invisibble female beggar near the ark gate (first entrance in the main story ) on SE .... and by the way, at least on my end , in the enderal SE launcher ...there isnt a " Settings > Details > Textures " setting maybe thats my problem ... in the comments below there are other people complaining about invisible npc´s aat least im not the only one
I'm having an issue with Calia's presets. For some reason she's using the ponytail hair, even tho I've deleted all hairstyles except the long curly one, which I want to use. But she isn't using it, she's using the ponytail hair instead, even tho it's not in the folder anymore. Any idea's?
Edit: Your description says to move the esp file to the bottom of the load order, but the SE version doesn't have an esp file. ôo
In the folder Data\Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm\Calia Take file 00018fbe-longcurly.nif and rename it 00018fbe.nif and put it into Data\Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm (one folder above) replacing 00018fbe.nif that's already there (it's default ponytail)
that's all.
There's no esp. You just have to make sure you're using the mesh you want 00018fbe.nif and nothing overwrites it.
looks really good, but many NPCS have problem with the hair, they are like "transparent", you can see trough them, really weird. Already got this while making a standalone follower, I was using hair from KS hairdos or another mod like this, and it was because i wasn't using the good hairline.
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when i get far from npcs, some npcs females get huge eyes, the eyes get back to normal once i get close to them.
known issue ?
anyone else has this issue ?
I did installed and enabled it, but it doesn't work at all...
Any reason why ?
I must do something wrong but can't figure out what
Thank you for making an SSE version.
Edit: Your description says to move the esp file to the bottom of the load order, but the SE version doesn't have an esp file. ôo
Data\Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm\Calia
Take file
00018fbe-longcurly.nif
and rename it
00018fbe.nif
and put it into
Data\Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm
(one folder above)
replacing 00018fbe.nif that's already there (it's default ponytail)
that's all.
There's no esp.
You just have to make sure you're using the mesh you want 00018fbe.nif
and nothing overwrites it.
Already got this while making a standalone follower, I was using hair from KS hairdos or another mod like this, and it was because i wasn't using the good hairline.