Hey! I thought I should take the time to share progress updates with you. I have been playing catch-up at work to be able to afford my bills. However, I have made substantial progress on huge updates/overhauls to Sigils of Skyrim, Monuments of Men, and some tweaks and fixes to Forgotten Retex Project. This month it has been raining a lot in my area, and since I work outside, my shifts are often canceled as working on the bay can be dangerous. In this time, I have spent hours and hours working on these updates. However, on Friday 3/7/25, my power supply in my PC failed and damaged my graphics card and motherboard. I am scraping by financially right now, so it may be some time before I can save up for these parts and get back to finishing and releasing these updates. I am truly sorry. You all have been so supportive and I owe you these updates. With some patience, you will get them. I promise. Love you all, JD
This is such an underrated texture pack. I don't like to make comments but I wanted to thank you for gifting your time to create such a great experience for other peoples, many who wouldn't feel as good without playing a game.
I just wanted to say that if anyone else has that silly glowing baskets mesh problem, just install HD Reworked Baskets, it seems that HalkHogan fixed the problem. It works for me, at least. Love this mod, btw! Can't rly play Skyrim w/o it anymore :)
Can you upload an optional with the just the alchemy workbench related things? Or adjust the installer so we aren't forced to take enchanting bench stuff and alchemy bench stuff if we only want alchemy bench stuff? Thanks!
I'm glad for the effort you (and other modders) put into mods, take your time and update and add things when you can :) I understand fully what you mean with it being a sanctuary and your mods are in ways life changing even if just in small ways at least when it comes to the lives we have within our games (which at times are more real than the real ones) thanks for improving Skyrim with the things your mods add to it :)
This mod seems to be responsible for a really weird visual bug I have been getting. Slightly distant baskets will produce a red/orange/blue glow of piercing light, until I get close enough and then it disappears.
Here's some picks to help explain
https://imgur.com/a/AdvId
I have tried disabling your mod and it appears to solve the problem, and I can always just hide the basket mesh or texture, but they are nice textures and so a fix would be better. Thanks!
It is a setting in the mesh, the creator from the SMIM-Mod solved the same problem for some of his meshes. Not sure what he did exactly, but it should be in the changelog at the SMIM-Page.
I've never seen this before and haven't experienced on my end and you're the first to mention it. Do you have any other mods that might alter the baskets in any way?
Those are the meshes from HalkHogan and it is even in his mod and also in his mushroom mod. It is caused by some setting in the mesh itself and is visible with ENBs, at a certain distance it flickers like a crazy pulsar in all colors just for a second. Brumbek from SMIM solved it on his carriage meshes and the smelter meshes. Maybe contacting Brumbek and ask how he fixed could solve this. I checked the SMIM-page but could not find it anymore what was changed in the meshes :(
Penetrator3, I use both SMIM and my mod and have never seen this issue. Nor has it been brought to my attention until now. I need to know any other reasons for this to happen if you know of any.
would it be too much to ask the names of the files you removed the version 4.2 to arrive at the latest version? The download is kinda a bit big due to my low connection. Would really help if I don't have to redownload it again just to remove something.
If you follow the change logs I post with each update, it might help you make those decisions in the future. All I did was remove the shovel I added in 4.2 in version 4.3. It was showing a black texture when NPCs were using it.
241 comments
I thought I should take the time to share progress updates with you. I have been playing catch-up at work to be able to afford my bills. However, I have made substantial progress on huge updates/overhauls to Sigils of Skyrim, Monuments of Men, and some tweaks and fixes to Forgotten Retex Project. This month it has been raining a lot in my area, and since I work outside, my shifts are often canceled as working on the bay can be dangerous. In this time, I have spent hours and hours working on these updates. However, on Friday 3/7/25, my power supply in my PC failed and damaged my graphics card and motherboard. I am scraping by financially right now, so it may be some time before I can save up for these parts and get back to finishing and releasing these updates. I am truly sorry. You all have been so supportive and I owe you these updates. With some patience, you will get them. I promise. Love you all, JD
Any thoughts how to fix it ?
This mod seems to be responsible for a really weird visual bug I have been getting. Slightly distant baskets will produce a red/orange/blue glow of piercing light, until I get close enough and then it disappears.
Here's some picks to help explain
https://imgur.com/a/AdvId
I have tried disabling your mod and it appears to solve the problem, and I can always just hide the basket mesh or texture, but they are nice textures and so a fix would be better. Thanks!
It is caused by some setting in the mesh itself and is visible with ENBs, at a certain distance it flickers like a crazy pulsar in all colors just for a second.
Brumbek from SMIM solved it on his carriage meshes and the smelter meshes.
Maybe contacting Brumbek and ask how he fixed could solve this.
I checked the SMIM-page but could not find it anymore what was changed in the meshes :(
https://www.youtube.com/watch?v=HF4X7ceCi1w
It has definetly to do with the improved meshes and ENB. A material setting in the mesh or something else.