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SkyUI should no longer be required for some spells to work.
Version 4.6.0
Main file:
- Various bugfixes
- You can now return to your casting point from the omnipresence map room.
- Option to change magicka cost for all spells added added.
- Option to change effect used by Teleport and Omnipresence added.
- Option to enable indoor use of Omnipresence added.
- Fortify Alteration enchants reduces magicka cost of Omnipresence.
Dawnguard Plugin:
- Map markers for castle Volkihar and Fort Dawnguard added.
- Disables use of Omnipresence in certain areas to prevent bugs (such as soul cairn).
Dragonborn plugin:
- Adds a Solstheim map room.
- Allows you to travel between the Skyrim map room and the Solstheim map room.
Version 4.5.1
Attempt to fix various bugs.
Version 4.5.0
Omnipresence teleports your followers with you.
Omnipresence autosaves when cast. Can be turned of.
Using Teleport while out of combat will teleport your followers as well. Can be turned of.
Fixed Blink mana cost.
SkyUI MCM compatibility added.
Version 4.4.3
- Fixed eye brows disappearing when casting Omnipresence by forcing 1st-person mode
- Fixed Shor's Stone map marker.
Version 4.4.2
- Map markers added to the Omnipresence map room.
Version 4.4.1
- Shadowstep eye-bug fixed
- Fixed compatibility issue.
Version 4.4
- Omnipresence overhauled
Version 4.3.0
- Added "Shadowdance", power version of Shadowstep.
- Tomes of shadowdance can be found in the Dark Brotherhood sanctuaries.
- Omnipresence protects you from fall damage for 17 seconds.
- Removed the white flashing effect from Blink/Power Blink.
Version 4.2.1
- A tablet added in The Midden. Activating it teaches you the spells in exchange for gold. Old tomes still remains.
- Blink now yield exp towards your next alteration level.
Version 4.2
- Power version of Blink added. Spell tome found in chest on College roof and next to the hidden tome.
- Magicka cost of Blink increased.
Version 4.1.1
- Slight tweak with the Omnipresence script to make aiming more accurate.
Version 4.1.0
- Omnipresence should place you closer to the ground. Invulnerability duration lowered to 1 second. Fall damage can still kill you if you aim to high.
- Omnipresence magicka cost reduced and max range increased. Cooldown removed.
- Typing "set OmniCheckFastTravel to 0" in the console allows you to use Omnipresence in areas where fast travel is disabled.
- Max range of Shadowstep increases with Sneak and Alteration skill level.
- Casting time of Shadowstep, Teleport and Omnipresence reduced. (1.2s, 0.5s, 0.8s)
Version 4.0.1
- Quick hotfix with Teleport
Version 4.0
- Added "Shadowstep", an appear-behind-target spell. More details above.
- Changed the effect when using Omnipresence
- Both Blink and Teleport protects you from damage after teleporting.
- Fixed the bug where Teleport dispels your summons. Existing characters need to read "Secrets Of Teleportation" for the fix to take place. Big thanks to "Almost A Survivor" for pointing me in the right direction.
Version 3.1.2
- Secrets Of Teleportation moved to the roof, above the Arch-Mage's Quarter.
Version 3.1.1
- Fixed a bug related to the book Secrets Of Teleportation.
Version 3.1
- Spell Tomes are removed from the Arch-Mage's Quarters and Tolfdir no longer sells them.
- Added a new book: "Secrets of Teleportation". When read, it teaches you the spells if your Alteration is high enough. One copy of the book can be found at the Augur of Dunlain (only accessible after the fifth quest in the Mage Guild quest line). Anoth
- Increased Blink magicka cost from 100 to 180
- Increased Teleport magicka cost from 275 to 450
- Omnipresence can now only be cast in places where Fast Travel is enabled. It is still not recommended you cast it inside the cities (Whiterun, Riften, Solitude, Markarth, Windhelm) as you may land outside the walls.
Version 3.0
- Added Omnipresence, Master Alteration teleport.
- Teleport range reduced to 700 ft, down from 1200. This because it always fails above ~800 ft.
- Teleport drains extra magicka when you teleport more than 250 ft.
- Blink range reduced to 180 ft, down from 200.
Version 2.1.1
- You can now disable the combat rotation of Blink by typing "set _BlinkDoesRotate to 0" in the console.
Version 2.1
- Changed the effect when using Blink.
- Blink now has a much smaller delay before teleporting you.
- Increased the casting time of teleport to 1.5 seconds, up from 0.5.
- Blink now rotates you 180 degrees when used in combat.
- Tomes with both spells can be found in the Arch-Mage's chamber. Implemented because some players had trouble with Tolfdir not selling them.
Version 2.0
- Added Blink.
- Both Blink and Teleport are now Alteration spells.
- "Spell Tome: Teleport" is now purchased from Tolfdir.
- Increased Teleport range to 1200 ft, up from 200.
- Teleport no longer moves you to Bleakwater Basin if it fails to find a valid landing spot.
Version 1.1
- Increased the required conjuration level to 75.
Version 1.0
- Initial release
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Please read the spell descriptions and Q&A bellow before asking anything. The description may contain some inaccuracies due to recent updates.
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Adds four new spells to the game:
Shadowstep/Shadowdance Type: Targeted Spell Slot: Any hand / Power Level: Apprentice (25) Cost (Spell): 89 magicka (decreases with skill level and perks) Cost (Power): 60 magicka and stamina (can be decreased with perks) Casting time: 0.5s / 0s Max Range: 50-150 ft, depending on Sneak and Alteration skill level.* Primary Effect: Appear behind your target. Secondary effects: If undetected by your target, you become muffled and invisible for 2 seconds. Learned from: Spell Tome, Mystic Tablet, Secrets of Teleportation
Blink / Power Blink Type: Target Point Spell Slot: Any hand / Power Level: Adept (50) Cost (Spell): 100 magicka (decreases with skill level and perks) Cost (Power): 100 magicka (can be decreased with perks) Casting time: 0s Max Range: 180 ft Primary Effect: Short-distance teleportaton. Secondary effects: 1 second damage immunity. Rotates you 180 degrees in combat (Rotation can be disabled). Learned from: Mystic Tablet, Secrets of Teleportation Notes: Aiming at high walls may cause death by fall damage.
Teleport Type: Target Point Spell Slot: Any hand Level: Expert (75) Cost: 132 magicka (decreases with skill level and perks) Casting time: 0.5s Max Range: 700 ft Primary Effect: Long-distance teleportaton. Secondary effects: 1 second damage immunity. Learned from: Mystic Tablet, Secrets of Teleportation Notes: Unlike Blink, Teleport only places you at locations you can actually get to. If aimed at a roof, it places you on the ground. If out of combat, Teleport affects your followers as well (can be disabled).
Omnipresence Type: Self cast Slot: Any hand Level: Master (100) Cost: Varies, 0.12 magicka/ft teleported (0.06 with Master Alteration perk) Casting time: 0.5s Max Range: Limited only by magicka reserves (Solitude->Riften ~800 magicka with master perk). Benefits from fortify alteration enchants, capped at 80% reduction. Primary Effect: World-wide teleportaton. Secondary effects: 1 second damage immunity. 10 seconds fall damage immunity. 10 seconds 0% magicka regeneration debuff.*** Learned from: Secrets of Teleportation Notes: Takes you to a room with a gigantic map on the floor. Move to a desired location and cast the spell again or activate one of the map markers to teleport. Magicka does not regenerate while inside the map room. Can only be cast outdoors and autosaves when cast. Teleporting brings your followers with you.
*Each level of Sneak increases max range by 0.65 ft, and each level of Alteration 0.35 ft. **Secondary Effects are applied when teleporting from the map-room to the world.
By default, the spells are of the Alteration school. Download the conjuration version from optional files to switch school to Conjuration. The two are not compatible.
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Settings: There are several settings. It is recomended that you use the SkyUI MCM mod.
Teleport - Turn on/off whether casting teleport when out of combat brings your followers with you. - Change effect used. - Magicka cost.
Omnipresence - Turn on/off indoor usage (puts extra pressure on Skyrims scripting engine; not recommended). - Turn on/off autosaving when the spell is cast. - Turn on/off forcing first person to prevent facial hair and eyebrows disappearing. - Change effect used. - Magicka cost.
You can lock the magicka cost setting of each individual spell to prevent yourself from changing it later on. Locking is irreversible without a clean install.
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Obtaining the spells: - Find the hidden book "Secrets of Teleportation" by following a series of clues. Reading the book teaches you the spells if your Alteration is high enough.
- Finish the College of Winterhold Quest-line. You'll find a chest on the roof containing another copy of "Secrets of Teleportation" along with a tome of Power Blink.
- A third copy of the book can be found within The Dawnspire.
- Enter The Midden underneath the College and activate the Mystic Tablet. If you have enough gold, the Tablet can teach you all spells except Omnipresence. Some options will not appear if your alteration skill is too low.
- Tomes of Shadowstep and Shadowdance can be found on the enchanting table in the Dark Brotherhood Sanctuary, and a second copy can be found in the Dawnstar Sanctuary on the big table.
- Use the console.
Use with caution; Teleporting away from scripted events may break your game.
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Installation: Use manager (recommended) or drop the contents of "teleport.zip" into your Data-folder. Your data folder is usually found at C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data or use the steam version available here
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Uninstallation: Use NMM or Remove teleport.esp and teleport.bsa from your data folder. Check your data/scripts folder and delete any script beginning with _teleport.
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Q&A: Q: The description says that the spells are Alteration. Is this true for the Conjuration version as well? A: No. I'm just too lazy to update the description.
Q: Will you add the Bat effect from Dawnguard to the spells? A: No. The original bat effect uses its own script to handle the effect. I spent several hours trying to get a good looking bat effect to work without any success.
Q: Can you change the school to illusion/destruction/restoration? A: No. Maintaining several different versions of the mod is annoying. Two is enough.
Q: Why isn't this added to vendors? A: Because it would conflict with mods that edit the inventory of spell vendors.
Q: I found a bug! A: Please provide me with as much details as possible, it helps a lot and will result in a quicker fix.
Q: How do I find the Tablet? A: Enter The Midden through the trapdoor located on the courtyard. Walk straight forward until you can see a room with a waterfall to your right. Enter the waterfall-room by jumping down. There are two exits from this room, take the one without a door. Follow the hallway into the next room and look for a Magic Light on the wall, the Tablet is located just next it.
Q: Where is the first clue towards finding the hidden tome? A: SPOILER: ecifosragnerafhcaersnogardni. Read backwards. Misspellings are intended.
Q: Where is the hidden book? A: SPOILER: tidnifotseulcehtwolofnoitacolnedihani. Misspellings are intended.
Q: Sometimes Blink and Teleport doesn't do anything. Why? A: When using Blink, the missile missed the surface you aimed at, or you were just outside maximum range. When using Teleport, the game couldn't find a valid landing spot, so you won't get teleported at all. This usually happens when you try to teleport onto rocks or buildings. Blink is not restricted by this rule and can be used to access rooftops.
Q: Sometimes Blink takes ages before it teleports me. A: Probably because your scripting engine is overloaded. Can possibly be solved by using less script heavy mods or upgrading your system.
Q: Your source code is horribly written. A: I know. Shadowstep, Blink and Teleport were written when I first got into modding and I haven't changed them very much since then.
Q: Nice robe, where did you get it? A: It is a re-texture of the Psiijic Robe by zackdip. You can find it at: http://skyrim.nexusmods.com/downloads/file.php?id=1854
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Know issues: - Viewing the general stats tab may cause a CTD. Fix and more info here. - Using teleport on some areas in the world places you far away from where you aimed. (rare)
Great spells! Functions much better than other teleportation spells.
Great mod! It really made gameplay more dynamic and magical. Great job!
Definitely the best mod for those who love assassin/ninja gameplay, still using shadowstep and totally love it
This mod is a must-have. Blink the the best modded spell out there IMO. I have no idea why this is not on the first page of 'Endorsments' sorting. Will endorse to raise level. :)
Only 4 spells and I can already see this mod as being on par with Midas and Phenderix spells have to offer. What you have right now are some of the coolest looking spells I've seen. Thanks!
For the record, I've been dling mods from nexus since oblivion. I'm currently running over 100 mods in skyrim. This is the first time I felt the necessity to drop by and comment/endorse. THIS MOD IS AWESOME.
I just wanted to say that this is the best mod I've come across. :) I've always dreamed of being able to teleport in Oblivion (and then Skyrim). This mod is perfect.