Skyrim

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kcaz25 GamerDude092

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kcaz25

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205 comments

  1. kcaz25
    kcaz25
    • supporter
    • 24 kudos
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    The Vanilla NON Open Cities version is up!
  2. kcaz25
    kcaz25
    • supporter
    • 24 kudos
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    I will finish this about the time that skse64 comes out.
  3. ItsDaKoolaidDude
    ItsDaKoolaidDude
    • supporter
    • 5 kudos
    Was able to install it but for some reason it wasn't showing up when I went to whiterun...
    Edit: nvm found out what I didnt pay attention to, found the additions.
  4. Fireapple
    Fireapple
    • premium
    • 239 kudos
    Looks great, wonder if it works with JK's skyrim?
    My main question is how you gonna go and use the same land that is used by one of the most downloaded mods in skyrim? 1,785,088 downloads and counting for the Luxury suite and this mod was built as incompatible, that's just dirty pool; pun intended!
  5. mesar
    mesar
    • supporter
    • 1 kudos
    Could someone share a SSE port file please? would love to have this in my next play through
    1. Vahallaskyrim
      Vahallaskyrim
      • member
      • 0 kudos
      I want too
    2. kcaz25
      kcaz25
      • supporter
      • 24 kudos
      Its already on SSE. BUT I DON'T think the open cities part works. 
    3. kcaz25
      kcaz25
      • supporter
      • 24 kudos
      Its already on SSE. BUT I DON'T think the open cities part works. 
  6. Littlemage
    Littlemage
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    • 18 kudos
    Awesome design, but te new part of the city is full of grass... I assume that's what verdant patch is for, but could we have one for unbelievable grass 2, or advices on how to do one ourselves?
  7. Malkeva
    Malkeva
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    • 0 kudos
    The area design is clever, it smoothly integrates to Whiterun. Feels like a part of the vanilla game. Also I didn't notice any impact on performance. Brilliant mod, endorsed.
  8. DoomxShadow
    DoomxShadow
    • premium
    • 9 kudos
    its really good but clashes with whiterun great forest mod,2 many trees blocking off buildings. still good mod thank you, real hidden gem.
  9. Wiseman05
    Wiseman05
    • member
    • 11 kudos
    Endorsed. A true hidden gem, I love this mod because it adds some much-needed flair to Whiterun, and expands it a little bit. Much like Solitude Enhanced and all those other mods expanding solitude to be a bigger city.

    Keep note though: There's compatibility issues with Enhanced Landscapes and The Ruins mod which adds rocks and broken walls in some paths. Personally, I rather like it because it makes that side of Whiterun look more like a slums, and all of the broken walls and other things that The Ruins adds makes it look like they were building in an area that continuously gets destroyed by conflict.

    Currently using Holds - The City Overhaul, JK Lite, this mod, and Inconsequential NPCs and Whiterun truly does look like the Trade Center it's supposed to be.
  10. stoupakism
    stoupakism
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    • 2 kudos
    Endorsed. Whiterun is one of my favorite locations, but I've always found it severely lacking by lore standards. This is the only Whiterun expansion mod I've been able to get working (not something I blame any mod authors for-- I'm an amateur who is still learning, and also using an older machine). This lets me have some of the expanded Whiterun I've been trying so hard to incorporate in my game. Thank you!
  11. Jyotai
    Jyotai
    • member
    • 14 kudos
    SE Users who port this mod to SE
    (This mod can be converted to SE by just opening it in Creation Kit and resaving the esp, so is basically SE compatible.)

    Very minor conflict with "Whiterun market"
    https://www.nexusmods.com/skyrimspecialedition/mods/22926


    When you leave Whiterun by the back gate this mod adds, and walk along the top level, there is missing ground.

    Fix: load "Whiterun Expansion Redone" after "Whiterun market". It won't remove anything from "Whiterun market".

    (Thus the conflict is minor / easily solved).
  12. mesar
    mesar
    • supporter
    • 1 kudos
    can't delete second post