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CoolJ808

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  1. COOLJ808
    COOLJ808
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    Currently, I'm trying to add the rest of the illusion tree spells and perks. You can check this comment for updates about Illusion tree progress. The reason I'm including this is so you know what's coming and you can decided if you want to hold off or not. If you DO NOT know what you're doing, or are unsure, then just wait, or stick with the version you install. You can see all of the spells and changes I plan to make here.
    Spoiler:  
    Show


    I'll change phantoms in some ways later so they start out weak and get stronger, etc. Lower priority atm.



    Novice
    20/1 Insight: Displays a message indicating the level difference between the target and the caster. Silent and does not attract attention. Only works on living, non-daedric targets.
    15/s Whisper: While active, spells cast are silent.

    Apprentice

    *60/1 Scapegoat: Influence combo. If the target is of lower level than the caster, it is attacked by everyone nearby. If not, it attacks the caster.
    Adept
    *19/1 Stumble: Influence combo. The targets stumbles and falls to the ground. Short cast time.
    61/1 Darkness: For 20 seconds, the target turns blind (like a Falmer).
    *57/1 Charm: Influence combo. The target fights for you for 20 seconds.
    Expert
    54/1 Concealing Cloak: For 60 seconds, all followers and summoned creatures within a 10 feet radius are invisible.
    50/1 Amnesia: Can influence a previously influenced target again.
    70/1 Silencing Orb: For 15 seconds, all targets within a 15 feet area cannot cast spells.
    Master
    *84/1 Greater Charm: Influence combo. The target fights for you for 20 seconds, and may be recruited as follower.
    30/s Mind Prison: Influence combo. While active, the target cannot move.
    101/1 Anarchy: Influence. The target attacks anyone nearby for 15 seconds. If it is killed while this spell is active, everyone within a 15 feet radius around the killer gets frenzied for 30 seconds.
    80/1 Delirium: The target forgets one of its equipped spells, and takes damage equal to the spell's effective Magicka cost.
    103/1 Confusion: For 30 seconds, whenever the target attacks, it takes half of its weapon's power as damage, and attacks 10% slower for 3 seconds.
    120/1 Lose Hope: The target commits suicide. Only works if it is of lower level than the caster and already affected by an "Influence" spell.

    *Deep Analysis: Spell "Insight" can be dual cast to affect undead, machines and daedra, and displays the exact difference to the target, as well as its resistances.
    *Soothing Voice: Spell "Calm" can be dual cast to affect undead, machines and daedra, and lasts 30% longer.
    Raging Heart: Spell "Fury" can be dual cast to affect undead, machines and daedra, and lasts 30% longer.

    * Things I probably won't include because I don't think they're needed because of other mods, Ordinator, or something I plan to add in a different way. Feel free to make a case or request for them.



  2. COOLJ808
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    I'm back sort of. The Illusion tree is about to be wrapped up soon. Please refer to the sticky above for more information. I'm gonna try to move stickies in future to their own tab in the forums depending on their tree. Hopefully that will make information easier to find moving forward. So far, destruction, alteration, and restoration, will probably get larger additions. The rest of the trees will get either a few things here and there, or I'll make my own version of the perks to fit in with Ordinator's trees. I've been looking at path of sorcery and I'd like to make my own version of some of the things it sets out to do as well.

    Thank you for your patience and support.
    *** Update, I will be rolling out some fixes here soon hopefully. Bad news, the delay has increased. Good news, I plan on bringing in some new skills ( better scripting knowledge and what not). I've also been reaching out to animators to collaborate for some neat spells/perks (still waiting to find one). Hopefully it will be worth the wait. Part of the delay going on right now is the scaling issues I have using tesedit on a 4k system, it makes working with it hard on my eyes, and changing my resolution doesn't seem to work.


    ** Welp, IRL has taken over. At best, I will be able to provide some updates next year. From there, if my time allows, I will add the most essential functions from there. If anyone is interested in taking over, just let me know and I will fully support it as much as I can. As long as the basic design principals are followed. I can even show someone how to do it, it's pretty simple stuff. I also have other projects I'd like to support, such as Micheal at Gamer Poets (I was suppose to provide footage).
  3. ToeTruckTheTrain
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    please come back this has amazing potential but you abandoned it
    (also add the unique perks from perkus maximus mastery, focus, and prodigy) (oh yeah dont forget the new weapons)
    1. HiImJustHereForSkyrim
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      It is no longer his to update. It belongs to the Caretaker
  4. Arador5
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    I tried everything and can't make it work...

    I installed Ordinator, then sneak tool, then this one. Vortex and Loot tells me that there's a cycling problem. I don't know what to do !

    Anyone, please ?
    1. RenanSousuke
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      Try downloading Sneak Tools Patch: https://www.nexusmods.com/skyrim/mods/39686?tab=files&file_id=1000096901&nmm=1
  5. AlphaDarkWolf001
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    i am saddened, Ordinator - Perks Of Skyrim, is a Must have for me. skill tree wise, so i placed Perkus Maximus with all 3 modules before it, because i Loved the added features it Implements, however this only results in A broken game, I then Tried it after and got to see all the skill trees from Perkus Maximus but no Ordinator Perks at all. I have tried everything within my abilities that i can to use both together to no avail. then i ran across this mod while trying to see if i could combine the 2 together. but last update on this is not all of Perkus Maximus so I guess this mod attempt is Dead, ( Bookmarking This Mod Page, Removing Perkus Maximus keeping ordinator and if i ever see this get 100% finished for Skyrim Legendary Addition ill be making a new play-through and Getting this Mod). Till then I hope all's Well in your Life. LOVE THE IDEA MORE THEN I CAN EXPRESS! as it would really be AWESOME to be able to use these together complete with all the spells and such from Both, for my Skyrim Legendary Addition Play-through But its not looking like that will ever happen, Sad-Face. anyway PEACE!
     
    This is About the Mod :

    Coolius Perkus -- PerMa Perks for Ordinator
  6. DRAKE187
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    Anyone know if this works on versions of Ordinator after this last updated?
  7. Rorark
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    <p><span style="font-family:Roboto, Noto, 'Microsoft Yahei', 'Malgun Gothic', Meiryo, sans-serif;font-size:13px;background-color:rgb(255,138,128);">Cyclic interaction detected between plugins "Sneak Tools.esp" and "Ordinator - Perks of Skyrim.esp". Back cycle: Ordinator - Perks of Skyrim.esp, Sneak Tools.esp</span></p>

    The esp seems to be treated like an ESM you can't even move it down manually wrye bash is also saying there is a master problem with the plugin when I go make a bashed patch... this is confusing, don't this mod need Ordinator esp as a master? if so why is the ESP locked in the ESM list from Mod Organizer? Should I deactivate Ordinators ESP? or find a way to move this mod's ESP down below Ordinator's? Or should i ignore BOTH loot AND wrye bash???????????????

    3rd edit to this post... Dual Sheat Redux refuses to patch until i either deactivate this mod or find a way to put it below Ordinator - Perks of Skyrim.esp...how do I do that if this mod's ESP is locked as ESM e.e

    4th edit: Saw the post from UWShocks and did the same trough WryeBash should work now that is no longer considered ESM.
  8. Saxman
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    Is this mod dead ? Any news on the SSE version ? Thanks in advance
  9. edgarroberto
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    This combination needs so much time and efford... i know perma project has ended but ordinator still growing and hard to follow (Enai Siaion released last update that day i have start new playtrough). But i dont wanna die until see and play this combination... beacuse that was a dream for me, i love both mods... i hope and wish best for you both modding and real life issues... take care...
    1. COOLJ808
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      Thank you! You should still be able to use my file so far, but some perk descriptions will be a pit off on the trees I edit (like one or two). You'll also need to follow the post from UWShocks until I release the next update (hopefully I can finish this bit soon).
  10. UWShocks
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    Just a heads up (or maybe I missed something in the installation instructions), but the sneaktools "patch" is marked as a false ESM. I had to espify in Wrye Bash so I could use it in LOOT. Other than that, thanks for the mod
    1. I ran into the same thing when I was fixing things up. It should be fixed in the next update. I got hit with life stuff shortly after coming back to the project, so things will be slow again. Thank you.
  11. DuskySpark
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    Going to try this out as I just started a new playthrough as a thief - thank you so much! I love Sneak Tools so much but it makes things far too easy having everything straight away.
    1. COOLJ808
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      Glad to hear you're enjoying it! Thank you for the support.
  12. qwertypol012
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    I'm sorry, i have read the description and see the files, but i'm still confused. I summed it up into two questions:
    1) There are two main files, which one should i use if i want to get full features (Sneak tree and Illusion tree perks added to Ordinator without replacing any Ordinator's perks)?
    2) There are already so many updates of Ordinator since November 2016 (that time is the latest available version of your mod). Some Sneak and Illusion perks have been removed and replaced by some new ones, so are you sure it still work with your latest version? If not, then any guides on how to make it work?
    1. COOLJ808
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      1. You can use both, which is why they are separate main files. I believe I answered this earlier before, below in the comments (let me know if that was unclear before). The Main files, are mutually exclusive.

      2. As far as I can tell, the only issue with the updates I haven't updated for was a description about a perk in the sneak tree. It wasn't something I have gotten around to, but if I recall right, it shouldn't be much of an issue. I'm going to assume you read number 7 of the description if you have questions about updating. Maybe you had trouble about understanding something there (It's okay if you did, or didn't think to read it, happens from time to time to us all). Anyways, as far as I could tell (without tes5edit, disclaimer), the changes were made to the perks/spells/etc. but NOT to the actual tree, where I also made changes. Even if that's the case, my tree should still work just fine. My files will overwrite the tree, which is the thing you see to click on when you're in game. It's possible I've missed a change or there was a tree change that needed to be made that I didn't notice, if that's the case, please let me know.

      I hope that answers your questions!
    2. qwertypol012
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      Thanks for the answer. More or less, i get it. Honestly yeah, maybe i got trouble on understanding it, since some of your words in the Description sound more "philosophical" than "technical" imo (i'm not a native English speaker, so please be advised)
      Here's what i'm still wondering:
      1. What's "Sneak Tools for Ordinator Only" (under Optional file)? Does it add perks to Ordinator?
      2. I assume that "Perma Phantoms Standalone 1.0" (under Optional file) adds these phantom spells to the game (without Illusion perks right?), but what does "If you want to use the perks, you will have to add them in yourself" mean? Does it mean that it's not compatible with perk overhauls (including Ordinator) so you need to make it compatible by yourself?
      3. Does "Perma Phantoms for Ordinator 1.0" (under Main file) also add spells to Ordinator? (it means that i don't need to use optional file above?)

      For your 2nd answer of above comment, i think i need to check it in Tes5edit myself, since i'm not sure whether there's any change on AVI of latest version 9.14 of Ordinator (i also suggest that you use the latest version of Ordinator for the next update). Thanks for your guidance

      Edit: I think i understand what is "Perma Phantoms Standalone 1.0" about. It means that it adds these phantom spells alongside available perks, but the perks will not be visible unless you add it into the AVI of your choosen perk overhaul (or vanilla perk), right?
    3. COOLJ808
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      1). Yes. It only adds in the mechanics from sneak tools into Ordinator, nothing that I have personally created to compliment the merging of the two mods.
      2). Yes, it only adds the spells. Some of the spells are impacted by the other perks pretty heavily. The spells and perks interact a lot, but not everybody wanted the perk tree changed. It is completely standalone, but if you want to use the perks that interact with those spells, they have not been added to the perk tree, so you would, for example, add them in with the console commands.
      3). If you install any of the main files, you do not need any of the optional files. If you install one of the main files, you can use another main file.

      Unless there's an AVI change (in general) that I don't know about, then the mod doesn't need to be updated for Ordinator EVERY TIME Ordinator has an update. I only edit 2 trees, and since I've checked he's only changed one thing, a description, which will be overwritten with his old description. If you find something he's changed let me know. You really only need to go through the incredibly detailed changes section. I' go through it every time I see an update. If you want to be sure, give it a look, you can also go through tes 5 edit. If you find something let me know and I'll fix it as soon I have time.
    4. qwertypol012
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      It's clear now. Thanks, i'll let you know if i find something concerning these stuff