Skyrim

66 comments

  1. bingo911
    bingo911
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    Beatiful mod! Thank You :)
  2. IsaacBottegaVeneta
    IsaacBottegaVeneta
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    Seu mod e incrivel 
  3. Azurshod
    Azurshod
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    woaw, thank you, this mod is great !
  4. disneyprinceloki
    disneyprinceloki
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    Hi, is this mod still being updated? Or being updated for the Xbox 1?
  5. KingMarcola
    KingMarcola
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    Is compatible with Quaint Raven Rock?
    1. TWarrior
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      does quaint raven rock add ships to the ravenrock harbor? otherwise there shouldnt be any trouble with both mods :)
  6. User_55332217
    User_55332217
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    Is this the same mod that was called Indarys Manor Morrowind Redoran Themed Mansion that's no longer available?

    https://www.youtube.com/watch?v=LV2T1LgDjs0
    1. TWarrior
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      Yes, but more polished, I added a complete quest to the house etc.. Due to lore reasons I also had to rewrite and rename a lot of stuff, which warranted a re-release :)
  7. LeonidasNerevar
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    I have no idea how this mod is so underrated and unknown. Simply bewildering. Anyway, I would love to see those patches come out for the floating rocks glitch that one user was reporting and the RS Childred Overhaul. If you could still make those, that would make this even more of a hidden gem. Thanks. Great work.
    1. TWarrior
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      yesterday i finally updated some of my mods on sse, so now i will try and fix this version here :)
  8. LordNecron
    LordNecron
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    BUG FOUND (Fix explained):

    Hello. I already told you on the previous version of this mod, that I love it. It's a shame that only a few people know about it. The only thing I'd like to ask you (if you are still around), is to change the header of your mod to esm instead of esp. If I'm not wrong you created a new worldspace, and because so, when I enter some other houses I have the "floating grass" and floating rocks bug. I tried without your mod and I did not have the bug anymore.

    ==> A simple fix is to change in [EDIT; not in CK] in TES5EDIT your mod.esp to esm, in the record flags menu and save, not even needed to rename it esm, NMM will give a warning it is not an esp but an esm but the fix will works. (I could do it myself, but I'd rather you do it yourself and upload it that way for everyone, please? Thank you!)

    btw, I still would love some merchants inside those empty stands, and a fix for the grey face. Dunno if you're still around but I'd love a kind of skooma/normal bar too, with those redish light effects like in Morrowind you know? That would be awesome and my dark elves followers and I would relax and feel it more like "home". =)
    1. TWarrior
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      I am still around :) I am not sure if I should really make the mod an esm. I thought with a new worldspace compatibility should be okay. So where exactly do you have the grass bug? Also both vendor stalls are in use. it is just that the Khajiit fish merchant fishes near the water in the morning ;) I don't think a small village like that would need a second bar, sorry.
    2. LordNecron
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      The floating grass and rocks appear when I enter any other houses in Solstheim, like inside Morvayn Manor, Severin Manor or even other home mods for Solstheim like "redspire manor" from Ld50365. Some other mod for Skyrim already made that bug appears inside any Skyrim house with mods using new worldspace and the same fix once applied made the bug disappears for good. There are other fixes but which are not persistant, or worse it remove grass and rocks from some places where it is supposed to correctly appear.

      I understand about the bar. I wonder if you would, someday, have in mind to create another mod in the same morrowind spirit, maybe then a larger place with a redish ambiant light bar and who knows maybe even better : those awesome Khan Camp with the yurts. Somebody made a mod it's "Ashlander Camp New Zainab" from Antiscamp, great but it is located a little south of Windhelm, I'd love to see something "inside" Solstheim (not really, but looks like it) like you did for your mod. Or just between Ravenrock and Tel Mithryn, with the possibility to own a Yurt or even become the Khan of whatever the idea is. Just an idea. =)
    3. TWarrior
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      Oh I know which mod you mean and which assets :)

      I will have to check for a fix, this sounds very weird.
    4. LordNecron
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      I made a mistake when I told you to change the esm inside CK. Actualy it is in test5edit.
      I copy paste you a link where someone explained the fix for the same bug from another mod. It is better explained than I would do since English is not my native language.

      You are looking for the last post from "triptherift" here:
      https://www.nexusmods.com/skyrim/mods/70200?tab=posts&BH=17

      And on the nexus forums, the second reply can be useful also, here :
      https://forums.nexusmods.com/index.php?/topic/5429082-floating-grass-bug-in-skyrim-still-persiste-in-2017-unbelievable/

      I'm sorry for all those links on your mod page but it is just in hope to help others who would be annoyed by this bug.
    5. TWarrior
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      thank for the reference links! this will hopfeully help me :)
    6. LordNecron
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      You're welcome =)

      I did find another little bug. Inside the manor, where there are 6 mannequins. From left to right, the second doesn't work. Inside the ck I figured out the first and second one are kind of linked? Probably a mistake. Would be awesome if you could fix it please? Thank you!

      Oh and... about my idea of tavern. I did not see the mini bar inside the worker's barracks so it fit very well. The only thing that would make it better is to make workers and some guards going to that little bar around 8pm till 11 or 12pm something like that. Dunno if you like the idea or not? I know I've seen one guard inside it but that's all.
  9. ak0d
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    Oh man this is so cool. I love the Seyda Neen building and the manor really feels like a manor. Everything looks so Morrowindy! My only criticisms are that some of the other buildings feel a little barebones inside (makes sense for the shacks by the port but not that much for the other houses), and without idle chatter or other dialogues apart from "Hmm?" etc. the village can feel more like a 'movie set' than an actual village, if you get what I mean. I was also experiencing the grey face bug for the added NPCs but that's probably something on my end. If this is still being worked on I'd suggest adding some dialogue to the villagers (learn the history of the village, current events, their stories, etc?) and sprucing up the interiors with a little bit more clutter. Otherwise really great mod!
    1. TWarrior
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      more clutter, some dialogue, double checking grey face bug. all right. i put it on my list! I need to see when I have time to fix it though :)
  10. Billr070
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    The quest line is screwed up for me. I have to have the deed transferred to me but there's no way of getting to the island. The guys on the ship won't talk to me. I thought it might be Raven Rock Expansion mod and removed it, but it still happens.
    1. Billr070
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      oops...just read an earlier post.