Skyrim

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Weetinte

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Weetinte

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About this mod

This is a replacement .dll for the mod "Player physics - Acceleration - Friction - Smooth movement" - by AltimoreFP.

Requirements
Permissions and credits
All credits go to AltimoreFP and the original mod, go on and endorse it.

If you see this, Altimor, please implement this fix (or something better).



NOTICE: Only use this if you have the killmove delay bug while using the original mod!

What it is:
This is a replacement .dll-file for the mod "Player physics - Acceleration - Friction - Smooth movement" by Altimor.
It tries to fix the killmove bug where you would silently slide around for a while until locking into place and performing the killing blow. Please let me know if it doesn't work for of you.
Side note: This also (unintentionally) fixes the bug where smooth movement is disabled after pressing L in the map menu inside an interior cell.


Installation:


Requirements:






How Altimor's fix works:

The mod checks for camera-changes and checks if the cameraID is 2 (which is the killmove cam). If it is, physics are disabled. If not, physics are enabled.

The problem:

The camera-changes during killmoves are inconsistent; it might switch back and fourth between cameraID's multiple times in a sequence before the killmove starts. The cameraID might not be 2 when the animation begins. (Example: 2, 1, [killmove], 1)

What I did:
I added a "timer" that prevents physics to be enabled for a short period of time - just until the animations start.