Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Winded AKA FalloutGamer

Uploaded by

FalloutGamer

Virus scan

Safe to use

About this mod

Turns Ward spells to Dynamic (and adds 2 new ward spells), which basicly absorb magicka only when damage is taken.

Permissions and credits
UPDATE: Version 2.0 is pretty much an overhaul from the previous version. Lots of changes! See the new description below.

This mod turns the current Ward spells to Dynamic, and adds 2 new Ward spells, Grand and Master Wards, for Expert and Master level Restoration. Dynamic Ward spells basicly absorb magicka only when damage is taken.

So here's how it works: When you take damage, all of it will be restored to your health, and a certain percentage of taken damage will be absorbed from magicka. Spells will also damage magicka with a magnitude depending on the level of your Ward.
Lesser Ward will absorb 150% of the taken damage. Steadford Ward 120%, Greater Ward 90%, Grand Ward 60% and Master Ward 30%.
Perks that half the consume of magicka will have effect on these percentages. Dual Casting will also half the cost. So, for example, Dual Casting the Master level Ward with Master Restoration perk, roughly only 7% of taken damage will be absorbed from magicka. Now isn't that fancy.
Taking damage while using Dynamic Ward will also advance your Restoration skill.

The 2 new spell's tomes can be bought from merchants, just like the 3 other Ward spells.