Skyrim

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Leodoidao

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Leodoidao

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About this mod

A biology-themed player home in Solstheim.

Requirements
Permissions and credits
A biology-themed player home in Solstheim.

-BSA version only- easy to uninstall

-Cleaned with TES5files 

After making countless dungeon cells for Oblivion and Skyrim, I finally decided to make my first player home mod.It is a biology-themed dwemer house in Solstheim. 

  The home itself is hi-class standart, with lots of decoration (I added dozens of new meshes in order to provide a fair amount of detail, to prevent you from feeling bored). 

  It has two fully equipped labs: one in the main cell and an underground biospeleologic lab, designed to research the cave ecosystem.Down there you will find crafting, cooking, smelter,  alchemy and enchanting stations. There is a barrel with to torches at its entrance, you will need it to explore the cave.


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CHANGELOG
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 -v. 1.1: fixed glitch at cave´s entrance


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INSTALLATION
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-Extract Biohome.bsa and Biohome.esp  to your "The Elder Scrolls V Skyrim folder. Add a check to biohome.esp to activate the mod and play!!!

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UNINSTALLATION
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-Delete Biohome.bsa and Biohome.esp from your Data folder and... the mod is gone.

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Location
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  Dwemer Biologist Home is located near Nchardak in the east, I added a visible map marker to point you the location.
It is yours already, just get there and welcome home!

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BUGS AND ISSUES
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You should report them when you find some.

I also accept suggestions and requests.

I am very fond of constructive criticism, but sarcastic/offensive/ironic comments will just be deleted.

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CREDITS
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Bad gremlin- the bats

Blary- Several meshes

Elianora- Some of her resources

Oaristys- Several of his meshes

Runspect- Vanity and toilet

Stoverjm- Open Books

TESALLIANCE- Some of their resource pack´s meshes.

Tamira- lots of her stuff

Tueffel- some display stuff

WITCHER5688- Witcher meshes 

All the other new meshes in this mod are my work. You may use them if you want, just give me the credits!