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Changelogs
Version 1.2.2
v1.2.2 - All code not related to scroll crafting (and the MCM tweaks) has been restored to its original form and should no longer produce unintended behaviors.
Version 1.2.1
v1.2.1 - Crafting theses and spell books gave "not enough materials" message despite having all materials. This is fixed now.
Version 1.2
v1.2 - More code refactoring for performance. Doesn't matter how many scrolls are crafted at once, the process will now complete almost instantly. Also won't hog the scripting engine anymore. Probably about as good as it gets. Now comes with an additional tiny helper script file. Don't worry about it.
Version 1.1
v1.1 - Removed and replaced main loop with faster approximation. Crafting large quantities (100+) should no longer take an eternity.
Crafting scrolls is probably my favorite feature of Spell Research since I play with Ordinator which adds a perk that greatly empowers scrolls but crafting them one by one and going through the menu is a giant pain in the ass. So I made this tweaked version of the scroll crafting script.
Adds four sub-options to the scroll crafting option: 1-10-25-All : Will craft the selected amount. Still limited by Magicka/Exhaustion and ingredients. Experience gains and time expenditure scale accordingly with the amount of scrolls created at the end.
Oh and I also changed all the MCM sliders so they go in steps of 0.1 instead of 0.5 for some more precise tuning.
Installation: Manually extract into data folder or use your mod manager. Overwrite existing files. Activate the SpellResearchTweaked.esp Requires the original Spell Research mod.
Uninstallation: Delete installed files. If you aren't using Mod Organizer you will have to reinstall Spell Research (or at least the two files overwritten by this mod) This mod is safe to remove.