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opusGlass

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83 comments

  1. opusGlass
    opusGlass
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    If you have the 1.2.2 update patch, remove it. That is now incorporated into 1.3.0 and continuing to use it will revert your plugin back to 1.2.2, causing missing texture paths among other things.
  2. Astyth
    Astyth
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    Hey, I love the idea of this mod, but I can't seem to get it working for the Companions. I have ESF Companions and Moonlight Tales and I've fiddled with load order and used Mator Smash, but upon starting a new game and using the console to skip to the Underforge part, Aela always still uses the default werewolf skin. Do you have any idea why this might be, or how to fix it?
    1. CH2493
      CH2493
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      Same here
  3. SmexyTempest
    SmexyTempest
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    The description says this uses no Scripts, but how exactly do you randomize the skins then? is it in any way performance heavy? My game is pretty loaded RN and every bit of performance matters.... I'm already dipping in frames.
    Edit: Also how compatible is this? Would it mess up Heart of the beast (a retexture and remodel mod).
  4. shocefire
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    Dude you did it for Werwolfes you did it for Dragons you can't just stop new monsters are cool but they make it vanilla ones an eysore when you encounter them and wonder if skyrim is realy in a preapocalypse world is all living creatures are clones.
    1. opusGlass
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      :) I have a few other diverse collections on the burner but the only ones that have significant work done are Diverse Trolls Collection and an overhaul of Diverse Dragons Collection. Which I will hopefully finish someday
    2. shocefire
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      a FEW oh boy oh boy oh boyy going to be looking forward to that , and hm do one eyes trols have a chance to be featured or that's more of a cyclops ;/
    3. SmexyTempest
      SmexyTempest
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      Well if he made a diverse patch for MonsterMod4 that would work as it adds Cyclops.
  5. Kevintheradioguy
    Kevintheradioguy
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    Err... why all my werewolves look like this even without a delevel patch? https://i.gyazo.com/9c9e8a2b3299c524a836c4da96d269ba.jpg What am I doing wrong?
    (installed through Mod Manager)
    1. opusGlass
      opusGlass
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      Any other mods that alter werewolves?
  6. Mookeylama
    Mookeylama
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    love the variety this adds! thank much!
    just fought Sinding and he looked awesome, but he was rather easy. was wondering if you new what i could tweak in his NPC stats (136ac) or race record to boost his toughness a bit. using tesedit.
    i know that's not part of the mod but since he now has this mod's race i thought i'd ask here. thanks
    1. opusGlass
      opusGlass
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      If you have a mod that boosts werewolves I recommend copying in the race changes from that. I can't give you much more specific, other than if you want more health increase his health etc.
    2. Mookeylama
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      so like health, attack damage multipliers ect. okay. no don't have a mod to boost werewolves but maybe i'll look at the stats of a mod that does. thanks
    3. opusGlass
      opusGlass
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      You could also just boost Sinding's level IF his stats are set to auto-compute.
  7. Killerband4256
    Killerband4256
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    When the description claims that this work with Moonlight Tales, is it only the Special Edition one? Because I prefer the essentials version.
    1. opusGlass
      opusGlass
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      I haven't tested the other versions.
  8. Megalorex
    Megalorex
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    The werewolves that I encounter most commonly are one of the bosses from Hircine's Influence https://www.nexusmods.com/skyrim/mods/64362/? . Unfortunately they use the vanilla werewolf texture so I was wondering if you would consider making a patch for that mod. I'll understand if you don't want to
  9. highhthere
    highhthere
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    Thank you for delevel patch, to make my game even more challenging!
  10. Lorntak
    Lorntak
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    Great mod, I hope you make a version that uses Moonlight Tales' werewolf models for even more variety.
    1. opusGlass
      opusGlass
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      This does use MT's models.
    2. CyberWolf69
      CyberWolf69
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      Hd werewolves

      https://www.nexusmods.com/skyrim/mods/60804/
    3. opusGlass
      opusGlass
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      Those textures are included.
    4. CyberWolf69
      CyberWolf69
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      Really? Niceeee! How about these ones?

      https://www.nexusmods.com/skyrim/mods/56730/
    5. opusGlass
      opusGlass
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      Nope, I don't like that one
    6. CyberWolf69
      CyberWolf69
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      Oh okay, so there are all werewolves from both mods in yours? Even the hd werewolves moonlight tales support?
  11. DaRip74
    DaRip74
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    i just ran into a mod order glitch. your delevel patch reads as an esm files and freezes the the mod ordering page so it can be adjusted after install.
    1. opusGlass
      opusGlass
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      It's not flagged as an ESM and I can adjust my load order while using it. Can you give me more info about your issue?
    2. DaRip74
      DaRip74
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      i installed it and i got a red flag text in the load order saying viewed as esm my nmm
      THis is for the DWC Deleveled patch
      Warning: This plugin has the file extension .esp, but file header marks it as esm!

      First or second time i had this issue.


    3. opusGlass
      opusGlass
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      It certainly isn't flagged as a master. I just tested it in the last official version of NMM as well with no issue. I recommend reinstalling NMM and redownload the plugin to make sure something wasn't corrupted.
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