Runtime Spell Assigner by molave
Skyrim » Magic - Gameplay
Added: 15/04/2017 - 05:45PM
Updated: 01/07/2017 - 09:37PM

5 Endorsements

0.5 Latest version

47 Unique D/Ls

89 Total D/Ls

2,631 Total Views

Uploaded by molave


Last updated at 21:37, 1 Jul 2017 Uploaded at 17:45, 15 Apr 2017

Runtime Spell Assigner - Alpha

  • Adds spells contained in spellbooks if an NPC has one in its inventory. Allows custom spells to be added to them dynamically where mods like ASIS cannot.
  • Adds AI for NPCs to use their racial powers with the applicable cooldowns. This affects one person at a time.

Supported Races:
  • Altmer: Casts Highborn when low on magicka
  • Argonian: Casts Histskin when health is reduced
  • Bosmer: Casts Command Animal when in range to a valid target that's not a friend or ally of the caster's enemy. Ridden animals are excluded
  • Breton: Casts Dragonskin when health is reduced and hit by at least one spell
  • Dunmer: Casts Ancestor's Wrath when health is reduced
  • Imperial
  • Khajiit
  • Nord
  • Orsimer
  • Redguard

Support for additional races will be added over the course of the alpha.

  1. Run in the console: stopquest MOLAVERuntimeSpellAssignActivator
  2. Save game
  3. Remove old version of mod
  4. Reload game without the mod and save again
  5. Install new version of mod
  6. Reload game

EtherDynamics for Enhanced AI Framework