You came close! which you could make them smaller for ultra realism and immersion. Some devilworshipping cave dwelling skull wearing cannibals! *ughhhhh!* i almost nutted just typing it.
As it stands you can run this without a CCOR patch, without major issues. You just won't be able to break down the helmets into components or benefit from CCOR's filters yet. You can however already temper these helmets.
I've looked into CCOR compatibility and it seems simple enough. I'd like to add it and update this weekend. With this update I'll also make the helmets craftable and add component breakdown.
Be sure to check mrjentipede's out if you want a version with male dreads and fewer horned skulls. Both of our mods are compatible using Wrye Bash, so why not have both?
I'm not sure people need both but if you have a ccor patch then it'll be a good reason to use this one for sure as I have no interest in that mod. Cheers
11 comments
didnt see the tanning rack mention sorry im retarded.
I want this mod. But immersion breaking sizes!
As it stands you can run this without a CCOR patch, without major issues. You just won't be able to break down the helmets into components or benefit from CCOR's filters yet. You can however already temper these helmets.
I've looked into CCOR compatibility and it seems simple enough. I'd like to add it and update this weekend. With this update I'll also make the helmets craftable and add component breakdown.
http://www.nexusmods.com/skyrim/mods/64056/?
Both of our mods are compatible using Wrye Bash, so why not have both?