STOP: If you are even thinking of spoiling the boss fight with the host at the end, DO NOT DO IT OR YOUR COMMENT WILL BE DELETED AND YOU WILL BE BANNED FROM THE MOD!
Merry Christmas to you all, hope you have a lovely festive time!
A very interesting mod with challenging tasks and one Unique final combat, the Messenger problem is solved if you sleep at least 24 hours, after activating the Mod, even a Boat appears to reach the facilities
Late post I know but had to say it, I played this back in 2016 when it first came out and loved it. I am a assassin player and just fell in love with this mod recently found my mods folder and decided I had to post something so to sum up my thoughts awesome mod and merry Christmas..
I've noticed a glitch/bug near whiterun, a big floating glacier in the sky, when i click on it throught the console, it seems to be a conflict with better dynamic snow. I checked in TESVEdit and don't see any conflict between them.
From TESVEdit : [REFR:6E01EF6A] (places GlacierEndLg01 [STAT:00060D86] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0)) [REFR:6E01EF6B] (places DweRubblePile02Snow [STAT:000765F6] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0))
I tried to load it before or after better dynamic snow, no change I tried to load it at very last position of my load order, same result.
I have found a possible fix for this issue, however I can't promise that the mod will work as expected afterwards. Open TES5Edit and only select this mod (IMG-Christmas-2016 (1).esp), scroll down to Worldspace open the Tamrial tab and then open block 0,0 and then remove the 0,0 sub block.
This will remove the big floating thing in the sky. However this may cause game instability, or potentially break the mod. Use this fix at your own risk. I have only tested this to see if it removed the floating glacier, haven't played the rest of the quest as of yet.
Had the same problem (also using better dynamic snow). I 'solved' it by first selling all the nice loot from this mod and then deactivate it in NMM. Seems to work for me.
I'm not sure about that because it refers to something, so why it is here, authors forget to clean something (i've got a doubt about this, it is a quality team who made this) or it is messed somewhere ?
Someone have already done this mod after deleting these record ?
You can always use the disable and markfordelete combo, if you know that the item/object/NPC in question isn't needed further down the line. As for the floating glacier: even if it is a copy of an important glacier, it is just a copy and can be disabled. But remember: using your console ALWAYS carries the risk of savegame-bloat/-corruption!
Came across a bug. When I talk to Pinot for the first time I get the one dialogue option but I'm unable to select it. Tried clicking, tried enter, but nothing works. I can exit the conversation but can continue it. Is there a solution?
warning possible spoiler.. i got to the end, "meet the host" and nothing happened, the character of C slagman and pinot got out and nothing else. it got bugged or did i something wrong?. do i need to trigger something?.
Hey, Ryagard, if you are going to update this mod sometime, can you please consider changing the esp name? "IMG-Christmas-2016 (1).esp" without any description is a sort of weird name and doesn't say anything about the mod, so I instinctively tried to change it in Explorer. Then everything was broken.
147 comments
Merry Christmas to you all, hope you have a lovely festive time!
I've noticed a glitch/bug near whiterun, a big floating glacier in the sky, when i click on it throught the console, it seems to be a conflict with better dynamic snow.
I checked in TESVEdit and don't see any conflict between them.
From TESVEdit :
[REFR:6E01EF6A] (places GlacierEndLg01 [STAT:00060D86] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0))
[REFR:6E01EF6B] (places DweRubblePile02Snow [STAT:000765F6] in GRUP Cell Temporary Children of BleakwindBasinExterior01 [CELL:000099A2] (in Tamriel "Skyrim" [WRLD:0000003C] at 0,0))
I tried to load it before or after better dynamic snow, no change
I tried to load it at very last position of my load order, same result.
My load order
Do you have any idea how to solve this ?
Edit: I forgot to take a look at your bugs report section, someone else seems to have same problem, sorry.
PS: Out of subject, i just noticed that if you block "clicky" with and ad blocker or ghostery, spoiler doesn't work anymore.
Open TES5Edit and only select this mod (IMG-Christmas-2016 (1).esp), scroll down to Worldspace
open the Tamrial tab and then open block 0,0 and then remove the 0,0 sub block.
This will remove the big floating thing in the sky. However this may cause game instability, or potentially break the mod. Use this fix at your own risk. I have only tested this to see if it removed the floating glacier, haven't played the rest of the quest as of yet.
I hope this helps someone.
I'm not sure about that because it refers to something, so why it is here, authors forget to clean something (i've got a doubt about this, it is a quality team who made this) or it is messed somewhere ?
Someone have already done this mod after deleting these record ?
that mod had same issue (top sticky comment), but he fixed it.
so can we just use console disable on this glacier or will that disable something that's needed?
warning possible spoiler..
i got to the end, "meet the host" and nothing happened, the character of C slagman and pinot got out and nothing else. it got bugged or did i something wrong?. do i need to trigger something?.
i want to recover my inventory...