House Dres Part 1 - Underhanded Slavery (Mihail Immersive Add-ons- Solstheim- Morrowind) by Mihail Romanov
Skyrim » Locations - New
Added: 20/10/2016 - 12:40AM
Updated: 18/08/2017 - 08:16PM

166 Endorsements

4.1 Latest version

2,204 Unique D/Ls

4,338 Total D/Ls

37,725 Total Views

Uploaded by MihailMods


Last updated at 20:16, 18 Aug 2017 Uploaded at 0:40, 20 Oct 2016

House Dres, age-old masters of Morrowind's slave trade, are not what they once were. Revolts, wars and the devastating eruption of Red Mountain have left the once mighty House a shadow of its former self. Many believe it to be broken, its members dead or cowering in exile. These rumors are wrong.

A strange settlement has been established in the ash wastes of Solstheim. Khajiit and Argonians are disappearing, and once more the specter of slavery looms in the dark corners of Tamriel.

Will you stand in the way of House Dres' return, or will you join them in their schemes? Choose wisely, for some chains are not easily broken.


(your videos and screenshots 
will be very welcome)

  • A new settlement to the east of Raven Rock in Solstheim.
  • A fully voiced, lore-friendly quest with multiple choices and endings, professionally written by author Joseph Russell.
  • New weapons, armor and an in-game book.
  • Two new types of Khajiit and Argonians - the Suthay-raht and the Wasseek-haleel - encountered as slaves of House Dres.
  • A new creature - the Nix Hound - brought by House Dres from their homeland of Morrowind.

House Dres has returned to Solstheim and established a settlement to the east of Raven Rock. Their slave trade is blossoming once again, and it is up to you whether they succeed or fail.

To start the quest, speak to the J'kidar, a strange-looking Khajiit in the Retching Netch, in Raven Rock. He's looking to hire some help, and chances are, you're just the kind of adventurer he's looking for. The House Dres Settlement will then be added to your map - though if you stumble across it accidentally, the quest will adapt to that scenario instead.

Though the quest is relatively short, it has a number of branches to suit a variety of playstyles, and there are several different ways to resolve the situation with the slavers, some more violent than others. Be warned, however - House Dres won't take kindly to you sneaking into their settlement uninvited, so if you're determined to barge your way in without talking to the guard, be prepared for a fight.

Watch out for the Nix Hounds, too. Savagely loyal to their Dunmer masters, these green beasts will make mincemeat of you if you let them get too close.

Good luck, and may Azura bless you with the wisdom to make the right choice.

Read the prequel short story here!

Known Issues:

  • The NPCs in the mod may not talk to you when you first encounter them. This is a vanilla bug, and may be fixed by saving the game while in sight of the NPCs in question and reloading.
  • If upgrading from a version prior to v4.0 when you have already encountered House Dres, it is likely you will find the quest does not work properly, as some of the NPCs involved may have already been killed by you! Therefore, v4.0 is best played on a character that has not yet encountered House Dres in an earlier version.


It is easiest to download and install the mod using Nexus Mod Manager. If you want to do it manually, unpack the zip into your game directory's "Data" folder, but be careful not to miss anything!

Click here for the Special Edition version!


We are more than happy for anyone who would like to translate this mod into another language to do so! Just drop me a PM so I know you're planning on making one and I'll almost certainly give you the all clear - so long as the file you upload is simply an esp replacer, and downloading this original mod is still required. Please note that we cannot provide support for translations.

Official Skyrim patch or greater
Official Dawnguard DLC
Official Hearthfire DLC
Official Dragonborn DLC

There are currently no known incompatibilities with this mod.

This mod is Part 1 of the in-development House Dres Saga.
House Dres Part 2 will be titled "House Dres Part 2 - The An-Xileel Arrival".

I really want to thanks to several modders, because without some of 
their meshes and textures, this mod wouldn't exist! :)
Here's the list, with my sincere thanks:

-Joseph Russell for the v4.0 update, and all writing and voice acting
-J Hamilton and his Argonian Raptor Feet
- artifex0 and his Digitigrade Khajiit 
-Skywind team for some asset parts
-GendunDrup and his House Dres Argonian and Khajiit Armor
- Link815 and his Bonemold Expanded
- THusky and his Morrowind Armor- Netch Leather
- Tamira and his Assorted Resources
- Stroti and his Strotis Outdoor Toilet 
- Ghosu and his Ghosus Weapon Pack
- elinem and his Hoodminir Plants and Trees
- GendunDrup and his Mounted Beastfolk Resource
- Mathanas and his Argonian Skin Shoes

- Mihail Romanov

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The Mudcrab Merchant- Dunmer Culture pt.2

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Sea Dreughs- Mihail Monsters and Animals

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The Giant Kingdom- Elements of Skyrim pt.1

Mammoth Expansion- elements of Skyrim pt.2

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Land Dreughs- Mihail Monsters and Animals

Vampire Beasts- Mihail Monsters and Animals

Centaurs- Mihail Monsters and Animals


Lurchers and Briarheart Trees- Mihail Monsters and Animals

Flesh Atronachs- Mihail Monsters and Animals

Peacocks- Mihail Monsters and Animals

Harvesters- Mihail Monsters and Animals

Bolgans- Mihail Monsters and Animals

Old Gods of the Hunt- Mihail Monsters and Animals

Foglings- Mihail Monsters and Animals

Sewer Rats- Mihail Monsters and Animals

Drakian Hydra- Mihail Monsters and Animals

Fiendish Keepers - Mihail Monsters and Animals

Dwarven Colossus- Mihail Monsters and Animals

Minotaurs- Mihail Monsters and Animals

Giant Wasps- Mihail Monsters and Animals

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