SKYRIM
Race Overhaul by Kaspar
Skyrim » NPC
Added: 12/08/2017 - 01:38AM
Updated: 20/08/2017 - 07:58PM

341 Endorsements

Latest version

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Uploaded by koiwe

Description

Last updated at 19:58, 20 Aug 2017 Uploaded at 1:38, 12 Aug 2017

This mod replaces all female NPCs faces (1500+), including no-names (bandits, vampires, etc ..) with highpoly Citrus heads and KS hairdos hair. BETA TESTING

Races included: Breton, Redguard, Imperials, Nord, HighElf, DarkElf, WoodElf and Orcs. They are autogenerated with custom morphs and currently condsidred a beta test. Although the polycount on the hair has been reduced, it is still a load heavy mod and therefore only recommended for high-end PCs.


If you have a female player character that is not a custom race, argonian, or kajiit, you might have to start a new game if your head is disfigured and can't be reset with 'showracemenu'.

Racemenu presets are not yet working.


Requirements:

Dawnguard
Dragonborn
Hearthfires
Unofficial Skyrim Legendary Edition Patch
RaceOverhaul - Textures (or Fair Skin Complexion or any other complete texture mod)


Recommended:
Tetrachromatic ENB


Compatibility:
Since this mod replaces the default headparts, other Follower and NPC Replacer mods are not compatible unless they are custom race and have their own feamalehead.nif and .tri files.
Mods that don't have patches will either have tint mismatch or the face will not animate. However, their faces can be rebuilt to a Citrus head in Creation Kit. (Look below how to do it). It only takes a couple of minutes.

Please report any weird occurences.


Installation:
Tested with NMM (Nexus Mod Manager)


Load Order:
Try to put the esp as low as possible in your load order.


To Do:
- Additional Racemenu Morphs (Currently only vanilla working)
- Vampire Eyes (Bugged) fixed in version 1.1
- Glossy Eyes bug



Mod authors and impatient people:
If you want to create a patch for your mod, you can do the following in Creation Kit:

1.Temporarily Uninstall/Disable Head texture mods during these steps. (You will get the red forehead bug if you don't do this)
2.
Add these lines to the SkyrimEditor.ini (leave the ',' comma after 0_Kas_Citrus_heads.bsa)

[General]

ballowmultiplemasterloads=1
[Archive]
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, DawnGuard.bsa, HearthFires.bsa, Dragonborn.bsa,
0_Kas_Citrus_heads.bsa,

3. Load your mod.esp + my .esp in CreationKit (Cancel all error messages)
4. Select your NPCs you want to convert and press CTRL + F4
  (It will create new head .nif's (and tints) from the Citrus/KSHairdo assets in the FacegenData/FaceGeom folder.) 
5.
Reenable/reinstall your texture mods. Done. That's it.



Non Custom Race Followers:
If you want to make your follower 'Custom Race' try this tutorial:
Creating a custom race for Skyrim

If you have a Racemenu/ECE head you can convert it to Citrus/CustomRace with the following Tutorial:
HowTo - Highpoly CITRUS head conversion for Followers







ENB from screenshot:
Tetrachromatic ENB by Slothability


CREDITS:

Meshes:
CITRUS Heads by Blabba
KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky

Textures:
Fair Skin Complexion by HHaleyy
Leyenda Skin by HeroedeLeyenda
Natural Eyes by nevenbridge

Tools:
ToolsPack to work with Blender 2.7 by Anton0028
Bethesda Archive Extractor (BSA and BA2) by jonwd7
BodySlide and Outfit Studio by Ousnius and Caliente
NPC Nif Merge by Turulo