Instructions to update from 1.3 or lower to 1.4 or higher With 1.3 or lower still installed, run console command: stopquest pyp_legendary. Save your game. Install 1.4 or higher.
*sighs* i just wish someone released the mod already, that disables all the random hostiles appearing in outdoor areas attacking important NPCs...that means random dragons, thieves, vampires etc...the ones indoors i am not even concerned about, since there is nothing o nthe first place that would pose any threat to them by randomly popping out of nowhere...it's the outdoors ones, that are irritating! I'm getting sick and tired of receiving letters of condolences from Courier concerning NPCs, that die from unnknown cause i nthe opposite side of the map from where i am...i am well unaware, that there are mods that disable those separately, but most of them are either too pesky to deal with, bugged out or just don't work and break more than they actually help...like with that "Timed is everything" mod...which is in my game completely broken...
Half-serious or maybe 2/3-serious suggestion: Have an option to exclude some useless but exceedingly annoying NPCs from protection. I nominate Taarie and Nazeem.
You're not the only one, looking over on the sse side there's a list of NPCs this mod touches that it really shouldn't and it ends up breaking quests. The current list goes:
Alva Ancano Beitild Borkul the Beast Braig Duach Kaie Madanach Mercer Frey Nana Ildene Nepos the Nose Odvan Uraccen
And I'm sure there's more, author really should look into updating this
I've been using this mod for ages and just killed the Champion of Boethiah, and have previously killed most of the NPCs in the previous reply including (off the top of my head) Madanach, Mercer Frey, Nepos the Nose, Alva and Ancano. What you (and the previous poster) are saying doesn't even make sense, since this mod makes various NPCs protected, not essential.
I'm confused by comments saying someone is unkillable, because the difference between protected and essential is that protected NPCs can be killed by the player. So as long as the player is going to town on an NPC covered by this mod, they WILL die, or at least that's how it's supposed to work, right?
Was going to post this separately... Basically came to ask the same thing as Ayame, so basically the npc's this mod protects, Can still killed by the player, ?? Because I have sky wilde mod and stupid npc's try to attack them instead of running away , and could be just the npc' I need to speak to , but they're dead =/ ..
Tired of dead "important" npc's. Started another new game and walked from Falkreath to Riverwood and found the blacksmith Alvor already dead and a few other citizens plus a dead vampire... I'm giving this a try.
does this protect npc from falls? sometimes when i load a big cell like solitude or riften some npcs are spawned high in the air and fall to thier death
I'm not sure why, but immediately after installing this mod, I started crashing within minutes of arriving at the Riften Stables, or Merryfair Farm. It's happened three times in a row over a span of 15 minutes, so I haven't even been able to test this. I installed it because Dravin and Synda kept dying during a dragon attack, but with this installed, I crash before the attack can even occur, usually sometime after I see the dragon, but before it becomes hostile.
I'll keep testing, but so far, it's looking like that crash is suddenly unavoidable, when before I installed this, I could go hours without a crash. :(
Is really annoying not being able to kill Anoriath since it's a Dark Brotherhood contract, tried TES5Edit but he doesn't die, that's 134 hours wasted trying to complete all quests with one character....
197 comments
Anyone has my permission to port this mod to consoles.
With 1.3 or lower still installed, run console command: stopquest pyp_legendary.
Save your game.
Install 1.4 or higher.
To uninstall 1.4 or higher run console commands:
stopquest pyp_skyrim
stopquest pyp_dawnguard
stopquest pyp_hearthfire
stopquest pyp_dragonborn
He was set protected in esp, but type "isProtected" in the game it display 0.
Alva
Ancano
Beitild
Borkul the Beast
Braig
Duach
Kaie
Madanach
Mercer Frey
Nana Ildene
Nepos the Nose
Odvan
Uraccen
And I'm sure there's more, author really should look into updating this
Basically came to ask the same thing as Ayame, so basically the npc's this mod protects, Can still killed by the player, ??
Because I have sky wilde mod and stupid npc's try to attack them instead of running away , and could be just the npc' I need to speak to , but they're dead =/ ..
Started another new game and walked from Falkreath to Riverwood and found the blacksmith Alvor already dead and a few other citizens plus a dead vampire...
I'm giving this a try.
sometimes when i load a big cell like solitude or riften some npcs are spawned high in the air and fall to thier death
I'll keep testing, but so far, it's looking like that crash is suddenly unavoidable, when before I installed this, I could go hours without a crash. :(