twin Sonaak Cell 2 & 3 and on final Boss cell.
-minor improvement on Vasik's tomb and additional candle light in order for player to be able to locate the claw.

Changelog: v.1.12
-fix Silent Veil not getting "Cleared" after killing the boss npc

changelog: v1.11

-fix an error rendering part of Volskygge exterior underwater.

Changelog: v1.10

-fix the issue regarding Ingulfrid enemy npc AI data tag was wrongfully set to average.
-Rheogur's Tower has an additional cell for a bit longer play
-fix one pull-chain in Desolate Crypt not functioning

Special Note:

For those who have downloaded it and tracking it. This is the latest file as opposed to my previous ones which I accidentally took down. My apology about the confusion. Please do download or track it again and if you want to endorse you may do so because that means a lot to me, aside from I'm doing this for free and for countless lack of sleep and headaches. It gives me joy to see people appreciating my work. My mod is not perfect but I'm doing my best to fix issues and concern to the best of my ability.

If you have any suggestions or issues please let me know and let us be more respectful at each other when we do criticism.

And Big Warm Thank you to all that has been supportive to me in my group at Facebook. You know who you are.

I hope you'll enjoy playing these dungeons as much as I have enjoyed creating them out of inspiration from other games and many many hours of work. I'm glad to share these to you and please most of all don't forget to endorse and don't forget to check this out and subscribe: