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JRICH604

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  1. JRICH604
    JRICH604
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    Please Read Description fully before use
  2. Mebantiza
    Mebantiza
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    Any plans for a full-on conversion for SSE? I was looking at the various vampire overhauls, with the following criteria in mind:

    Reasonably 'human' looking vampires.
    -Pale, pasty looking skin
    -Somewhat sunken looking features, if possible. Vampires have limited blood circulation after all compared to us humans...
    -'Vampire' specific eyes, not human colors. IE red, yellow etc.

    This file seemed closest to that idea I was looking for, minus the goblin look of course. I did a quick and dirty conversion myself just to see how they looked. Faces were pretty good overall, the ESP is practically 100% compatible with SSE and USSEP out of the box, which is kind of unusual to find. Only standout issue, was face, body texture mismatch, which I am not very experienced at fixing and, it was only a test so, didn't spend a lot of time beyond updating and optimizing the meshes and esp in a minimal way.

    If I had any skills, I would try to create a generalized 'vampire' mesh and texture set that gives any npc vampire a slightly hollow-faced, look, with en emphasis on bodies and faces being fairly pale. But recognizable human in origin of course. Or any other race that are turned as well, elves, etc.


    1. JRICH604
      JRICH604
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      Any plans for a full-on conversion for SSE?

      This has been up for SE since 07 March 2017 2:37PM . I even have it linked at the top of this DESC
      Only standout issue, was face, body texture mismatch

      In your game? or my images? All images in gallery have a slight mismatch for the simple reason it is showing CVO with no other mods so is vanilla skin. I did that to show what the changes are to them without any other mods used but you have to know they look a lot better in a game where you have good texture replacers for face and body, hair etc. So vanilla has a mismatch because well vanilla lol but if you look at the girls I show in DESC those are with Fairskin and you can see there is no longer mismatch. If it is from your game then did you follow the directions for "How to use CVO Correctly" from description?

      Things that can cause mismatch between face and body skintone ( Color ) for NPC

      1) The diffuse they are using for face is from a different texture set then body so does not match
      2) Body skin color is set in the record but the color for face is set in the facegen texture or tint file. So if a facegen texture from another mod is used then that can cause that issue as well. Many users know that a mismatched head NIF will cause blackface but many do not know that if the Tint is mismatched it wont cause BF but it will usually cause a color mismatch for the face and body unless both mods had identical color value chosen for that NPC
      3) You are using a mod that changes the skintone to a new color value that is set to be used as default in the Race of that NPC

      https://www.nexusmods.com/skyrimspecialedition/mods/8695
    2. Mebantiza
      Mebantiza
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      Well I feel kind of dumb missing that now....
  3. PepindM
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    Hello,

    I'm a bit unsure which version I should use. From the description it seems B & C also fix the sunkenness, but I was planning on using your VFR for that. Does B include VFR?

    Also, does B keep the old eyes and C replace them, or do they both replace them? I like the current eyes ^^'.
    1. JRICH604
      JRICH604
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      I'm a bit unsure which version I should use
      When in doubt choose the "Daily Special"
      From the description it seems B & C also fix the sunkenness
      For NPC yes, for player no
      Does B include VFR?
      No version of CVO includes VFR
      does B keep the old eyes and C replace them, or do they both replace them?
      Both versions replace them
      I like the current eyes
      Please refer to Eyes: in this description. All the info you need to use this with other vampire eyes is already listed there in detail
  4. jizzatron17
    jizzatron17
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    mine is only working for my character and male NPCs any idea why?
    1. JRICH604
      JRICH604
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      You have a conflicting mod loading after this. Refer to "Checking for Record conflicts to adjust load order" in Troubleshooting
  5. Dizzy_xc
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    Any reason why a mod like this cannot just 'work right out of the box' and fix all your black faced NPC's? Because I dont like having to go into the CK and fixing all the problems. Isnt there a less complicated, more brute force way of doing it, compatibility be damned?
  6. nottheonlysinner
    nottheonlysinner
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    How the f*** have i not found this faster?! "Gods be praised!"
    Also, no homo but that last pic of the vampire went from goblin to sexy. Lol
  7. bandygirl1
    bandygirl1
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    I've been using this mod for a long while. recently started another playthrough, and updated it to the newer version.

    I use JH Dawnguard to cover the female vampires in my game ( although I modified the head nifs to use my vampire eye textures ), but playing through the Dawnguard questline I realized just how ABSOLUTELY ESSENTIAL ( imho ) this mod is for sparing me from bat-faced radioactive mutants in the form of the vampire males, and how wonderful your VFR mod is for my PC. It was then that I realized that although I endorsed them both long ago, that I never posted to tell you just how much I appreciate your work.


    So; A sincere " Thank you " JRICH604. Your efforts had added so much enjoyment to my game.
    1. JRICH604
      JRICH604
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      You are sincerely welcome, I appreciate the kind words and am pleased to hear my mods have added enjoyment to your game :)
  8. RawrzHD
    RawrzHD
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    Imo the best, fastest, comfiest and sexiest way to get rid of Dawnguard goblins.
  9. Daunlouded
    Daunlouded
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    I don't want to sound thick or something but I think the B-package description is incorrect.
    First it says "Vampires went to the VFR clinic & will no longer have sunken anything" and then it says right after that "This does not include sunken fix". Or did I miss something? Care to elaborate?
  10. ArkanoCD
    ArkanoCD
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    Hi, thank you JRICH604 for your mod, I've been using it since a few days, and it looks great, however I have questions: which are exactly the differences between the versions of CVO A, B, and C? The descriptions of the versions are not clear enough for me.

    I suppose that CVO A (“Sunken Radioactive Loremongering Edition”) keeps the sunken look, and I decompressed the .BSA and it seems that version A doesn’t have new eyes, but otherwise I don’t understand the difference, specially between versions B and C.

    So if you or someone else could clarify the differences I'd appreciate it.

    P.S.
    I'm not a native English speaker.
    1. JRICH604
      JRICH604
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      In DESC read General Changes: This lists changes that all versions have. The differences between them is covered in Versions:when in doubt just use the Daily Special
    2. ArkanoCD
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      Ah I see, thanks!
  11. JRICH604
    JRICH604
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    Not surprising that the main feedback I am getting from the new version is with the eyes. For the main file if users want to switch out the eyes to literally any other or the reverse to remove them to use the included they can easily and safely do this by following the directions for eyes listed in DESC

    However for the few users who actually like the included but wished to customize them they had to safely extract BSA outside game and then make changes and move the 2 eye textures back in as loose files to do this. Not simple or safe if they mistakenly extract in place

    As I want this to be as safe and easy to use in your game as I can possibly make it I have created a simple fomod installer which will allow you to do this without the need to extract this and make these changes yourself. Tested and works for both NMM and MO. Want all blue eyes? all red? or still want them both but wish to have different color for your player? then use the new eye customizer in optional files
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