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agerweb

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agerweb

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About this mod

A new largely people free worldspace for Hunters

Permissions and credits
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Now available for SSE

Update 30 Jan 19: Added optional file with replacement grass meshes, these are recommended and will be in the next version by default; reduces grass size and height by 50%.

Update 10 jan 19 - Version 2.1 added. Fixes various bugs and glitches, amended and toned down ambient sounds, mixed up the music a bit and added more collectable flowers etc.

Update 23 Oct 18 - Version 2 added, populated caves added more resources, more encounters  and stripped out a lot of roads. Also I felt the concept could support a small fishing village in the deep south. You can now sail to two places one in the North and one in the South; the activator is now on the ships wheel not the mast.


Description


Hunters World Revisited is a mod for Hunters and Survivalists that allows you to sail to a largely people free world (based on Breti's NewWorld) and Hunt, it's called Hunters World. It is a development of my previous Mod of that name but is now standalone and doesn't require Newworld. Also if you want to see this world full of places and people that's what my Shumer Mod does.


In Hunters World:

1. There is a tiny harbour with a player lodge, a general stores, three NPCs and
a horse. There is also a cabin up in the mountains and a Fishing village in the South.


Changes/additions to the original Newworld

1. A large new landscaped area down the Western side of the world (open landscape like the Reach)
2. Removed the Japanese house which was not very huntery.
3. added 15 Caves (there were none in Newworld)
4. Upgraded the flora
5. There are 50 World Encounters scattered around the world some not dangerous some dangerous.
6. Added new music to my taste.
7. Another small worldspace called the Vale.


In Skyrim:

There is a enabled map marker near Solitude called Hunters Pier, where you can catch a
boat going to Hunters World, the activator is on the wheel  and offers two options, Hardrock Landing or Fisherman's Cove. The pier is under the arch.


Things To be Done

1. Add custom mineable things and appropriate crafting.
2. Add more collectable/ingredient flora.
3. Optional Hunting Lodge - I shall probably nick something appropriate from Shumer
4. Other things I think of. More monsters perhaps.



Requirements


and my plugin from the files section


HuntersWorldRV.esp
Loose Files

Drop them all in you data directory and your done or use the MO/NMM thingy if you want

My Other Mods

Shumer and the Fall of Allagard
Edoras
Hardrock Landing - Rochester
Pirates of the North
Castle Grey Updated
Dawn Point lighthouse

Music

Tyler Will "Shumer-Open Area Music" written for
Shumer
TRG Banks under Licence
Philip Weigl under Licence
Vindsvept

Modder Resources Used and credited


Breti's Newworld Mod
Building Kits by jet4571
Stoneware from Darkrider
Statics from FPI Research
Potbelly Oven from Stroti
Reources from Tamira
Hoddminir Flowers by elinen
Colourful Shrubs by mentha
GKB Trees by Ga-Knomboe Boy

DK's Ships by DeviantKaled
Phitt's Sheogorad Resource by tamira
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