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About this mod

Two vanilla-voiced followers/skill trainers with small quests.

Permissions and credits

Ver. 1.X.X
Creating custom male followers [Done]
Creating introductory quest [Done]
Teach new shout quest [Done]
Creating new dungeons for the third quest [In progress]
Writing dialogue for the third quest [Done]
Programming the third quest [Not Started]

Plans for ver. 2.X.X
Writing custom follower dialogue for both characters
Writing romance dialogue for both characters
Implementing said dialogue as quests without custom voice 
Finding someone to custom-voicing them


English is not my first language, so excuse some awkward grammar and wording of mine. 

These male followers are for those who enjoy unbeautified Skyrim. (For those who want to use body/face mods, you can refer to Recommended mods below. I tried most of the face/body mods in existence and these are my favorites here). Compatible with SOS, of course.

To get them as followers and trainers you'll first have to complete Drennan's small quest (and learn a bit of brothers' backstory as spellswords and Tongues). The quest becomes available after you complete Dragon Rising. It's better to pick it up before you head out to High Hrothgar. Unfortunately, the quest is not voiced because I had nobody to voice it for me. Sorry. So you'll have to read subtitles. Other than that, the followers are fully vanilla voiced.
Both are level 150 and are best suited for high level players, but you can pick them up at any level as long as you finish the prerequisite quest. They are designed to be overpowered. If you want to have two protective men obliterating things for you, this is what they will do. And, in the words of a character from another game, "Any deed, any price." They will absolutely not run away from any combat and will participate in any crime spree you might embark on. Two-men army is at your service, ladies and gents. Recommended difficulty level of playthrought: Legendary. 

Sometimes they will murder everything, so when vampires attack any city (Dawnguard DLC), there will definitely be collateral damage in terms of some NPCs. :D Especially guards. Sometimes you'll stand there just watching the world burn. It happens.

Now before you make requests to tone them down a bit to make suitable for a regular playthrough -- there will be no regular version. I made this mod with my own playthrough in mind and my game is far far from a regular playthrough. If you want to use this mod for your regular game that much, you are allowed to modify the file in the creation kit -- FOR YOUR PERSONAL ENJOYMENT. Do not upload the file anywhere. Just keep in mind that it won't be compatible with any further updates I make here.

Drennan Silver-Eye

Race: Nord
Weight: 100
Height: 1.25
Voice: Male Brute
Default attire: Leather armor set.
Combat style: close combat; one-handed dual wield; shouts, conjuration magic, archery.
Skills: conjuration, sneak, one-handed, block, marksman, light armor/heavy armor, lockpicking and a few other skills with all the necessary perks.
Shouts: Unrelenting Force, Ice Form, Fire Breath, Disarm* (modified for high level enemies), Dragon Aspect, Sword Breath.
Spells: Conjure Dragon Priest, Conjure Dremora Lord, Sustained Lifeforce.
Trainer: Enchanting up to 100.

Verod Silver-Eye

Race: Nord
Weight: 0.00 (yes, he's the skinny type but no less deadly than his brother counterpart)
Height: 1.10
Voice: Male Even Toned
Default attire: Leather armor set.
Combat style: mostly ranged; destruction magic, shouts; if needed -- archery or one-handed dual wield.
Skills: destruction, sneak, one-handed, marksman, light armor, lockpicking and a few other skills with all the necessary perks.
Shouts: Unrelenting Force, Ice Form, Fire Breath, Disarm* (modified for high level enemies), Sword Breath.
Spells: personalized Lightning Cloak, personalized Lightning Storm, Sustained Lifeforce.
Trainer: Alchemy up to 100

*Silver-Eye Disarm shout works on opponents up to level 250 (BECAUSE this mod is designed to have high level enemies, so everything scales accordingly).

Both know a custom made dragon shout, called Sword Breath. Drennan will teach you their shout if you know Ice Form and Throw Voice shouts (all words of these shouts: you don't need to unlock the known words with dragon souls, just learn them from their respective word walls.)

Sword Breath (Zul Vey Slen) - The razor-sharp Thu'um slices your opponent's flesh, severely weakening armor and lifeforce, or strikes your opponent down in one breath.

At full force:
  • Deals initial 340 health damage and staggers the opponent
  • Drains Health 24 pts/sec for 90 seconds (yes, some folks will die of wounds/blood loss on their own) ;-)
  • Damages Armor 450 pts/sec for 90 seconds
  • Full recharge time 12 seconds

  1. Effects of the shout can be reduced by magic resistance, though the shout will always drain health.

  2. Once a target has its armor rating reduced to zero, the effects will continue into negative values, resulting in potentially huge increase in damage dealt by melee weapons, well above the base and/or total damage of a weapon.

  3. The damage armor effect is treated as a temporary debuff that is applied once and fades away at the end.

  4. If you get in the way of this shout, you will also become weak and with little health possibly die... ouch. (If you got hit and survived -- drink lots of potions or use self-healing spells until the effect wears off).

Sustained Lifeforce
Spell -- Heals the caster and allies 1000 points within 300 feet radius. Restores 1000 points of stamina to the caster. This spell will heal the caster and followers, but will not heal atronachs or dead thralls. (Originally designed for a specific artifact that will appear in future versions of the mod).

Both followers have default leather armor. Both have custom made ebony weapons in their inventories. Both brothers have other various items* in their inventories: things you can either use or sell for gold.

*Filled black soul gems are intended to use with AFT, so the followers would charge their own weapons. But you can grab a few anyway. ;-)

Both brothers are protected (and thus, mortal - be careful with that Sword Breath shout tho), both are marriageable. They have their own house to live in and can be found near Whiterun (see map below for details). Their house is not meant for the player (though you can sleep in their beds ;-) if you are lovers (relationships rank 4)). The house has two shrines: Shrine to Dibella (vanilla) and shrine to Kyne (cures diseases and adds 240 pts of stamina for 24 hours).

The Mask of Kaal

In Silver-Eye house on the enchanting table rests the mask of the Dragon Priest Kaal. The mask will have its own quest in the future updates, but i'm putting it here for the folks to test it. You can post your thoughts in comments.

Enter Kaal, the 10th Dragon Priest mask

Silver Dragon Priest mask Kaal -- Tenth dragon priest mask of Skyrim, a legendary relic of great power said to rival Konahrik, the golden mask of the Warlord. Kaal means champion, victor of battle, defender of a cause or person. The mask belongs to the Light Armor class and the upgrade material is a silver ingot. Dragon Armor perk is required to upgrade it. Stats -- base armor rating 45 (armor rating 126), weight 5, base value 5000. Because the mask is considered light armor, it does not function with the Alteration perk "Mage Armor." When worn, it is similar to Konahrik in the style of the mask, but the color scheme of the hood is is grey with silver trim and the mask itself is silver.

Enchantments and additional effects: KAAL'S GLORY

Kaal’s Shroud: When worn whenever the wearer is struck below 15% health, the mask will heal the wearer and any nearby allies with the Sustained Lifeforce Spell.

Kaal’s Vigor: Weapon damage increases as health drops.( You gain 10% extra damage for every 10% of health that you're missing, up to an extra 90% when you drop to 0.05% health.)

Might of Akatosh: There is a 50% chance for time to slow down during an enemy's power attack.

Kaal’s Dominance: grants various skills and abilities.
Muffle with a 100% reduction in armor noise.
The wearer is immune to disease and poison.
Magic, Fire, Frost, and Shock resistance is improved 50%.
Can swim underwater without drowning.
Weapon and armor improving is 40% better.
Enchantments are 40% stronger.
Created potions are 40% more powerful.
Unarmed strikes do 150 additional damage.
Carrying capacity increased by 400 points.
Time between shouts is reduced by 75%.
Wearer takes no falling damage. 
Alchemical potions now last 20 times longer. 


"Notes on Lycanthropy", speechcraft skillbook. Can be found on the enchanting table in the brothers' house.

Home location

They have their own schedule and blend organically into the game.

Sleep 01.00 – 08.00, the house door is locked;
Breakfast 08.00 – 10.00, the player can enter the house;
Work outside 10.00 – 12.00, the house door is locked;
Sit on the bench outside 12.00 – 13.00, the house door is locked;
Dinner 13.00 – 15.00, the player can enter the house;
Work outside 15.00 – 18.00, the house door is locked;
Work inside 18.00 – 21.00, the player can enter the house;
Heading to Bannered Mare for food and drink at 21.00 and stay there until 01.00.

TES V: Skyrim version (the mod was created on)

Not required, but recommended mods:
Smooth Faces for Ladies and Gents (male only version and without the included eyebrows)
LeanWolf's Better-Shaped Weapons
Amazing Follower Tweaks (AFT)
Schlongs of Skyrim (Warning: LoversLab)
Another Hairy Body Textures For Schlongs of Skyrim
And for even more fun -- Eager NPCs (LoversLab)
Relationship Dialogue Overhaul - RDO


I recommend using Nexus Mod Manager, or mod manager of your choice. Otherwise, you can just drag and drop files into your Skyrim data folder. Sort the load order with LOOT or any other load order sorting program.

I use AFT but I haven't fully tested them with its functionality (no werewolves or special outfits were made). As far as AFT is concerned, make sure they are below AFT in loading order.

If you have any issues or bugs, make sure to tell me about those and I'll try to fix them.


Will be incompatible with any mod that made changes to the vanilla Trainer Quest. There's a way around it, but I don't want to touch this right now.
Naturally will be incompatible with any mod that made changes to the areas used by my mod.


Please do NOT:

  • Monetize this mod
  • Republish this mod in whole, or in part, neither here, nor elsewhere