Skyrim

About this mod

This mod supports playing as a Wizard modeled after Terry Pratchett's Archchancellor Mustrum Ridcully from the Discworld books; potential Archmage, keen hunter and sportsman, deadly shot with a crossbow. It includes new magic, new food, and a player home.

Requirements
Permissions and credits
Changelogs
MUSTRUM RIDCULLY:  a Discworld character package
Mustrum Ridcully returned to the University after forty years managing his family's rural estates.  The Senior Wizards had summoned him to take the post of Archchancellor after a few years of rather too much lethal excitement, confident that he'd be a quiet country chap who'd forgotten most of his magic and would be easy to manipulate -- or dispose of, if necessary.  They were mistaken...
This mod supports playing as a Wizard modeled after Terry Pratchett's Archchancellor Mustrum Ridcully from the Discworld books; potential Archmage, keen hunter and sportsman, deadly shot with a crossbow.  It includes new magic, new food, and a player home.
THIS MOD INCLUDES:
* Ridcully's Wizarding Hat, complete with trout flies.
* Ridcully's hunting outfit, based on Paul Kidby's illustrations.  
* The Ridcully family estate, southeast of Rorikstead near the far west end of Whiterun Hold.  
* Crossbow and bolt forge recipes.  These are based on the Steel Smithing perk.   
* A Wizard's Staff, lying on the floor in the study at the Estate. 
* New spells from the Discworld books, including Stacklady's Morphic Resonator (for turning people 
into frogs).  You can craft Spell Tomes for them at the Scriptorium in the Estate library.
* Craft a small selection of Scrolls at the Scriptorium, using paper and ink. 
* Craft a flying broomstick at the forge, once you've become an expert in Alteration.
* New food recipes for cooking pot and oven, including black pudding and steak and kidney pie.  
* Fortify food with "Englebert's Enhancer."  Food remains useful at higher levels.
MORE INFORMATION is included in the Readme file.
REQUIREMENTS:
Hearthfire, Dawnguard, and the SKSE script extender plug-in (http://skse.silverlock.org/)
KNOWN ISSUES:
Hilda the Cook has been known to disappear.  Reinstall Mustrum_Ridcully.esp to bring her back.
Be careful with the Levitation spell, "Gindle's Effortless Elevator," and with the broomstick.  Like any flying mod, these can create problems which are difficult to correct:  Skyrim assumes that you are walking, and important encounters and quest triggers depend on that.
I built the Ridcully Estate out of objects intended for other uses, so the in-game map isn't useful.  I've included a floor plan.
BALANCE:
The crossbow is available as early as second level, and is a very powerful weapon.  The Wizard's Staff is available as soon as you reach the Ridcully Estate.  Between them, they make early levels of the game somewhat less challenging.  Powerful spells are also available at higher levels of experience, but I've tried to balance them so that they're roughly equivalent in power to spells which are already available.  
OTHER USEFUL MODS:
If you would like to develop the "hunter and sportsman" elements of the character, I recommend Chesko's Frostfall (http://www.nexusmods.com/skyrim/mods/11163/? which makes weather more challenging and provides tents.
You might also be interested in my earlier "Granny Weatherwax Modular Package":  http://www.nexusmods.com/skyrim/mods/80298/?
CREDITS:
The Wizarding Hat is adapted from sirwho's "Wizard Hats" (http://www.nexusmods.com/skyrim/mods/75318/?)  and the cloak is adapted from Noodles' "Cloaks of Skyrim" (http://www.nexusmods.com/skyrim/mods/12092/?)  The frog model for the Morphic Resonance spell is based on gg77's "Toads and Frogs of Skyrim" (http://www.nexusmods.com/skyrim/mods/79546/?) The levitation spell and broomstick are adapted from J3X's "Flyable Broomstick" (http://www.nexusmods.com/skyrim/mods/19069/?)  R Taco's "Transmogrify Spell" (http://www.nexusmods.com/skyrim/mods/20522/?) helped me find and adapt the Transmogrify scripts in the Creation Kit.  All are used by permission, and with my thanks. 
The paintings in the study and library were made using jet4571's "Painting Resource for Mods." (http://www.nexusmods.com/skyrim/mods/18549/?)  The Painting Resource mod is easy to use, if you follow the instructions on the main page carefully; I recommend it. The map in the library is from 
http://afkmods.iguanadons.net/index.php?/gallery/image/3484-sr-map-skyrim/ and the painting of Great Atuin is by Paul Kidby.  (http://www.paulkidby.com/)