Skyrim

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Logistics of Breath

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LogisticsOfBreath

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70 comments

  1. KasunamaSenciel
    KasunamaSenciel
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    Even with everything installed and the physics plugins, the cover is without physics
    1. nabochodonosaur
      nabochodonosaur
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      Same for me . The capes are beautiful ; i have tried the two versions ( crafting only ) and with the hdt meshes , my capes have no physics . I have skse and hdt .
    2. nabochodonosaur
      nabochodonosaur
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      No , sorry , i have reinstalled and that woks perfectly .
  2. Lexmax
    Lexmax
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    How I've missed this up until now is beyond me. Great looking cloaks! Thanks for sharing
  3. Starkiller4ever
    Starkiller4ever
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    I am new to this level of modding Skyrim. I did not see an Installation Instruction. Can I get an assist? These look amazing!!
  4. Zhalkrod
    Zhalkrod
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    Would you mind retexuring one of the tattered cloaks to solid black burlap? I've done an extensive search for tattered cloaks and you've done a stellar job. Just seeking one without supporting the demons or gods of Nirn haha. Solid black would go great with my blackened Daedric armor. I tried retexturing it myself but it loses the tattered mesh if I use the black burlap texture from Cloaks of Skyrim. I'm not sure how to get it on there while maintaining its tattered look.
  5. Link87
    Link87
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    Dont know why but the cloaks appear ingame but wont show on my character when equipped.
    1. SpiritWalker888
      SpiritWalker888
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      Same thing here... can't fix.
    2. Ktenology
      Ktenology
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      maybe it has something to do with the hdt physics. Do you have hdt installed and/or did you download the hdt version?
  6. Merlintass
    Merlintass
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    were do you find the items to craft the cloaks?


  7. dartigen
    dartigen
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    I was trying to add this to a merged mod that I have with a heap of other item mods, and Merge Plugins Standalone reports that there's an error in the tint layers for the Breton NPC (DaedricCloaksNPCMeridia02). I can probably fix it with TES5Edit, but thought I should let you know anyway.

    The exact error reported is:
     

     
      DaedricCloaksNPCMeridia02 "Breton" [NPC_:E0001E27]
        NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 47 not found in BretonRace "Breton" [RACE:00013741]>
      DaedricCloaksNPCMeridia02 "Breton" [NPC_:E0001E27]
        NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 46 not found in BretonRace "Breton" [RACE:00013741]>
      DaedricCloaksNPCMeridia02 "Breton" [NPC_:E0001E27]
        NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 23 not found in BretonRace "Breton" [RACE:00013741]>
      DaedricCloaksNPCMeridia02 "Breton" [NPC_:E0001E27]
        NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 16 not found in BretonRace "Breton" [RACE:00013741]>
    1. KainThePheonix
      KainThePheonix
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      I checked this too. Apparently these need to be corrected before merging but you need the correct tint layer value to replace them which you can do in TES5edit - but the Breton is an added character. The tint layers could be replaced with the generic race tint layer index I believe.
  8. TheWormpie
    TheWormpie
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    Cool mod :) I wonder, did you create those symbols yourself, or where did you find them? I've googled daedric prince symbols and couldn't really find anything.
  9. nicolaec99
    nicolaec99
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    it's a shame that you did not make the cloaks lore friendly, example the hermaeus mora banner as seen in apocrypha texture on the back of a cloak.
  10. twinCatalyst
    twinCatalyst
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    Really nice mod, although there is one thing I find kind of.. off. I think it generally doesn't make sense for the companions to have the cloaks of Hircine in Jorrvaskr, since their werewolf thing is supposed to be secret. In the underforge, definitely, or maybe under a bed or something, but they seem way too far out in the open.