Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Applesaucez

Uploaded by

Applesaucez

Virus scan

Safe to use

About this mod

A sweeping overhaul to Requiem and Behind the Curtain to races, divines, equipment, birthsigns, NPCs (especially playable character NPCs). Read the manual, notes and FAQ to see full changes.

Requirements
Permissions and credits
A Short Description

AZ Tweaks is now released, and will be exclusively supported for Requiem version 3.4.  No information on this frontpage except this paragraph has been updated as of today (March 9th 2020).  Stay tuned for a revamped front page 



Installation Instructions





Read the Compatability and FAQ sections below.  Read the patch notes included in the download, as well as the game manual.  AZ Tweaks is a big mod and you will be surprised unless you do your homework

IMPORTANT:  For maximum compatibility, please be advised of the following

AZ Tweaks is now a USLEEP mod, with partial support with the content added by Hearthfire and Dragonborn.  This does not mean Solstheim!  Look at the other community patches for updating Solstheim.  AZT will focus on bringing up to date the Dragonborn items and monsters and fully integrating them into the Skyrim mainland.
 

Note that you should no longer have PORTABLE BLESSINGS installed, as it has been fully integrated into AZT.

AS OF VERSION 2.6 YOU SHOULD NOT HAVE BEHIND THE CURTAIN AS ALL THE ASSETS ARE NOW CONTAINED IN AZ TWEAKSHAVING BEHIND THE CURTAIN INSTALLED AS WELL AS AZT WILL IN SOME CASES DUPLICATE ALCHEMY DROPS.   

Please use the starting 'Choose Birth Sign' power to choose your Birthsign.  You do not need, and should not use the console or the standing stones themselves to get these powers.

Your load order should look something like this..

Skyrim.esm
Update.esm
Dawnguard.esm
Unofficial Skyrim Legendary Edition Patch.esm
Requiem.esp
Requiem Bugsmasher Edition.esp
Minor Arcana.esp
AZ Tweaks.esp
Requiem for the Indifferent.esp

When upgrading from AZT, a new game is recommended but probably not necessary.  For first time AZT users you should create a new game. 


COMPATIBILITY

Minor Arcana is fully compatible, and AZT was designed and tested with Minor Arcana installed.  You should load AZ Tweaks AFTER Minor Arcana for this reason, as I have sorted out any compatibility problems within the AZT plugin.  Some functionality of Minor Arcana is altered, for example the Thief NPC will no longer have the Meteoric Reflexes perk, and armor values and weights will be overwritten, but mostly in the same spirit as Minor Arcana, for example making Iron Armor a bit easier to wear when you are starting out with Heavy Armor. 

Behind The Curtain is fully encompassed within AZ Tweaks, and in that sense completely overwritten.  As of version  2.6 and later you should not have BTC installed. 

KFR / CCOR / Other crafting item overhauls are not compatible, because AZT affects the item data of most items into a cohesive package which is focused on balance rather than realism.

3Tweaks / Breaking Bad for Requiem are not compatible since it's never advisable to install multiple overhauls. 

Custom made enchanting crafting stations are incompatible, in the sense that you will gain massive amounts of experience when using them.  If you avoid using the added enchanting table, there should be no conflict as such.  The only mod I know of is Gypsy Eyes Caravan which adds an enchanting table inside the wagon which is not compatible. 

Mods that add armors will be incompatible in that they will be missing special keywords that AZT adds to (heavy) Cuirasses and Helmets. 

Mods that modify records of the way silver weapons work will be break AZT if loaded after. 

Read the game manual and patchnotes to determine for yourself if a mod is compatible, or post in the forum. 


Recommended Mods


Requiem - Minor Arcana
Dynamic Things
Honed Metal
Loot and Degradation
Realistic Ragdolls and Force
Enhanced Camera
Less Intrusive HUD (Especially to disable health bars)
Dual Wield Parrying
You Hunger
Actions Take Time
D13 Faster Get Up Standup Animation
Simply Knock
Smart souls
More Hotkeys Please (To bind H / M / S potions to hotkeys)
Realistic Nights (Or another mod that makes it dark, otherwise torches Nighteye and Candlelight are pointless)
Simple Drop Lit Torches
Crash Fixes
Bug Fixes
Long Lost Smelters of Skyrim
Lanterns of Skyrim
Skyrim Souls (unpaused game menus, turn off option for books when using Portable Blessings or this will freeze your game when you read a charm)
Convenient Horses (best horse mod IMO, but it has the side effect of horses not being targetted by NPCs, so kinda imba)
Smart Training - Tweaked (1-2 training sessions per level, so you don't have to miss out on training sessions or frantically find a trainer.  Has requiem patch)
Third Person Movement Delay Fix
Crafting Requires Permission
Suspicious City Guards



Recommended MCM Settings for Requiem

50% / 75% Experience Gain
1 Training Session per level (with Smart Training especially)
Killmoves off
Lockpicking does not require perks (With Requiem harder lockpicking)
Fearless and steadfast enemies
Bows do not break
Armor Changeable in Combat (With Actions take time)


FREQUENTLY ASKED QUESTIONS


Q:  The game won't let me put perks into Alteration / Restoration / Destruction / Illusion / Conjuration / Alchemy / Enchanting!

A:  The skills mentioned in this question are limited in AZ Tweaks via the Treatise system.  You are free to choose one of these skills on a new character, but in order to unlock more, you must find the corresponding Treatise on that skill.  The good news is that Treatises are fairly common, since they replaced the old skill books.  You can also find them on vendors occasionally.  If you wish to bypass the Treatise system, use the console command "help treatise" and add the relevant book to your inventory and you will be able to unlock that perk.  This system was implemented for immersion reasons, so that you can't, for example, pull Restoration knowledge out of your butt in the middle of a dungeon to heal yourself because you need it.   
-
Q:  I tried adding a birthsign via standing stone / console and it's not giving me the correct bonus!

A:  Please use the choose birthsign power to make sure you are given the correct magical effects
-
Q:  When I attack most enemies they don't lose any health!

A:  AZ Tweaks adds a relatively small amount of health to most enemies via magical effect.  There is a vanilla Skyrim bug
which doesn't display lost health until you burn through the extra health.
-
Q:  Why do enemies have extra health?

A:  This achieves several things.  The playable races of Tamriel dominate the world, yet they feel very flimsy.  This makes them feel a bit more substantial.  The extra health also allows the 'flavor' of different armors to shine through.  In regular Requiem, if an enemy has low enough health, you will barely notice that they are heavily armored.  Likewise, it adds more value to power attacks.  It also extends the difficulty of Bandit tier encounters, which many consider to be the most fun part of the game. 
-
Q:  Why does archery suck?

A:  Archery does not suck in AZT, but you are probably used to one-shotting lightly armored bandits in vanilla Requiem.  You will need to get a bit more powerful before you can one shot bandits with archery.  Only characters which use two-handed power attacks with the right perks, race, blessing and birthsign will be able to one-shot at level 1 in AZ Tweaks. 

Note that Archery has some important upgrades compared to vanilla Requiem.  You can worship Akatosh to boost crossbows, or Kynareth to boost regular bows.  The faster draw speed perks are available earlier, and the stamina cost for drawing bows is reduced.  Lastly, getting the zooming in for a scope shot will increase your damage, and there is a perk in sneak which synergizes with Archery by increasing damage while sneaking, which is generally most helpful to archery.  You might find it worthwhile to sneak while in combat to get a 'prone' shot off, especially if you are invisible which gives its own bonus. 

Archery also suffers in that it doesn't have a power attack as such.  Some have said that sneak attacks are the power attacks of Archery.  Either way, with some decent arrows and the correct build you can probably get to the vanilla Requiem 'feel' of archery by level 10 or so.  In AZT, arrows are a bit more effective against NPCs that were almost immune in vanilla Requiem as well. 
-
Q:  Sometimes when I loot a flower or mushroom I get medicinal ingredients, what gives?

A:  AZ Tweaks is the first mod which balances broken Alchemy in Requiem.  One thing that quickly became apparent when I set out to implement this aspect was that I had to drastically reduce ingredient output for just running around.  To address this, I added secondary ingredients to most harvesting nodes (and other sources) which are useful for creating the powerful suite of poultices.
-
Q:  Why do healing spells and potions suck?

A:  The philosophy of AZ Tweaks is that restoring stats and especially health is much more rare and valuable.  This brings the character a bit in line with NPCs, who don't generally have the ability to recover stats, but also is a bit more immersive since there are signs around Skyrim that healing is rare (give me a healing potion quests, wounded soldier camps).  You will still become a powerful healer if you focus at the relevant skills and reach a certain power level with them. 
-

Q:  Why do you have restrictions on the divines?  Daedra are not classically evil!  Stop trying to emulate a judeo-christian sense of morality that doesn't fit TES lore!

A.  First of all, I did some research into the divines to make things as consistent as possible, but that plays second fiddle to making interesting and balanced character development choices.  I am a long time fan of Dungeon Crawl Stone Soup which has a very developed religion system, and I always wanted something as cool as that for Skyrim.  The Creation Kit is limited though, so the parameters for monitoring player behavior are not that many.  For example Kynareth rewards you for hunting all sorts of dangerous beasts, but you will induce her ire if you hunt too many harmless ones.  But the fact is that the tools only exist for monitoring how many bunnies you kill and not how many foxes.  BTC and AZT give the player a significant trade-off for partaking in very lucrative evil behavior, with a few options to walk the line in between.
-
Q:  Is your mod modular / any chance of a modular version?

A:  Not in the plans at the moment.  Asking for a modular version of AZT is like asking for a modular version of Requiem.  AZT is an overhaul of an overhaul.  Modular versions would be a pain to keep up to date, and a pain to make in the first place since my expertise lies in the creation kit, not in any other programming or installation utilities.  If someone is willing to collaborate with me on such a project of making AZT modular, please message me.
-
Q:  Dragonborn support?

A:  Perhaps sometime in 2022.