Skyrim

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missjennabee and Nazenn

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Nazenn

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76 comments

  1. Nazenn
    Nazenn
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    Few small things

    The images above do not show ALL of the available eyes from the mod, just a tiny selection of them. There are over 40 eye options for most of the races and setting up images for them all was just not feasible right now.

    Image submission is wide open, no verification needed, so please do send in your images of your favorite eyes in game.

    Please check the known issues section in the description before reporting bugs.

    As always, all thanks goes to Jenna for creating this mod in the first place, I'm just making it available again with her blessing.

    Giving these eyes to NPCs

    I wrote up a tutorial detailing out how to use xEdit or the Creation Kit to give these eyes to new NPCs.


    You can use these steps to give new eyes to any NPC from any file or the base game. This will particularly come in handy for people who may want to use Serana's eyes from this mod with any other mod that also edits her appearance. This also works with SSE as well.
  2. laomaster
    laomaster
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    I think i ran into a problem. I've been away for a long time, I came back. MO2 won't load up my mod, so I have to recreate my instance & multiple things are broken & I've been trying to fix 1 thing at a time. 1 of which was the eye stretching. Any clues as to what may have caused this?
  3. PigeonsOfVoid
    PigeonsOfVoid
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    Beautiful eyes. Very realistic
  4. BaloghPeter
    BaloghPeter
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    Have a nice day I have so many problems with the modal that it doesn't want to load, that's why I can't use it and I've already tried everything, so I'd like to ask for help in this matter
    
  5. AyamePasse
    AyamePasse
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    The irises on these look awesome, but the bloodshot eyes... well, they aren't bloodshot. :( Comparing them to normal eyes in Photoshop, the whites are identical.
  6. TiltschMaster
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    Okay, for anyone having the same problem as me, where you chose the black-pupil vampire eyes in the FOMOD but still have a character with yellow vampire eyes, I figured it out.

    For some reason, the FOMOD installs both versions of the vampire eyes. What I did was delete the yellow-pupil textures from the mod (which is easier in my case since I use MO2, you just show the mod in explorer, go to Textures/Actor/Character/Eyes and delete the yellow-pupil texture (it should be named "eyevampire.dds" whereas the black-pupil eyes are named "eyevampire_01.dds"). Then you need to open then mod's ESP in SSEEdit. The ESP you need is the "Improved Eyes Skyrim - Vamp.esp". Navigate to Head Part and delete the eyes that you just texture-nuked (should be named the same, so some ID based on your load order and then named something like "MaleEyesHumanVampire"). You can just check which one it is by looking at the right window and which textures the entry references. If it refers to the texture you just obliterated from existence, so "eyevampire.dds", then delete it. I can't check this since I obviously deleted it on my end already.

    For me, it worked. Both my character and all other vampires ingame I met so far now use the correct vampire eyes that I chose in the FOMOD. Hope it helps. But if you break anything: Don't hold it against me, I have no idea what I'm doing, I'm just fumbling around. If this for some reason makes Alduin appear anytime you load into your save and nuke you, don't point fingers at me :D
  7. DarknessShallFall
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    Uninstalling, due to the fact that my character is a vampire and I use the pupil version, but every-time I load the game, I go back to the version without the pupil and have to keep fixing it, getting really annoying.
    1. RevanFanMan
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      I'm having this issue as well. Does anyone know of any fix?
    2. TiltschMaster
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      I still have this issue on SE. Did you ever find a fix for this?
    3. TiltschMaster
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      I have the same god damn issue and have no idea how to fix it. Could I just delete the yellow-pupil-textures completly? Maybe? I'm at a loss.
    4. TiltschMaster
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      Okay, I figured it out. For some reason, the FOMOD installs both versions of the vampire eyes. What I did was delete the yello-pupil textures from the mod (which is easier in my case since I use MO2, you just show the mod in explorer, go to Textures/Actor/Character/Eyes and delete the texture (it should be named "eyevampire.dds" whereas the black-pupil eyes are named "eyevampire_01.dds". Then you need to open then mod's ESP in SSEEdit. The ESP you need is the "Improved Eyes Skyrim - Vamp.esp". Navigate to Head Part and delete the eyes that you just texture-nuked (should be named the same, so some ID based on your load order and then named something like "MaleEyesHumanVampire"). You can just check which one it is by looking at the right window and which textures the entry references. If it refers to the texture you just obliterated from existence, so "eyevampire.dds", then delete it. I can't check this since I obviously deleted it on my end already.

      For me, it worked. Both my character and all other vampires ingame I met so far now use the correct vampire eyes that I chose in the FOMOD. Hope it helps. But if you break anything: Don't hold it against me, I have no idea what I'm doing, I'm just fumbling around. If this for some reason makes Alduin appear anytime you load into your save and nuke you, don't point fingers at me :D
  8. CrimsonRouge21
    CrimsonRouge21
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    I installed the yellow and white eyes and blue serana eyes for vampire and now serana is randomly following me
  9. TheJediDoctor
    TheJediDoctor
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    I can use the Serana blue eyes as a human, but not while vampire.
    Have i done something wrong or is it the norm? If the latter is the case, how can i default the Serana eyes?
  10. lokisenna
    lokisenna
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    Nazenn, I hope you see this. There is a major problem with both this and the SE versions of the full version of the ESP. Almost all of the vanilla records have the non-playable flag applied in the file header and the playable flag removed as well, totally disabling all of the replacer colors for PCs. I suspect this was not intended, but I see several reports of this across both pages' post tabs that were not followed up by the people making the reports, so I can't tell. I can provide screenshots if needed, but I can verify that this is the case for both the Oldrim and SE versions.
    EDIT: Regarding the above, nevermind. I dug through the files and see most of the replacers are copied from the mjb textures in the first place. Silly me.

    I've also seen reports that the Serana options in the FOMOD for SE are messed up, with both options providing the eye with a black pupil, but I have not tested this myself. EDIT: I just verified that this is in fact broken. The FOMOD subfolders have the eye with pupil under both Serana options.
  11. hamletsdead
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    Just wanted to give you a shout out and thank you for the tutorial on how to add custom eyes to NPCs in the Creation Kit. It should be easy, right, like changing hair to use KS Hairdos? After spending way too much time looking for a guide on how to add custom eyes and coming up completely empty, I finally found your guide and it works a charm. Thanks a million, everyone who is learning CK should read your guide. Kudos to you!!!