Main files
-
You must pick this light script (6amOFF and 7pmON) or the other one. Conflict winner decides.
-
You must pick this light script (7amOFF and 6pmON) or the other one. Conflict winner decides.
Optional files
-
LINK Just the Tower so you can still use whatever Darkwater Crossing mod you like.
-
LINK Sits just outside Ivarstead (over the bridge) so you can still use other Ivarstead mods.
-
LINK Dragestein Chapel relocated to near Half Moon Mill. Interior is blank. Decorate it how you want.
-
LINK I wanted a more aesthetic QASmoke test cell so I used this chapel and stripped the interior. Great base for testing AI mods, arena mod etc. Feel free to furnish it and link me.
-
LINK Updated esp
-
LINK Works with Vanilla OR ETaC complete or ETaC Kynesgrove
-
LINK For ETaC Modular. The village now goes way up the hill and it's like something out of Switzerland. Flipping gorgeous.
-
LINK Near Markarth. Watch out for compatibility/landscape issues with Skyrim bridges, solve in Load order or Tes5 Landscape conflict resolution.
-
LINK Works with ETaC Complete, Modular or vanilla. If there's a big rock in the front garden just disable it.
-
LINK Works with vanilla OR ETaC
-
LINK Like JK's but much lighter.
-
LINK Expanded town walls - Works with ETaC Complete or Modular, just rename the File Header in Tes5Edit accordingly
-
LINK For vanilla.
-
LINK Cute as buttons