I will try this. But what really pisses me off is also passing through the gates of the cities takes a bit of time to get in it loading about 10 to 15 seconds or even more depending on the game time.
It also gets rid of the glitch where the doors might stay open and you have to click it twice. It can also prevent the few glitches where an NPC forgets how to open doors
"It can also prevent the few glitches where an NPC forgets how to open doors " ======================== is that true? i sometimes see npcs just standing at doors, and they'll stand there forever unless i bump into them. that sorta kickstarts their AI. if this mod helps w/ that then i'm all in. keep us informed if u notice a diff
NPCs not knowing how to open doors is a navmesh issue. This will not help with that. It's better to just sprint into their back and make them stagger, so their position on the navmesh gets changed and they figure it out.
Swordsguy2010, just make sure to go and add a comment for every mod you did not install and write why you are not interested in it, it is SO facinating!
From my point of view, that second it takes to open a door or container interrupts the flow of the game. To me, it's actually pointless to have an animation there at all if I have to wait. If I press 'E' on these things, I want instantaneous access. Imagine if the animation wasn't there, and everytime you opened something, there was a 1 second lag. That's what it's like for me, because I don't really care seeing a door slightly open, or a chest open, etc. To sum it up, ease of access and good flow is more important than aesthetic and immersion in this context. Now luckily, the Quick Loot mod gives the best of both worlds, so that's good. With that mod, suddenly the animations are welcomed and cool.
Edit: Buuuuut, apparently Quick Loot causes lots of CTDs, so that's dropped.
Wow just found this mod and I cannot believe how many instances of npcs lagging at doors during a mod's scripted event this fixes. Instead of sometimes waiting a literal minute or two the npcs actually leave right away.
Such a silly thing, but fixes tedious wasting of time annoyances lol. Thank you.
cool - i installed it, went to my favourite ctd door at Bannered's in Whiterun, in-out-in-out... 20 times with the follower- and was still ingame. Fine, fine, thank you !
[edit] so here comes some feedback: there are quite some doors in solitude that still swing; the skeever and palace ones, for example- the problem is, that you never know is it working or not, or: does the mod work correct or were the doors forgotten
another problem is (i know dlc doors are yet to come): when i was with Serana up to enter the courtyard/backyard at Volkihar, she didn't/couldn't follow; when i got back to her i realized that she tries to open the door without success; disabling the mod made her able to open the door finally
i didn't even think of that, but just saw that indeed there are no loading screens; it's pretty fast; seems there is no time for loading screens. nice side effect
25 comments
But what really pisses me off is also passing through the gates of the cities takes a bit of time to get in it loading about 10 to 15 seconds or even more depending on the game time.
========================
is that true? i sometimes see npcs just standing at doors, and they'll stand there forever unless i bump into them. that sorta kickstarts their AI. if this mod helps w/ that then i'm all in. keep us informed if u notice a diff
Edit: Buuuuut, apparently Quick Loot causes lots of CTDs, so that's dropped.
Such a silly thing, but fixes tedious wasting of time annoyances lol. Thank you.
Any solution?
[edit] so here comes some feedback: there are quite some doors in solitude that still swing; the skeever and palace ones, for example- the problem is, that you never know is it working or not, or: does the mod work correct or were the doors forgotten
another problem is (i know dlc doors are yet to come): when i was with Serana up to enter the courtyard/backyard at Volkihar, she didn't/couldn't follow; when i got back to her i realized that she tries to open the door without success; disabling the mod made her able to open the door finally