File information

Last updated

Original upload

Created by

aviform

Uploaded by

aviform

Virus scan

Safe to use

31 comments

  1. GammyMuffin
    GammyMuffin
    • supporter
    • 175 posts
    • 7 kudos
    Are you gonna port this to SSE?
    1. aviform
      aviform
      • supporter
      • 683 posts
      • 232 kudos
      I'd like to, but I have no way of testing them to see if the converted models would work ingame in SE.
    2. Agnusthemagi
      Agnusthemagi
      • member
      • 2,121 posts
      • 33 kudos
      I will test it on SE and report back.

      Edit:
      Hawk beak, horker tusk and bear and hagraven claws dont work on SE, the texture is strange, probably a mesh issue.
    3. aviform
      aviform
      • supporter
      • 683 posts
      • 232 kudos
      Did you use the nif conversion tool?
    4. vega2themaxx
      vega2themaxx
      • member
      • 118 posts
      • 1 kudos
      I optimized the nifs and have been using them(as well as a ton of your other textures.Thank you.) in SSE for a while now. They work fine except for one issue I found which is not game breaking for me....In the alchemy/inventory menu when you hover over the hagraven claw it is HUGE and I mean you can't even tell what you are looking at. If you point me in the right direction I can try to fix it and report back.
    5. aviform
      aviform
      • supporter
      • 683 posts
      • 232 kudos
      Since it doesn't do that in the original mod, I'm guessing you accidentally enlarged the zoom inventory view. It could also be the item itself. I've had individual items do that for whatever reason, but when I dropped them and picked up a different one of the same item it was fine.
    6. vega2themaxx
      vega2themaxx
      • member
      • 118 posts
      • 1 kudos
      I believe a conflict with SMIM was the root of the problem
    7. smythny
      smythny
      • premium
      • 1,115 posts
      • 18 kudos
      I just tried converting this mod again, and for whatever reason, the meshes for hawk beak, horker tusk, bear claws and hagraven claws do not get converted well when the nifs are optimized. Nothing to do with the textures at all. It is unfortunate as your models look great. The horker tusk is especially an eyesore to look at in SSE.
  2. SkyrimFantom
    SkyrimFantom
    • supporter
    • 3,175 posts
    • 100 kudos
    please port this to SSE :)
  3. TDLBallistic
    TDLBallistic
    • member
    • 115 posts
    • 3 kudos
    Sorry if it's been asked already, but will you ever improve Hagraven Feathers? They still look so plastic-y ;v;
  4. User_48155638
    User_48155638
    • account closed
    • 267 posts
    • 6 kudos
    Much nice and I like
  5. vlainstrike
    vlainstrike
    • member
    • 534 posts
    • 20 kudos
    Heya aviform,

    I found a small conflict between this mod and CACO's Daedroth Teeth. CACO uses the vanilla bear claw mesh with a new texture for its Daedroth Teeth, but when this mod is installed it calls your bear claw mesh and tries to use CACO's Daedroth Teeth texture, which ends up scrambling CACO's texture onto one claw in a messed up way, while the other four claws look normal with your texture.

    For anyone reading this:
    I created my own fix for this by making a copy of the vanilla bearclaws.nif (found in /meshes/clutter/ingredients after extracting skyrim-meshes.bsa) and renaming it to bearclawsVAN.nif, and placing it into a new /meshes/clutter/ingredients folder on my desktop. Then I added it to an archive on my desktop so it would be ready to add as a new mod via Mod Organizer.

    Then, using TESVEdit, I found the CACO plugin and went to the CACO_DaedrothTeeth_IOT record (FormID: 4D0A7B4B) and changed the MODL-Model Filename reference from "Clutter/Ingredients/BearClaws.nif" to "Clutter/Ingredients/BearClawsVAN.nif".

    Now I have your mesh/textures for bear claws and CACO's mesh/texture for Daedroth Teeth.

    Dunno if you're interested in supplying a patch here or not. Of course, if you do, it would require an esp to alter CACO's MODL reference rather than the direct edit I made, along with supplying the renamed vanilla mesh. Even if you don't, I figured it was worth while to leave this comment so others can fix it on their own if they desire. =)

    Thanks for the mod!
    1. Bersark93
      Bersark93
      • member
      • 2,047 posts
      • 22 kudos
      Yes Hunterborn also uses the bear claws for it's items .Dragon fragments has one claw with all weird messed up textures from its retexture claws for when it uses this ones bear claw model, its live-with-able though to have all these nice models.
    2. vlainstrike
      vlainstrike
      • member
      • 534 posts
      • 20 kudos
      Thanks for the heads up. Guess I'll have to patch that as well.
  6. Penetrator3
    Penetrator3
    • member
    • 1,304 posts
    • 47 kudos
    The Felsaad Tern Feathers from the Dragonborn DLC looking wrong now with your changed mesh for the Hawk Feathers.

  7. jumarbye
    jumarbye
    • premium
    • 5,321 posts
    • 56 kudos
    Thanks for putting your files together - I love your textures.

    Thank you!
  8. joaofaber
    joaofaber
    • member
    • 3 posts
    • 0 kudos
    Can u upload this on steamworkshop?
  9. weissnicht01
    weissnicht01
    • member
    • 32 posts
    • 3 kudos
    I downloaded the original files yesterday... Unlucky
  10. Pfuscher
    Pfuscher
    • supporter
    • 3,376 posts
    • 863 kudos
    Thanks for those great models and your pack. Appreciated.
Top