Skyrim

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Albro

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Albro

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About this mod

An update to the effects of the Hammer of Might

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Overview:

This mod changes the effects of Volendrung in hope of making the weapon much more interesting to use.

The original enchantment was simply absorbing 50 stamina from your target, which was in my opinion somewhat boring for a daedric artifact.

The new enchantment is still stamina based, absorbing now 15 stamina per hit (NERF!), but works quite differently. The first thing youll notice is that the weapons swing speed is incredibly slow; however it will increase upon each hit, granting stacks of what I've called Spurn (In accordance with Malacath being the patron of the spurned) these stacks cap at a roughly 200% attack speed or 8 hits. At any time you can "cash in" these stacks by powerattacking a target, at which point you will drain all your stamina and reset your spurn to 0, and deal damage to your target based on the amount of stamina drained in the form of a wicked Stamina EXPLOSION! 

IMPORTANT NOTES:

- If your power attack leaves you at ZERO stamina, this effect will not trigger. It only works on excess Stamina.

- Also the higher your Spurn stacks the more damage you'll do to the target in the form of a higher multiplier (the max number of stacks is 8)

- The Weight of the item has also been increased considerably, partly to give a reason for its slow speed, but also as a potential drawback of carrying around the Daedric artifact.


- Tempering the artifact has also been disabled as I think its somewhat strange to be able to modify a Daedric artifact. To compensate for this the enchantment has been made limitless.

- The base Damage has also been nerfed quite a bit to compensate for the GREATLY increased attack speed, though I'm still not fully sure of the balancing.

- In regards to that last point, PLEASE LET ME KNOW WHAT YOU THINK ABOUT BALANCING/POWER LEVELS!!
it's very hard to adequately play test this by myself so please leave some constructive feedback about what you think. Also any tips or recommendations on any aspect of this mod are greatly appreciated.  


Gameplay of the effect in action:



Compatibility:

This mod will be incompatible with any mod that alters the stats or enchantment of Volendrung, but should be fine with any that change the model (though the enchantment may look weird) or texture.

Mod Recommendations:

I'd suggest getting a mod like timing is everything to delay that start of A Cursed Tribe until a higher level, as the item is quite powerful.


Updates:

- 1.0 Initial release