Turns Ward spells to Dynamic (and adds 2 new ward spells), which basicly absorb magicka only when damage is taken.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
UPDATE: Version 2.0 is pretty much an overhaul from the previous version. Lots of changes! See the new description below.
This mod turns the current Ward spells to Dynamic, and adds 2 new Ward spells, Grand and Master Wards, for Expert and Master level Restoration. Dynamic Ward spells basicly absorb magicka only when damage is taken.
So here's how it works: When you take damage, all of it will be restored to your health, and a certain percentage of taken damage will be absorbed from magicka. Spells will also damage magicka with a magnitude depending on the level of your Ward. Lesser Ward will absorb 150% of the taken damage. Steadford Ward 120%, Greater Ward 90%, Grand Ward 60% and Master Ward 30%. Perks that half the consume of magicka will have effect on these percentages. Dual Casting will also half the cost. So, for example, Dual Casting the Master level Ward with Master Restoration perk, roughly only 7% of taken damage will be absorbed from magicka. Now isn't that fancy. Taking damage while using Dynamic Ward will also advance your Restoration skill.
The 2 new spell's tomes can be bought from merchants, just like the 3 other Ward spells.