Hello. thanks for this. Very appreciated. Do you know if something like this would be possible for creatures? like how the "Melee weapon range fix" mod (https://www.nexusmods.com/skyrim/mods/38148/?) tried to fix the distance at which mudcrabs could hit you but using this method instead ... ??
excellent mod, thank you! I modified the 2H in xEdit to 121.25 to differentiate 1H and 2H (both had the same 97 value), for a 25% greater reach for 2H - works perfectly!
Oi mate, just thought I would ask around If I could edit the range for my modded weapons separately, and If so, should I basically do it in TES5Edit, and edit the range with the modded weapon being loaded after your mod? I would greatly appreciate your response, and any thoughts on this.
If you mean editing every single weapon record directly, yes, you can. It's the Reach field in the DNAM section. Load order in that regard is irrelevant, they will be affected by RMR regardless of where you put it.
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(9) Realistic Melee Range and Melee Weapon Range Fox/ Unnoticed and Underrated GEMs part #8 : skyrimmods (reddit.com)
fix" mod (https://www.nexusmods.com/skyrim/mods/38148/?) tried to fix
the distance at which mudcrabs could hit you but using this method
instead ... ??
I modified the 2H in xEdit to 121.25 to differentiate 1H and 2H (both had the same 97 value), for a 25% greater reach for 2H - works perfectly!
Great stuff :)
Thanks.
Thanks again.