A retexture of the Deathbell plant and ingredient.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
The texture files and meshes contain some vanilla content from Bethesda.
File credits
Bethesda - Original NIF and DDS files, as well as leaf and stalk texture content in the DDS files. IncandescentLamp - Screenshots and assisting with the debugging of the mesh files.
Donation Points system
This mod is not opted-in to receive Donation Points
Deathbell-High-Resolution-Retexture-v0.4.2
## DESCRIPTION ##
A retexture mod for the Deathbell, as plant and ingredient item.
The mod ships with the 4k textures included by default. If you wish to use larger or smaller textures depending on what your system can handle, please download the alternative resolution textures as per your needs.
The resolutions available are as follows: - 8k 8192x8192 - 4k 4096x4096 (These are included by default.) - 2k 2048x2048 - 1k 1024x1024
## INSTALLATION ##
1. Copy the Data folder onto your Skyrim installation's Data folder. This should merge in the .esp mod file, as well as the Meshes and Textures for the mod. 2. In your chosen mod manager, enable the .esp file. This will override the game's NIF files to use the modded versions for all in-game Deathbell assets. 3. [Optional] If you wish to use textures other than the 4k ones included by default, download those and copy the DDS files into your textures path. 4. Enjoy your improved Skyrim experience.
If you prefer not using an ESP file for managing your retextures, you can rename the NIF and DDS files to the original "Deathbell01", "Deathbell01_m", and "Deathbell01_n" names in your Data/meshes/CMPlants-01-DeathbellHighres/plants/ and Data/CMPlants-01-DeathbellHighres/textures/plants/ folders. This should override the vanilla meshes and textures without need of the ESP file - I prefer managing my retextures as ESP files.
## UNINSTALLATION ##
1. Delete the Data/meshes/CMPlants-01-DeathbellHighres/plants/deathbellhighres*.nif files from your Skyrim install directory. 2. Delete the Data/textures/CMPlants-01-DeathbellHighres/plants/deathbellhighres*.dds files from your Skyrim install directory. 3. Disable and delete the .esp file from your Data/ directory. 4. Your game should now return to using the vanilla Deathbell NIF and DDS files.
## SPECIAL THANKS ##
...to IncandescentLamp for the screenshots and assisting with the debugging of the mesh files.