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Mihail Romanov

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About this mod

Sea Dreughs are ancient powerfull and mysterious sentient sea monsters, with traits of human, crab and octopus. Dreugh are hunted by the Dunmer for their hides, which are used for making armor, and dreugh wax, a tough, waxy substance with modest magical properties, scraped from dreugh shells.

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For Frequently Asked Questions (FAQ): 

The sea dreughs are an ancient species of aquatic sentient beastfolk with traits of crab, human and octopus, commonly hunted by the dunmer for their hide and the wax from their shells. They are sometimes known as water dreugh too. For one year of their life, dreugh undergo karvinasim and emerge onto land as aggressive crustaceans to breed. During this period they are known as land dreugh or Billies (check my Land Dreughs mod). Unlike their aquatic counterparts, the land dreugh show no signs of their usual intelligence and kill indiscriminately, using powerful shock attacks and even going so far as to cocoon living victims in mud to feed their young.

Sea Dreugh are found mostly in northern, western and eastern Tamriel, but can usually be found anywhere coastal. They are known to inhabit the Inner Sea, Sea of Ghosts and the Abecean Sea. Although altercations can happen when swimming in these waters, the dreugh are mild-mannered, and usually scavenge for food, attacking only if you get too close to them. Land dreugh in contrary bury their captured prey alive, in piles of hardened mud.
These land dreughs after their year on land undergo meff, where they digest their unneeded skin and organs and vomit the congealed remains as small fibrous balls called "grom", when they return to the ocean and to their fully aquatic form. While the land variant is known for their infamous shock attacks and sharp strikes of their pincers, those in the water commonly rely in water based magic. 

The origins of the dreugh are clouded in myth. In the Iliac Bay region, they are rumored to be the remnants of a prehistoric civilization from long before the First Era. Some scholars argue that the land dreugh is actually a distant relative of the true dreugh from further back on the evolutionary timeline. The ancient Chimer once had dealings with the dreugh; Tribunal Temple teachings speak of the treacherous "Altmer of the sea" and their castles of glass and coral. Their protracted conflict with Dunmer hunters is blamed for their devolved intelligence and the destruction of their civilization.

According to conflicting legends, the dreugh once ruled the world as tyrants, and Molag Bal had served as their chief in a previous kalpa, when they were more advanced, and Molag was not a daedric prince. When the dead carapace of Bal's old image was dropped into the world from his interactions with Vivec, a Chimer child from Gnisis wore it to scare his village, but instead became the Ruddy Man. Vivec did battle with the Ruddy Man, and their fighting created the West Gash region of Vvardenfell. Vivec was victorious, and gave the carapace to the Queen of the Dreugh to guard; instead, the dreugh gave it to a wayward shaman of the House of Troubles, and the Ruddy Man appeared again ten years later at Tear. After defeating him a second time, Vivec gave the carapace to the devout and loyal mystics of the Number Room, who made it into "a philosopher's armor".

According to the teachings of Mankar Camoran, the tyrannical dreugh-kings ruled over Mundus and enslaved the oceans before Lyg was destroyed by Mehrunes Dagon. During the Interregnum, a dreugh known as the Ruddy Broodmother began terrorizing the roads around Molag Mar, killing pilgrim and Buoyant Armiger alike. The Ruddy Broodmother hid within the Dreudurai Glass Mine, and the Vestige, with the help of a group of Ashlanders, drew it out of hiding and slew it. A pilgrim who survived the incident and fled into an ancestral tomb believed the creature to be the mythical Ruddy Man, though Ashlanders denied the its existence, claiming that the Broodmother was simply a powerful and cunning dreugh. The Buoyant Armigers considered the thought of the beast being the Ruddy Man borderline heresy. The captain of the Buoyant Armigers at the time suggested that if the Ruddy Broodmother truly was related to the creature of legend, that it might be a lesser creature "cut from the same cloth" as the Ruddy Man. Some scholars believe that she was actually an ancestral dreugh of a past kalpa that would have been retained in one of the adjacent places of Nirn, that is, pieces of past kalpas that continued to exist adjacent to the current reality of mundus, and between which specific interactions may exist. This would explain her above average intelligence and much more humanoid appearance, similar to that of Molag Bal himself.

Telvannis are known for engaging in intellectual meetings with Sea Dreughs, exchanging magical items and arcane knowledge, usually among the most powerful dunmer wizards and old dreugh arcanists, blue-colored ancient sea dreughs with deep knowledge about oceanic life and spells.

- 1 NEW CREATURE- Sea Dreugh- in 2 variants, with new loot, effect, spells, sounds

- since they use water magic this mod also makes available magic spells, water 
enchanted weapons and books of water based spells on spell vendors

- The last Skyrim Update

- DLC Hearthfire
- DLC Dawnguard
- DLC Dragonborn

this mod shares files with other mods of mine regarding water magic spells,
so, if asked to replace files when installing this one, do it with no fear


Mihail- dreugh models, textures, animations,
sound, loot, effects, game implementation

Some assets used on this mod belong too:

Reaperix- for the water spells mod