Yikes, she does! And because I did a manual install ctr z leads to some random missing textures e.g. chairs and a sword handle. So I get to choose between random missing textures or a Dunmer Mjoll.
nice to know maybe: Mjoll and Aerin could be a reference to Clare and Raki from the anime/manga CLAYMORE. Clare was able to transform into a beast. Mjolls title "the Lioness" indicates that she can be become a "beast" in some situation,too. Aerin follows Mjoll like Raki follows Clare. And like Raki he is pretty useless if it comes to fighting but he is important for Mjoll like Raki is to Clare. http://claymore.wikia.com/wiki/Claymore_Wiki
Used old version before I stopped playing Skyrim "last time", recently returned and using the new version. Installed after UNP Dimonized (dimon99), Better Females by Bella Natural Edition - No Makeup (zzjay), and Eyes of Beauty (LogRaam). Ran LOOT, left it where it landed, and have no issues that I'm aware of. Ditto for Aela, who for some reason placed a lot higher in load order, which I thought was odd.
Does anyone have any fixes for getting this mod working (or in my case re-working)? I installed the 4.1 version and the mod quit working. I went back to the old version and it still doesn't work. Is there a way to clean remove this mod and re-install it? I'm not familiar with what all files this mods changes/adds and the locations of them. Any help I can get would be appreciated. I love this look for Mjoll and desperately want to return her to her former beauty. Thanks.
Same issue as with your Aela Facelift Mod, dark face/tint mismatch with the body, and no warpaint. Yours are the only mods of this kind that I have encountered this with. I have the latest 4.1 version with, supposedly, loose files. As much as I wholeheartedly endorse both overhauls from the aesthetic point of view, I have to say no other npc mod and in fact no other mod in general has ever caused me this much trouble, and I am logically starting to blame these two for causing the overall tint mismatch in all npcs. I can also assure you that I haven't previously had installed any mods that alter Aela or Mjoll so there can be no "leftovers" from other mods (which is often named as a possible cause). It is also in the absolutely last place in the load order in the NMM and I have also checked its positioning in the "data files" option under the game start menu.
What can I say? I have several npc mods from several authors, all of them work flawlessly, your Aela mod - not working, your Mjoll mod - not working. Disabled all the possible other esp's that alter npcs except yours - not working. Disabled even Aela just to see if Mjoll would work - not working. And now comes the best part - disabled all of the named esp's and DISABLED MJOLL FACELIFT ESP and now I have your facelift with the red warpaint ??? (what the hell...) and with the face/body tinting mismatch again.
Are you 100% sure that everything packed in your mod is set to be loaded as last? I would really appreciate some support on this whole issue.
UPDATE:
pheeeew I have got it to work - I just hope it stays this way. I have deleted all the files in FaceGen from both Meshes and Texture that begun with 0001336; is Mjoll's only 0001336B? Honestly I wouldn't want to screw up something else. I have - just to be sure - removed also 0001336E, 0001336F, and 00013369. How is it that only your mods interfere with things that are already there, but have nothing to do with them, it is also strange that they are not overwriting the loose files already there? Judging upon this experience I am drawing the conclusion that, had I installed manually only the texture and the mesh file in their respective facegen folders, it would have worked in the first place? The .esp plugin simply hadn't loaded them.
same problems as everyone else. I used the old mod for years and it was awesome, I just downloaded and installed the 4.1 version and now it doesn't work. I just tried uninstalling and installing the old version, overwriting the files, and that one doesn't work either now.
I like this interpretation of the talkativest woman of Skyrim.
But there is one issue left (from the vanilla idiotisms by Bethesda). She still acts and, mainly, walks like a male. (The "Opposite gender behaviour" tick still checked in the editor).
I agree also with more "light" version of the warpaint.
Glad you like it! I wont change her walk because thats actually something I like and I dont agree it's an issue. I like how the 80-100 weight women walk, the female walk is really quite 'dainty' and i think the male walk works better for the more built females in the game. It's a very simple change though, as is the warpaint change.
I know this isn't helpful; but there is a mod for that on the Nexus and I think it's under animation. I don't remember the name, since I pretty much just skimmed through it with half-interest. However, I'm with Axe. Coming from a non-petite woman, I walk a much more masculine walk than I do a feminine one. It's nice seeing muscular women in the game that don't walk like a duchess.
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And now SKSE crashes on launch... clean install.
Edit: Forgot to say "Endorsed"!
Just re-ordered it with this after Shut Up and it works! Thanks me!
What can I say? I have several npc mods from several authors, all of them work flawlessly, your Aela mod - not working, your Mjoll mod - not working. Disabled all the possible other esp's that alter npcs except yours - not working. Disabled even Aela just to see if Mjoll would work - not working. And now comes the best part - disabled all of the named esp's and DISABLED MJOLL FACELIFT ESP and now I have your facelift with the red warpaint ??? (what the hell...) and with the face/body tinting mismatch again.
Are you 100% sure that everything packed in your mod is set to be loaded as last?
I would really appreciate some support on this whole issue.
UPDATE:
pheeeew I have got it to work - I just hope it stays this way. I have deleted all the files in FaceGen from both Meshes and Texture that begun with 0001336; is Mjoll's only 0001336B? Honestly I wouldn't want to screw up something else. I have - just to be sure - removed also 0001336E, 0001336F, and 00013369. How is it that only your mods interfere with things that are already there, but have nothing to do with them, it is also strange that they are not overwriting the loose files already there? Judging upon this experience I am drawing the conclusion that, had I installed manually only the texture and the mesh file in their respective facegen folders, it would have worked in the first place? The .esp plugin simply hadn't loaded them.
I just sent Mjoll away instead. Shame, as the pics look perfect.
But there is one issue left (from the vanilla idiotisms by Bethesda). She still acts and, mainly, walks like a male.
(The "Opposite gender behaviour" tick still checked in the editor).
I agree also with more "light" version of the warpaint.
I wont change her walk because thats actually something I like and I dont agree it's an issue. I like how the 80-100 weight women walk, the female walk is really quite 'dainty' and i think the male walk works better for the more built females in the game.
It's a very simple change though, as is the warpaint change.