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trancybrat

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trancybrat

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23 comments

  1. aragonit
    aragonit
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    I'm merging the file with some other Bruma related things, and I got an error by "Merge Plugins". Maybe it helps you to fix some problems? - Cleaning with TES5Edit - Quickclean found 4 records to clean. Now all errors are gone.

    Checking for errors in BrumaGrocer.esp
    [REFR:06072246] (places VendorCartStatic01Snow [STAT:000C25F2] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48))
    REFR -> Record marked as deleted but contains: Base
    [REFR:06072237] (places TreeThicket01Snow [TREE:000ABD65] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48))
    REFR -> Record marked as deleted but contains: Base
    [REFR:06071A5D] (places CYRMiscSackLargeFlat01 "Large Sack" [CONT:0605EF2F] in GRUP Cell Temporary Children of CYRBrumaExterior03 [CELL:0609FF24] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,48))
    REFR -> Record marked as deleted but contains: Base
    [REFR:0607222E] (places RockL01Snow [STAT:0002695C] in GRUP Cell Temporary Children of CYRBrumaExterior01 [CELL:0609FF1E] (in BSHeartland "Tamriel" [WRLD:060A764B] at 14,49))
    REFR -> Record marked as deleted but contains: Base
    1. trancybrat
      trancybrat
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      Well, I barely even know what any of those "errors" are referring to and I cba to check. The mod ran fine for me with zero issues with the testing I did before release.
    2. aragonit
      aragonit
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      Those are records which shouldn't be in the mod. Clean them with Tes5Edit before releasing :)
    3. trancybrat
      trancybrat
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      It's really hard for me to agree with you if you fail to explain what any of these errors actually are or what they mean.

      Do they cause unintended bugs in game? Or crashes?
  2. User_75306653
    User_75306653
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    Very interesting, Also i love the detail.
  3. forcedtoREG
    forcedtoREG
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    Why does this mod edit character behaviors?
    I was installing TK Dodge and it has a conflict with this mod.. particularly "magicbehavior.hkx" and "1hm_behavior.hkx"
    .
    My mod setup was very light this time around only using my select mods because of Bruma.. which mod do you suggest takes priority? BrumaGrocer or TKDodge?
    1. trancybrat
      trancybrat
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      It... shouldn't?

      I'll check the file but there's not supposed to be any edits of that variety.
    2. forcedtoREG
      forcedtoREG
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      wow thanks for the reply really appreciate it! a quick look at the "Preview file contents" on the the Files section and you can see those "magicbehavior.hkx" and "1hm_behavior.hkx"... I've no idea if you have edits on this particular files, however I assumed there is because it's included with the mod files
      .
      meshes> actors> character> behaviors
      *1hm_behavior.hkx (930 kb)
      *idlebehavior.hkx (254 kb)
      *magicbehavior.hkx (219 kb)
    3. trancybrat
      trancybrat
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      • 10 kudos
      Those files wound up there by accident and are completely useless for the mod's function. Delete them, they're a mistake, gods only know how I accidentally packaged behavior files with this
  4. VeritableFountain
    VeritableFountain
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    Hey man! This mod looks good but I don't have Skyrim on PC. Any plans to port it over to the Xbox? Thanks :)
    1. trancybrat
      trancybrat
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      • 10 kudos
      Nope.
  5. Raider480
    Raider480
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    • 9 kudos
    Is there a particular reason this plugin needs its own navmesh edits? I'm trying to decide if it's safe to excise those changes from the plugin before I merge it, so that I don't have to go through rebuilding the merge's navmeshing in the CK every time.
    1. trancybrat
      trancybrat
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      I added a new market stall, so yes, they're necessary. Delete them, and the NPC will try to walk through the stall.
  6. AuroraofEos
    AuroraofEos
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    Are any of the plants growable?
    1. trancybrat
      trancybrat
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      I wouldn't know. I didn't add the fruits, all this does is adds a vendor that sells fruits and veggies from Bruma.

      You'd be better off asking over at BS: Bruma's modpage.
    2. jchernandez
      jchernandez
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      I believe it is plantable if you have this mod: http://www.nexusmods.com/skyrim/mods/84827/
    3. Mirrou4ka
      Mirrou4ka
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      • 19 kudos
      use DLC integration patch
  7. Mayponce
    Mayponce
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    Great mod!

    What Bruma needs now is bags of flour for the Hearthfire ovens added by the new DLC patch. Can't bake without flour!

    Any chance you might add that to the store? I've already done it myself, but I'm sure others might like it as well.

    Thanks,
    Mayponce
    1. trancybrat
      trancybrat
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      Oh, I could do that, yeah.

      I was thinking of adding ovens myself - has someone already done that?
    2. Mayponce
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      It's a DLC integration patch released with 1.3 that simply adds Heartfire and Dragonborn content to Bruma, and can be found on the main Bruma download page. It adds ovens to the inns and many of the houses, including the one the player can purchase. Unfortunately, there's no flour or available farms for a good supply of wheat, so I just added it to the patch myself.

      But yeah, adding flour and other cooking ingredients to your merchant would be helpful.

      Thanks for the reply,
      Mayponce
    3. trancybrat
      trancybrat
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      Oh, I knew which mod it was. I just didn't know it added ovens everywhere. Huh, that's a little out of the scope of DLC integration, I rather think...

      I could add flour, sure, next time I feel like it.
  8. AndrealphusVIII
    AndrealphusVIII
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    This is awesome! And hopefully the first of a lot of addons to come for Bruma.

    Thank you for sharing.

    Kind regards

    Andre
    1. trancybrat
      trancybrat
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      I plan to do a few more addons for Bruma.