About this mod
My personal collection of patches, tweaks and updates for some of Elianora's wonderful mods.
- Permissions and credits
- Changelogs
Things at the college are getting a bit tight, I need a new home where I can carry out experiments. There's a handsome tower just outside the town, It sounds perfect. Comes with a greenhouse and a dragon apparently. Should be interesting...
Click on spoiler for instructions.
Requirements:
Use my esp instead of Elianora's. You still need to download the original mod for the resources.
Credits to Sa547 for the greenhouse glass.
Work:
Exterior lighting
Navmesh
Moved tower to Winterhold - Vines, No vines version inside 'optional' folder, plus a solitude arch version.
Caught a dirty thief trying to break into the Riverwood Trader, and was about to slit the bastards throat when he begged for mercy and blabbed about a place down near Riften that was packed with all sorts of trinkets and goodies. Worth investigating...
Click on spoiler for instructions.
Requirements:
Use my esp after Elianora's. You still need to download the original mod as a master.
You also need to get the meshes from Blowing In The Wind for the Lanterns.
Credits to Sialivi for the meshes in Blowing In The Wind.
Work:
Exterior lighting
Navmesh
Added Swinging Lanterns
Real Shelter Patch
Things have moved on since my last visit. The tree is getting old and lost a few of it's leaves but has let more light in and crops are growing really well. So I've flogged the surplus down at Robber's Gorge and splashed some gold on a few lamps and things.
Click on spoiler for instructions.
Requirements:
Use my esp in place of Elianora's. You still need to download the original mod for the resources.
Run DynDOLOD for Ultra tree LOD and architectural lod.
Work:
Exterior lighting
Navmesh
Added Idle markers
Performance
Ultra Lods for trees and architecture
Real Shelter Patch
Steirod, my neighbour at Iron Tree Mill finally caved and got round to sorting some stuff. He rebuilt the deck, put up some fences and tidied up the garden. He also helped me fix the interior lighting. What's he after then?
This patch makes Scholars Solace play nicely with Cutting Room Floor.
Requirements:
Needs both mods as masters (the Scholars Solace HF version I use).
The key is still in a strong box in the Mage's Quarters but just console help solace if you can't be hooped with all that.
Work:
Interior lighting
Added magical FX and statics
Exterior statics and landscaping
Navmesh
Exterior timed lighting
Real Shelter Patch
Had to sort out a problem up at the docks, and I need to move Serenity. I could fight them for it but I heard there's a good spot near Solitude Sawmill where she can berth out the way. One of the guards said he patrols down that way and he'll keep an eye on it.
I've moved the ship South out the docks so you can now use all your fav Solitude Dock mods without any hassle.
Requirements:
You still need to download the original mod for the resources, but use my esp instead.
Work:
Navmesh
Statics
Since I became Archmage I can't go anywhere in the college without getting asked this and that. I need a wee place close-by, maybe in the town, just so I can get a bit of peace and quiet. I'm going to check out Vellamo, it sounds ideal plus its right next to the inn. Which is nice.
Requirements:
You still need to download the original mod for the resources, but use my esp in place of theirs.
Work:
Navmesh and Pathfinding errors
Exterior Lighting
Borrowed a rather handsome horse down near Riften and was taking him for a hack when I was mugged and someone stole him. Bastards. I ended up walking through the woods and stumbled across a gorgeous little place called Mielikki. The architecture reminds me of Morrowind and it's the perfect spot to get away and unwind for a few days. Maybe If I hang about I'll see that horse again, he was a real keeper.
Requirements:
You still need to download the original mod for the resources, but use my esp in place of theirs.
Work:
Navmesh
Pathfinding errors
Exterior Lighting
An old pal of mine dropped by yesterday and she wants me to go with her and look at a small keep she's thinking of buying. It's up in the hills near Shor's Stone and it's called Ravenholm, which sounds a bit ominous. Apparently it has great views but I have a weird feeling about this. Still she's really keen and I don't want turn her down - she can go on...
As well as the usual QOL fixes like Navmesh and lights I've also added a few more crucified Skeletons so the place is a bit easier to find when stumbling home from the pub.
Requirements:
You still need to download the original mod for the resources, but use my esp in place of theirs.
Work:
Exterior Lighting
Navmesh and Pathfinding
Statics
Serana bought Ravenholm - it's ideal for her and the views were rather good. I need to find somewhere similar and from what I've heard, Pinegrove Lodge had some of the best views in Skyrim. I'll head up there next week and see just how good the views are.
Requirements:
You still need to download the original mod for the resources, but use my esp in place of theirs.
Work:
Navmesh and Pathfinding
Statics
Exterior Lighting
Doesn't matter how much I decorate Hjerim, the place still gives me the fear and I need somewhere else. There's a log cabin just outside town come up called Routa which belonged to some StormCloaks. Has an attached Sauna which is perfect. As for Hjerim I'm sure Serana said she liked the place...
Requirements:
You still need to download the original mod for the resources, but use my esp in place of theirs.
Work:
Navmesh and Pathfinding
Exterior Lighting
Work:
Repaired and fine-tuned Navmesh
Exterior Lighting
Tweaked statics
Requirements:
You need to download the original mod for the resources then use my edited plugin to overwrite.
Credits To Arthmoor who gave me permission to share tweaks to CRFhttp://www.nexusmods.com/skyrim/users/684492/
Credits and massive thanks to Elianora who gave me permission to share thesehttp://www.nexusmods.com/skyrim/users/3231858/