A biology-themed player home in Solstheim.
-BSA version only- easy to uninstall
-Cleaned with TES5files
After making countless dungeon cells for Oblivion and Skyrim, I finally decided to make my first player home mod.It is a biology-themed dwemer house in Solstheim.
The home itself is hi-class standart, with lots of decoration (I added dozens of new meshes in order to provide a fair amount of detail, to prevent you from feeling bored).
It has two fully equipped labs: one in the main cell and an underground biospeleologic lab, designed to research the cave ecosystem.Down there you will find crafting, cooking, smelter, alchemy and enchanting stations. There is a barrel with to torches at its entrance, you will need it to explore the cave.
**********************************************************************
CHANGELOG
**********************************************************************
-v. 1.1: fixed glitch at cave´s entrance
**********************************************************************
INSTALLATION
**********************************************************************
-Extract Biohome.bsa and Biohome.esp to your "The Elder Scrolls V Skyrim folder. Add a check to biohome.esp to activate the mod and play!!!
**********************************************************************
UNINSTALLATION
**********************************************************************
-Delete Biohome.bsa and Biohome.esp from your Data folder and... the mod is gone.
**********************************************************************
Location
**********************************************************************
Dwemer Biologist Home is located near Nchardak in the east, I added a visible map marker to point you the location.
It is yours already, just get there and welcome home!
**********************************************************************
BUGS AND ISSUES
**********************************************************************
You should report them when you find some.
I also accept suggestions and requests.
I am very fond of constructive criticism, but sarcastic/offensive/ironic comments will just be deleted.
**********************************************************************
CREDITS
**********************************************************************
Bad gremlin- the bats
Blary- Several meshes
Elianora- Some of her resources
Oaristys- Several of his meshes
Runspect- Vanity and toilet
Stoverjm- Open Books
TESALLIANCE- Some of their resource pack´s meshes.
Tamira- lots of her stuff
Tueffel- some display stuff
WITCHER5688- Witcher meshes
All the other new meshes in this mod are my work. You may use them if you want, just give me the credits!
-BSA version only- easy to uninstall
-Cleaned with TES5files
After making countless dungeon cells for Oblivion and Skyrim, I finally decided to make my first player home mod.It is a biology-themed dwemer house in Solstheim.
The home itself is hi-class standart, with lots of decoration (I added dozens of new meshes in order to provide a fair amount of detail, to prevent you from feeling bored).
It has two fully equipped labs: one in the main cell and an underground biospeleologic lab, designed to research the cave ecosystem.Down there you will find crafting, cooking, smelter, alchemy and enchanting stations. There is a barrel with to torches at its entrance, you will need it to explore the cave.
**********************************************************************
CHANGELOG
**********************************************************************
-v. 1.1: fixed glitch at cave´s entrance
**********************************************************************
INSTALLATION
**********************************************************************
-Extract Biohome.bsa and Biohome.esp to your "The Elder Scrolls V Skyrim folder. Add a check to biohome.esp to activate the mod and play!!!
**********************************************************************
UNINSTALLATION
**********************************************************************
-Delete Biohome.bsa and Biohome.esp from your Data folder and... the mod is gone.
**********************************************************************
Location
**********************************************************************
Dwemer Biologist Home is located near Nchardak in the east, I added a visible map marker to point you the location.
It is yours already, just get there and welcome home!
**********************************************************************
BUGS AND ISSUES
**********************************************************************
You should report them when you find some.
I also accept suggestions and requests.
I am very fond of constructive criticism, but sarcastic/offensive/ironic comments will just be deleted.
**********************************************************************
CREDITS
**********************************************************************
Bad gremlin- the bats
Blary- Several meshes
Elianora- Some of her resources
Oaristys- Several of his meshes
Runspect- Vanity and toilet
Stoverjm- Open Books
TESALLIANCE- Some of their resource pack´s meshes.
Tamira- lots of her stuff
Tueffel- some display stuff
WITCHER5688- Witcher meshes
All the other new meshes in this mod are my work. You may use them if you want, just give me the credits!