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1261 comments

  1. IronDusk33
    IronDusk33
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    Merrymac has made a mod that removes spell tomes from leveled lists, if you want research to be your sole way of obtaining spells.

    You can find it here: http://www.nexusmods.com/skyrim/mods/81341/?
  2. free8082002
    free8082002
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    Sorry for insist.
    There is a way to stop the import? I upgrade to las version and mcm stuck in import.
    Maybe some console command?
    I dont want uninstall and clean because I have a ton of items I find before reach mages guild.

    I downgrade and works again.
    1. IronDusk33
      IronDusk33
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      Type this into the console:

      set _SR_GlobalImporting to 0
    2. free8082002
      free8082002
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      Work.
      Thanks!
    3. cgriffing
      cgriffing
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      So I'm getting this same error, but when I try the command it says that the script command doesn't exist.

      I don't think I'm misspelling the command or anything. And I'm on version 2.1.3. Any ideas?
  3. PinballJoe
    PinballJoe
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    My "sunfire" spell is analysed as "adept restoration spell", it should be apprentice restoration spell.

    Anyone else having it listed as an Adept restoration spell? or just me?
    (could be very furstraiting for people thinking it's apprentice when it's not. (IF THIS IS TRUE.)

    if so, how do i fix this?
  4. Machaeus
    Machaeus
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    So it appears that I can't make, for example, an Apprentice version of Flames (Novice, Aimed, Concentration, Destruction, Fire), at least as of 2.2.2.  Is this intended?

    Because if so, not gonna lie, I'm kinda disappointed.
    1. Lupin92
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      Do you have a mod that adds an Apprentice version of flames? Because otherwise you probably can't even get the novice flames spell since you start with it (unless you have a mod that gets rid of that). If you change all of the thesis's to Apprentice and add a "fire and forget" thesis, you should be able to make Firebolt or another apprentice level fire spell depending on your spell mods. If you don't have "fire and forget" as a thesis, you can try to still make Firebolt, but it'll take some more time I'd imagine. You can't just make a higher level of a spell with this mod though if that's what you're looking for, unless again, you have a mod that adds that kind of thing and it has a patch for Spell Research.
  5. Dirosrob
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    Howdy! I have a suggestion that I think would greatly cut down some of the tedium of experimentation to find new spells in a fair and balanced way that makes sense in-universe.

    One of the trickiest parts of this mod is the guess-and-check method of discovering new spells, especially if you play with other mods that add new spells you're not aware of yet. I think it would make sense to allow the player to spend time studying (and, in the process, consuming) spell scrolls to gain insight into which archetypes comprise that specific spell. This would make scrolls significantly more useful and interesting, as the player could stumble across a scroll (in a dungeon or shop) that describes a novel spell, and elect to spend time understanding it so they have the knowledge to compose the spell for themself without having to simply guess which archetypes it uses.

    For balance and a bit of immersion, I would think different "layers" of archetypes would take more or less time to understand, with magic school and casting type being extremely apparent (an hour or two?), the associated elements being more intermediately complex (multiple hours), and the involved techniques being quite confounding (a significant chunk of the day; 6-8 hours or so? maybe more?)

    I don't know if yall take suggestions, but I hope you consider mine worthwhile.
    Thanks for your consideration and all yall's hard work; I really love this mod :))
  6. Giakou
    Giakou
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    What to do with the Spell Archetypes books?
    I have like four or five in very many categories but can't do nothing with them but read them once.
    Is there nothing to do with them?
  7. Originseternal
    Originseternal
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    for some reason, no matter how many time I quicksave, kill farengar, and check his new updated inventory, the only spell research item he has in his inventory is the alembic at 100%. Nothing else appears ever
  8. Originseternal
    Originseternal
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    can I use this mod to learn enchantments or only spells?
  9. Shadragon
    Shadragon
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    Just a heads up, 2.2 is essentially incompatible with anything else that touches magic. Use 2.1 instead.

    All of the listed built in compatibilities were removed in favor of a manual import program. You're supposed to use that program to make import patches (through an agonizingly slow and tedious process), but the main mod doesn't actually use those patches. It can't even recognize the supposedly built in patches for Dawnguard and Dragonborn. Super disappointing, but at least the previous version of the mod is still available.
  10. npi9
    npi9
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    I can't toggle "enable activate use" in the MCM anyone else have this issue?
  11. kubinki32
    kubinki32
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    how to make spell support from mods? in the guide for the program, ready-made csv files with vanilla spells are used, but where can I get a csv file with spells from the mod I need?
  12. seromaster
    seromaster
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    Is that only me who can't use any items from this mod? (Cauldron, alembyc or journal) It was okay with last two since there's hotkey but I can't use cauldron at all. Already reinstalled mod and still can't do anything.
    1. munyll
      munyll
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      Same problem