Nobody asked this yet since almost four months ago, so... While I can understand 2.2 removing the ingredients to avoid unnecessary duplicates with Creation Club DLCs, why do the same changes gone through here on the LE side of things? Oldrim got no access to any CC stuff by default, so we're getting less items on this mod for no better tradeoff o_o
does it affect daedras in general? Or just the vanilla ones plus some new ones? been looking for mods that make daedras (wild+summoned) more competent including those added by other mods such as apocalypse spells and odin
Hi today when i was playing i noticed savos arans dremora lord had the morrowind daedric armor but my dremora lord didnt how can i make my lord go back to using the morrowind armor?
I love what you did, just the kind of immersion I need!
Though I too want to replace only the face textures from BetrayalSeeker, so when I place both mods together, the spells from your mod remain the same and the Dremora that spawn have all the weapons and tweeks you added, only thing is that their level is the default 46 and I'm noticing they start running away everytime I summon them into battle. Any way I can only use the textures/meshes without the other mod's esp?
Okay, I'm stumped. Sanguine in my game has a light pink head, that doesn't match is dark red-brown skin. MO isn't telling me anything's overriding or being over-written by anything in this mod. Disabling all other mods also doesn't fix the issue. TES5Edit also can't find any conflicts regarding sanguine. For some mysterious reason, I also can't find his textures in the mod (and yes, there is no file with his baseID either). I really don't know what more I could do about this.
87 comments
Where are my demo... dremora girls? See none in description, see none in images.
but I wish dremoras looked more fearsome.
Is there any way to merge this mod with BetrayalSeeker's mod? https://www.nexusmods.com/skyrim/mods/50282?tab=posts&BH=0
I want his dremora's apprearances, and your mod's system.
Though I too want to replace only the face textures from BetrayalSeeker, so when I place both mods together, the spells from your mod remain the same and the Dremora that spawn have all the weapons and tweeks you added, only thing is that their level is the default 46 and I'm noticing they start running away everytime I summon them into battle.
Any way I can only use the textures/meshes without the other mod's esp?