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opusGlass

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opusGlass

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About this mod

Adds variety to enemy werewolf encounters. There are now 25 werewolves and 13 werebears, each leveled at 11 possible ranks for a total of 418 new enemies. NPC werewolves also have custom skins.

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Permissions and credits
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  • German
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Features:
-25 enemy werewolf skins and 13 werebear skins
-Each at 11 levels of strength (matching vanilla)
-Hand-picked skins for NPC werewolves (Aela, Sinding, etc)
-Werewolf corpses, head-on-spikes, etc are covered
-Werebears in mainland Skyrim (consistent with lore)
-Optional file to choose the player's werewolf skin (no plugin required)
-Compatible with female werewolf replacers




Detailed Contents
Spoiler:  
Show




When do I see enemy werewolves anyway?
In vanilla Skyrim, there are the NPCs you see listed in Detailed Contents, the caged werewolves found in Silver Hand camps, and a couple of rare wild encounter events added by Dawnguard.
I highly recommend pairing this mod with More Werewolves or a similar mod, which will allow you to encounter more enemy werewolves.




Installation

Install the mod (with mod manager, or drag files into Skyrim/Data) and enable it.

To test, type "player.placeatme 1e791" into the console to spawn a random werewolf/werebear.



Compatibility

If you have any other mods that edit the leveled lists for enemy werewolves, make a Bashed Patch for full compatibility, or otherwise make sure DWC is loaded after them.
This is fully compatible with More Werewolves as well as Moonlight Tales Special Edition.

Female werewolf body mods:
 
DWC now supports female werewolf body replacers, assuming that their meshes have preserved the original order of body parts. However, you only need the meshes from those files and not the plugins, since DWC distributes these female skins itself.

Confirmed working with:
Female Werewolves
Female Werewolves Extended SSE

Note that it IS NOT currently compatible with La Femme Lycana, which changes the body part order resulting in bad retexturing. I have notified the author.

Specifically, you need this file from within the mod: meshes\actors\werewolfbeast\character assets\FemaleBodyWerewolf_1.nif
If your mod also provides FemaleBodyWerewolf_0.nif, you can copy that as well for automatic weight slider incorporation. However, I'm not sure if werewolves have varying weights anyway. You could choose to use the _0 file instead of the _1 file by just renaming it, if you like it better.
Any werewolf body can be used as the female werewolf by renaming it and putting it there, so long as it is compatible with plugin-based texture replacements.



Credits

Plugin:
spwned/Brevi - Resources were originally collected and organized by Brevi in his file, Moonlight Tales. Some plugin data from MTSE was used also.

Textures:
NsJones - Heart of the Beast skin and eye textures.
KrittaKitty - HD Werewolves skin and eye textures.
Fiszi - Big Bad Wolves Skin Pack.
KnErBSE73 - FURTASTIC werebear textures.
Jeremy Hamilton / artifex0 - Natural werewolf skin texture.
Bellyache / wrig675 - Realistic werewolf skin textures. (Parts of the textures were used as base.)



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Please consider supporting me on patreon. It really makes a difference -- every dollar helps.
Special Thanks to my Patrons:
Drake:
Saint_Jiub

Dragonling:
Kristine M.
Malcolm D.
Kristi E.
Hunter H.
Anonymous

Donors:
Mookeylama
MickThompson4000 (uncleseano)
Martin O.
Anonymous





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Also on Skyrim Special Edition!
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