Moves Word Walls that were tied to the major questline and faction quests into locations that the player can reach so that all Word Walls are available.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Kazopert
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Fixed an issue where the Word Wall quest will not advance when sent to Lost Knife Hideout.
Several miscellaneous placement fixes to avoid clipping and other oddities.
Version 11
FOMOD update
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Included an all-new FOMOD installer for this mod to make installation easier. Credits to Wenderer for his FOMOD Creation Tool.
Included some small bug fixes to resolve a problem where the player could get stuck in certain areas.
Version 10.4
Hotfix update (I encountered some small issues afterwards and decided to fix them, this should likely be the last update this mod recieves, but this depends on whether any more bugs are encountered.)
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Corrected a longstanding problem with the classic Skyrim version where the masters for the merged file were in the wrong order.
A multitude of small fixes to clipping issues and oddities at the moved Word Wall locations.
Corrected a few exploit spots where NPC's were unable to reach the player.
Version 10.3
Hotfix update (Hopefully the final update for this mod, it seems completely bug free from inspection, now, the final changes below...)
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Carried over room marker data from the Unofficial Skyrim Legendary Edition Patch regarding the Dark Brotherhood Sanctuary.
Removed a wild edit to a light beam in Shadowgreen Cavern.
Version 10.2
Hotfix update
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Modified some more Word Wall trigger primitives to mitigate a cosmetic problem where the words would shift around if far enough away.
Made some minor corrections to the placements of some statics to remove clipping.
Fixed a problem where the enemies at Kjenstag Ruins would attack a harmless ghost.
Removed the changed Word Wall at Korbjorn Barrow due to it being outside the scope of the mod, primarily because it is not tied behind the main quest or any faction quests.
Version 10.1
Hotfix update
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Modified Word Wall trigger primitives so that the Player needs to be closer to trigger Word Walls.
Corrected an issue with the Word Wall quest that could cause it to become stuck.
Flattened some heightened navmesh.
Version 10
Final version
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Added dragon perch markers to exterior Word Walls.
Minor navmesh corrections to reduce file size.
Removed two moved Word Walls from Dragonborn as they were buggy.
Version 4.1
Fixed a flag in the Dragonborn DLC that could hinder progression.
Changed masters to avoid InitItem CK bug.
Carried over small changes from the Unofficial Skyrim Legendary Edition Patch.
Version 4.0
Moved most Word Walls locked behind the Dawnguard and Dragonborn DLC's.
Version 3.1
Managed to remove a great deal of unnecessary navmesh edits, reducing file size.
Version 3.0
Moved the Word Wall from Ustengrav to Sundered Towers.
Optimized navmesh so that navigation is improved.
Modified some dungeons via adding new items and clutter.
Version 2.41
Carried over a small change from the Unofficial Skyrim Legendary Edition Patch.
Version 2.4
Managed to incorporate the High Hrothgar Word Wall quest into this mod. This means that this quest will recognize the new Word Wall placements and send the player to these locations.
Version 2.3
Fixed an error with overlapping navmesh.
Minor lighting improvements.
Version 2.2
Fixed a small navmesh issue.
Added some lights around Word Walls so that they can be seen with certain lighting mods.
Version 2.1
Adjusted some navmesh to improve navigation.
Fixed placement issues.
Version 2.0
Remade the whole mod from scratch.
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Word Walls are now more diverse and varied.
Navmesh issues have been resolved entirely.
New loot and surroundings to match the environment of the Word Walls.
Large amount of bug fixes.
Moved the Word Wall at Ysgramor's Tomb.
All changes have been carried over from the Unofficial Skyrim Legendary Edition Patch.
Version 1.51
Fixed some placement bugs
Version 1.5
Moved the Word Wall from Skuldafn to Halldir's Cairn.
Modified some outdoor Word Walls so that they make sense in their environment.
Version 1.4
Carried some more changes from the Unofficial Skyrim Patch.
Edited some navmesh to improve navigation in some areas.
Version 1.3
Carried over edits from the Unofficial Skyrim Patch such as weather data.
Removed unneeded location data.
Version 1.2
Managed to remove the UDR's from the file whilst keeping the mod's functionality intact.
Version 1.1
Removed some unneeded ITM's, excess test files and resolved an issue related to deleted navmeshes.
Version 1.0
Initial release
Word Walls Relocated
Description
Word Walls Relocated is a mod that does just that, it relocates Word Walls that are locked behind quests which are associated with factions such as the Companions, the Thieves Guild, and the ones locked behind the main questline so that you can access them without needing to do said quests. This makes it so that your mage character needn't join the Companions, and your warrior character needn't associate with the Dark Brotherhood just to get access to the shouts they want to get to.
I created this mod because I found that there are very few mods that did this, the ones that I did find were either out-of-date, added unnecessary content, or simply didn't cover enough Word Walls to be considered worthwhile, thus, I started work on this mod.
Where have you moved the Word Walls?
The locations that the Word Walls have been moved to are as follows:
Note: If you don't know where these locations are, click the text highlighted in blue and it'll tell you where they are.
Installation/Uninstallation
To install this mod using the provided FOMOD installer, all you need to do is download it using a mod manager of your choice, upon installing/activating it, you will be provided with an installation menu allowing you to pick and choose which plugins you would like to install. If manually installing, then you will be provided with the plugins and readme texts, which will give you more information on what each plugin does so you can install it this way.
With this mod, it is inadvisable to uninstall it at any point during a playthrough as it will likely cause the Word Walls it edits to not function or act strangely. If however, you are testing the mod before adding it to your load order, it is good practice to make a save before the mod is installed, if afterwards you decide you don't want to use the mod, you can uninstall it without risk by loading the older save.
Compatibility/Load order
The vast majority of mods are compatible with this mod, the one few exceptions are mods that also affect Word Walls, mods such as Randomized Word Walls are incompatible because they edit similar things, but mods that edit Word Wall textures and animations however, are fine to use. Other mods that may have small conflicts include lighting mods such as ELFX and Realistic Lighting Overhaul, but this is easily resolved by loading this mod before them and allowing them to overwrite this mod, this will not negatively impact this mod in any way.
Regarding load order, this mod should be loaded as early as possible to ensure it does not overwrite any changes made by other mods, any overwrites it does make however are generally small and superficial.
Disclaimers and other general notes
- Whilst this mod changes most Word Walls that are locked behind factions and the main questline, there are some exceptions, the Word Walls at the Throat of the World, Bleak Falls Barrow, Apocrypha, and the Temple of Miraak cannot be moved because they are involved in scripted events, moving them would likely break their respective quests they are attached to.
- Edits from the Unofficial Skyrim Patches are carried over, meaning that any fixes made by the patches are retained when using this mod.
- This mod is clean and error free, no ITM's, UDR's, deleted navmesh or other such errors are present, making this mod safe to use.
- To avoid potential issues, this mod should only be installed on new playthroughs, this is general practice with most other mods however.
- This mod has integration with the High Hrothgar and Letter from a Friend quests, meaning that when these quests are started, the moved Word Walls may be quest targets.
- This mod is lightweight, it makes no use of scripts and only edits what it needs to.
- When Word Walls are moved to new locations, the old versions of them are made unusable to ensure that they don't cause any problems if encountered.
If you are looking for the version of this mod for Skyrim Special Edition, you can find it here: Link to mod
That's it really, If this mod worked out for you, leave an endorsement so other people can find it, cheers.