I'm merging the file with some other Bruma related things, and I got an error by "Merge Plugins". Maybe it helps you to fix some problems? - Cleaning with TES5Edit - Quickclean found 4 records to clean. Now all errors are gone.
Checking for errors in BrumaGrocer.esp [REFR:06072246] (places VendorCartStatic01Snow [STAT:000C25F2] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48)) REFR -> Record marked as deleted but contains: Base [REFR:06072237] (places TreeThicket01Snow [TREE:000ABD65] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48)) REFR -> Record marked as deleted but contains: Base [REFR:06071A5D] (places CYRMiscSackLargeFlat01 "Large Sack" [CONT:0605EF2F] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48)) REFR -> Record marked as deleted but contains: Base [REFR:0607222E] (places RockL01Snow [STAT:0002695C] in GRUP Cell Temporary Children of CYRBrumaExterior01 [CELL:0609FF1E] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,49)) REFR -> Record marked as deleted but contains: Base
Well, I barely even know what any of those "errors" are referring to and I cba to check. The mod ran fine for me with zero issues with the testing I did before release.
Why does this mod edit character behaviors? I was installing TK Dodge and it has a conflict with this mod.. particularly "magicbehavior.hkx" and "1hm_behavior.hkx" . My mod setup was very light this time around only using my select mods because of Bruma.. which mod do you suggest takes priority? BrumaGrocer or TKDodge?
wow thanks for the reply really appreciate it! a quick look at the "Preview file contents" on the the Files section and you can see those "magicbehavior.hkx" and "1hm_behavior.hkx"... I've no idea if you have edits on this particular files, however I assumed there is because it's included with the mod files . meshes> actors> character> behaviors *1hm_behavior.hkx (930 kb) *idlebehavior.hkx (254 kb) *magicbehavior.hkx (219 kb)
Those files wound up there by accident and are completely useless for the mod's function. Delete them, they're a mistake, gods only know how I accidentally packaged behavior files with this
Is there a particular reason this plugin needs its own navmesh edits? I'm trying to decide if it's safe to excise those changes from the plugin before I merge it, so that I don't have to go through rebuilding the merge's navmeshing in the CK every time.
It's a DLC integration patch released with 1.3 that simply adds Heartfire and Dragonborn content to Bruma, and can be found on the main Bruma download page. It adds ovens to the inns and many of the houses, including the one the player can purchase. Unfortunately, there's no flour or available farms for a good supply of wheat, so I just added it to the patch myself.
But yeah, adding flour and other cooking ingredients to your merchant would be helpful.
23 comments
Checking for errors in BrumaGrocer.esp
[REFR:06072246] (places VendorCartStatic01Snow [STAT:000C25F2] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48))
REFR -> Record marked as deleted but contains: Base
[REFR:06072237] (places TreeThicket01Snow [TREE:000ABD65] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48))
REFR -> Record marked as deleted but contains: Base
[REFR:06071A5D] (places CYRMiscSackLargeFlat01 "Large Sack" [CONT:0605EF2F] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48))
REFR -> Record marked as deleted but contains: Base
[REFR:0607222E] (places RockL01Snow [STAT:0002695C] in GRUP Cell Temporary Children of CYRBrumaExterior01 [CELL:0609FF1E] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,49))
REFR -> Record marked as deleted but contains: Base
Do they cause unintended bugs in game? Or crashes?
I was installing TK Dodge and it has a conflict with this mod.. particularly "magicbehavior.hkx" and "1hm_behavior.hkx"
.
My mod setup was very light this time around only using my select mods because of Bruma.. which mod do you suggest takes priority? BrumaGrocer or TKDodge?
I'll check the file but there's not supposed to be any edits of that variety.
.
meshes> actors> character> behaviors
*1hm_behavior.hkx (930 kb)
*idlebehavior.hkx (254 kb)
*magicbehavior.hkx (219 kb)
You'd be better off asking over at BS: Bruma's modpage.
What Bruma needs now is bags of flour for the Hearthfire ovens added by the new DLC patch. Can't bake without flour!
Any chance you might add that to the store? I've already done it myself, but I'm sure others might like it as well.
Thanks,
Mayponce
I was thinking of adding ovens myself - has someone already done that?
But yeah, adding flour and other cooking ingredients to your merchant would be helpful.
Thanks for the reply,
Mayponce
I could add flour, sure, next time I feel like it.
Thank you for sharing.
Kind regards
Andre