Skyrim
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Isvvc

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25 comments

  1. Moricano
    Moricano
    • member
    • 2 kudos
    I will try this.
    But what really pisses me off is also passing through the gates of the cities takes a bit of time to get in it loading about 10 to 15 seconds or even more depending on the game time.
  2. Swordsguy2010
    Swordsguy2010
    • member
    • 6 kudos
    So you modded out the two seconds it takes to open a door?.. Why? seems rather pointless imo. i can be impatient but not THAT impatient! O_o
    1. nakashimataika
      nakashimataika
      • supporter
      • 2 kudos
      It also gets rid of the glitch where the doors might stay open and you have to click it twice. It can also prevent the few glitches where an NPC forgets how to open doors
    2. SolidusEkans
      SolidusEkans
      • supporter
      • 88 kudos
      If you open 10,000 doors that's about 5.5 hours. This mod will allow you to actually play more by saving those precious seconds.
    3. Mookeylama
      Mookeylama
      • premium
      • 88 kudos
      "It can also prevent the few glitches where an NPC forgets how to open doors "
      ========================
      is that true? i sometimes see npcs just standing at doors, and they'll stand there forever unless i bump into them. that sorta kickstarts their AI. if this mod helps w/ that then i'm all in. keep us informed if u notice a diff
    4. lued123
      lued123
      • premium
      • 18 kudos
      NPCs not knowing how to open doors is a navmesh issue. This will not help with that. It's better to just sprint into their back and make them stagger, so their position on the navmesh gets changed and they figure it out.
    5. TheFirstEnD
      TheFirstEnD
      • member
      • 220 kudos
      Or generally because there is another npc front of the other side of the door. And this mod will not help with that too.
    6. daedriccat
      daedriccat
      • premium
      • 9 kudos
      Most doors aren't long for me, but the first door when I turn on the game can be long.
    7. cam5d
      cam5d
      • supporter
      • 1 kudos
      Swordsguy2010, just make sure to go and add a comment for every mod you did not install and write why you are not interested in it, it is SO facinating!
    8. Xmayne
      Xmayne
      • member
      • 0 kudos
      From my point of view, that second it takes to open a door or container interrupts the flow of the game. To me, it's actually pointless to have an animation there at all if I have to wait. If I press 'E' on these things, I want instantaneous access. Imagine if the animation wasn't there, and everytime you opened something, there was a 1 second lag. That's what it's like for me, because I don't really care seeing a door slightly open, or a chest open, etc. To sum it up, ease of access and good flow is more important than aesthetic and immersion in this context. Now luckily, the Quick Loot mod gives the best of both worlds, so that's good. With that mod, suddenly the animations are welcomed and cool.

      Edit: Buuuuut, apparently Quick Loot causes lots of CTDs, so that's dropped.
    9. MoonKhajiit
      MoonKhajiit
      • member
      • 1 kudos
      kek!
  3. handofkaoss
    handofkaoss
    • member
    • 10 kudos
    Wow just found this mod and I cannot believe how many instances of npcs lagging at doors during a mod's scripted event this fixes. Instead of sometimes waiting a literal minute or two the npcs actually leave right away.


    Such a silly thing, but fixes tedious wasting of time annoyances lol. Thank you.
  4. Deimosv
    Deimosv
    • member
    • 2 kudos
    Thanks for this mod! very good and a time saver
  5. leproso04
    leproso04
    • member
    • 0 kudos
    It doesn't work for me, MO2 doesn't detect it, I install it normally but it doesn't have .esp or anything.
    Any solution?
    1. Isvvc
      Isvvc
      • premium
      • 28 kudos
      There is no ESP to load. It just replaces vanilla meshes. Not sure why it wouldn't be recognizing it though.
  6. deleted56031792
    deleted56031792
    • account closed
    • 0 kudos
    is there a fallout 4 version of this mod?
  7. Deveunem
    Deveunem
    • supporter
    • 0 kudos
    temple of the divines in solitude
  8. OlivierDoorenbos
    OlivierDoorenbos
    • member
    • 571 kudos
    thanks, loading is so much faster now.
  9. wesleyrichmond
    wesleyrichmond
    • supporter
    • 0 kudos
    not working for me mate
  10. willondiron
    willondiron
    • member
    • 3 kudos
    cool - i installed it, went to my favourite ctd door at Bannered's in Whiterun, in-out-in-out... 20 times with the follower- and was still ingame. Fine, fine, thank you !

    [edit] so here comes some feedback: there are quite some doors in solitude that still swing; the skeever and palace ones, for example- the problem is, that you never know is it working or not, or: does the mod work correct or were the doors forgotten

    another problem is (i know dlc doors are yet to come): when i was with Serana up to enter the courtyard/backyard at Volkihar, she didn't/couldn't follow; when i got back to her i realized that she tries to open the door without success; disabling the mod made her able to open the door finally
    1. rick0307
      rick0307
      • supporter
      • 24 kudos
      Are you saying that the screen-load time after the door is also eliminated? That would be a lot to hope for.
    2. willondiron
      willondiron
      • member
      • 3 kudos
      i didn't even think of that, but just saw that indeed there are no loading screens; it's pretty fast; seems there is no time for loading screens. nice side effect