About this mod
This is a replacement .dll for the mod "Player physics - Acceleration - Friction - Smooth movement" - by AltimoreFP.
- Requirements
- Permissions and credits
If you see this, Altimor, please implement this fix (or something better).
NOTICE: Only use this if you have the killmove delay bug while using the original mod!
What it is:
This is a replacement .dll-file for the mod "Player physics - Acceleration - Friction - Smooth movement" by Altimor.
It tries to fix the killmove bug where you would silently slide around for a while until locking into place and performing the killing blow. Please let me know if it doesn't work for of you.
Side note: This also (unintentionally) fixes the bug where smooth movement is disabled after pressing L in the map menu inside an interior cell.
Installation:
- Install the Skyrim Script Extender.
- Install Player physics - Acceleration - Friction - Smooth movement and all its requirements.
- Install this mod, replace any conflicting files. (You will need the .cfg-file from the original mod)
Requirements:
How Altimor's fix works:
The mod checks for camera-changes and checks if the cameraID is 2 (which is the killmove cam). If it is, physics are disabled. If not, physics are enabled.
The problem:
The camera-changes during killmoves are inconsistent; it might switch back and fourth between cameraID's multiple times in a sequence before the killmove starts. The cameraID might not be 2 when the animation begins. (Example: 2, 1, [killmove], 1)
What I did:
I added a "timer" that prevents physics to be enabled for a short period of time - just until the animations start.