After spending countless hours on the Dependent models, I have decided to scrap them. They were a lesson in overdoing it. The mods had too many custom meshes and textures so that when added with Cloud Storage crafting centers five locations became too much for some processors.
The new method is best. Took the stand alone version then added an optional patch so that players could access the Hobo linked containers, get soap effect and potion enhancer which is part of the crafting centers.
I have hidden my other home mods for a while now so that I could come up with the best solution which ended up being a simple patch. The Cloud Storage with Crafting centers https://www.nexusmods.com/skyrim/mods/96756 has be changed to a simple esp so that Loot can easily sort it.
3.003 Reduced cell item count. Added Claws and all masks display. Made major changes to activators and containers. Added a second cell to keep item count reasonable. If player has an older version. They need to remove it, and start a new game.
SKyrim game save file keeps all activators original position. Therefore a new game or reset the cell is needed before playing with the new version. Check description on how to reset the cell.
Thanks for creating these wonderful mods. I have a question about the player homes and the crafting room. Does it play out of the box with WAFR,CCF,CCOR, Requiem, Real Shelter, etc. I'll start my Requiem experience over just to install and use the homes you created and the wonderful craft basement you created.
Also I have a few questions about modding, conflicts and your experience; I have 140 mods now plus when I add your mods it will be over 140. They say merging isn't needed until over 200.Also, like versus like except for Landscape or Building mods.
This mod doesn't change any quest or dialogue. Any interference would be navmesh. Check your list for any mod that changed the Navmesh of the Inns I'm using.
Real Shelters doesn't seem to apply. All Crafting centers and homes are interior cells. There are no weather changes in interior cells.
If Requiem is dialogue and more NPC, then there is no interference.
What is WAFR,CCF,CCOR????
This is location specific and doesn't change gameplay or any dialogue.
First, House mods, and crafting centers are site specific. Interference conflicts are tied to location. You can't have two mods change navmesh and building space in the same cell. If you do then you need a patch.
Use Tes5edit to see if any of your mods change the navmesh of the Inns I'm using.
Per TMPhoenix of Hearthfire Multiple Adoption Mod:
When adopting more than two kids, there is a possibility that some kids will never go to sleep, because they searched for a bed and found the wrong bed first, and they stop search for a new bed. Maybe one of the reasons the designers made it only two kids for adoption.
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I have changed the beds so that each has their own ID. There are plenty of Xmarkers for kids. Hopefully, the kids will notice there are multiple beds and choose one that was not assigned.
Write me a post if each kid finds their own bed easily.
I just uploaded a new version. Changed the texture on the button to the original game texture. Shouldn't have any conflicts. It shows up with the default texture for that button. Should work fine now. Thanks for telling me.
Thank you very much JonnyQuest je vais télécharger . Le problème des textures sont réparées c‘est super , mais il n‘est pas possible d‘activer l‘interrupteur , mais ce n‘est pas grave .Merci beaucoup pour ton magnifique travail , c‘est une maison superbe !
Thanks for getting back to me. The switch works for me. The script on the switch is the same script found upstairs for the Soul Gem NPC Armor Remover.
Does the NPC Armor Remover toggle work for you?
I checked the BSA and it has the script ac_turnonlight in it. Not sure why it is not working for you. The download comes with an esp and a BSA. I wonder if I should move the switch so it is easier to reach it?
If you use more than one of my homes, you may be interested in Cloud StorageMaster and Five Dependent Homes https://www.nexusmods.com/skyrim/mods/92886
To use Cloud StorageMaster and Five Dependent Homes , remove older versions, start a new game, download the Cloud Master first, then the dependent homes you are interested in.
Please note: Each home will have about 20 Mbits total custom assets in its cell, some of it coming from the Master cloud storage. I’m running all five easily but older heavily loaded machines may have issues.
31 comments
The new method is best. Took the stand alone version then added an optional patch so that players could access the Hobo linked containers, get soap effect and potion enhancer which is part of the crafting centers.
I have hidden my other home mods for a while now so that I could come up with the best solution which ended up being a simple patch. The Cloud Storage with Crafting centers https://www.nexusmods.com/skyrim/mods/96756 has be changed to a simple esp so that Loot can easily sort it.
SKyrim game save file keeps all activators original position. Therefore a new game or reset the cell is needed before playing with the new version. Check description on how to reset the cell.
Thanks for creating these wonderful mods. I have a question about the player homes and the crafting room. Does it play out of the box with WAFR,CCF,CCOR, Requiem, Real Shelter, etc. I'll start my Requiem experience over just to install and use the homes you created and the wonderful craft basement you created.
Also I have a few questions about modding, conflicts and your experience; I have 140 mods now plus when I add your mods it will be over 140. They say merging isn't needed until over 200.Also, like versus like except for Landscape or Building mods.
Thanks for creating this wonderful mod
Dino
This mod doesn't change any quest or dialogue. Any interference would be navmesh. Check your list for any mod that changed the Navmesh of the Inns I'm using.
Real Shelters doesn't seem to apply. All Crafting centers and homes are interior cells. There are no weather changes in interior cells.
If Requiem is dialogue and more NPC, then there is no interference.
What is WAFR,CCF,CCOR????
This is location specific and doesn't change gameplay or any dialogue.
Use Tes5edit to see if any of your mods change the navmesh of the Inns I'm using.
When adopting more than two kids, there is a possibility that some kids will never go to sleep, because they searched for a bed and found the wrong bed first, and they stop search for a new bed. Maybe one of the reasons the designers made it only two kids for adoption.
-------------------------------------
I have changed the beds so that each has their own ID. There are plenty of Xmarkers for kids. Hopefully, the kids will notice there are multiple beds and choose one that was not assigned.
Write me a post if each kid finds their own bed easily.
Does the NPC Armor Remover toggle work for you?
I checked the BSA and it has the script ac_turnonlight in it. Not sure why it is not working for you. The download comes with an esp and a BSA. I wonder if I should move the switch so it is easier to reach it?
To use Cloud StorageMaster and Five Dependent Homes , remove older versions, start a new game, download the Cloud Master first, then the dependent homes you are interested in.
Please note: Each home will have about 20 Mbits total custom assets in its cell, some of it coming from the Master cloud storage. I’m running all five easily but older heavily loaded machines may have issues.
1. added tanning rack
2. added 13 standing stones
3. added DLC2 shrines Azura, Boethiah, and Mephala
4. changed mirror script