SKYRIM
Runtime Spell Assigner by molave
Skyrim » Magic - Gameplay
Added: 15/04/2017 - 05:45PM
Updated: 01/07/2017 - 09:37PM

5 Endorsements

0.5 Latest version

47 Unique D/Ls

89 Total D/Ls

2,631 Total Views

Uploaded by molave

Description

Last updated at 21:37, 1 Jul 2017 Uploaded at 17:45, 15 Apr 2017

Runtime Spell Assigner - Alpha


  • Adds spells contained in spellbooks if an NPC has one in its inventory. Allows custom spells to be added to them dynamically where mods like ASIS cannot.
  • Adds AI for NPCs to use their racial powers with the applicable cooldowns. This affects one person at a time.

Supported Races:
  • Altmer: Casts Highborn when low on magicka
  • Argonian: Casts Histskin when health is reduced
  • Bosmer: Casts Command Animal when in range to a valid target that's not a friend or ally of the caster's enemy. Ridden animals are excluded
  • Breton: Casts Dragonskin when health is reduced and hit by at least one spell
  • Dunmer: Casts Ancestor's Wrath when health is reduced
  • Imperial
  • Khajiit
  • Nord
  • Orsimer
  • Redguard

Support for additional races will be added over the course of the alpha.

Updating:
  1. Run in the console: stopquest MOLAVERuntimeSpellAssignActivator
  2. Save game
  3. Remove old version of mod
  4. Reload game without the mod and save again
  5. Install new version of mod
  6. Reload game

Credits:
EtherDynamics for Enhanced AI Framework