Allows you to turn some items into static variants that can't be moved or picked up.
Permissions and credits
Author's instructions
The following permissions apply to all mods that are both made by IronDusk33 and released by IronDusk33 on the Nexus.
Translations: Anyone is free to make translations of all my mods, if they abide by the following requirements: -All translations of my mods can only be uploaded to the Nexus. -All translations of my mods must have a link back to the original mod in their description.
Patches: Anyone is free to make patches and edits of all my mods, if they abide by the following requirements: -Any edits to the .esp file must be in the form of a separate plugin file; patches cannot replace the original plugin or contain the original plugin file. -Patches must prominently show the version of the original mod used to make the patch, so as to prevent bug reports caused by using the incorrect version of the original mod. -All patches can only be uploaded to the Nexus. -All patches must have a link back to the original mod in their description.
Re-Uploads and Ports: No re-uploads or ports of my mods are allowed, apart from the following exception: -XBox Ports of my mods are not allowed if they were a collaborative work or were derived from another modder's work. You must contact the collaborating author or the original author first for their permission. -XBox Ports of my mods are not allowed if the mod has been labelled a work in progress; if the mod has been labelled an 'Alpha' or 'Beta' mod. -XBox Ports of my mods are allowed if and only if the mod has been uploaded by me on the Skyrim Special Edition Nexus. -XBox Ports of my mods can be uploaded to Bethesda.net, and only Bethesda.net. -XBox Ports must have a link back to the original mod in their description. -Note XBox Ports will not work if the mod requires SKSE.
Mod Packs: Anyone is allowed to release a mod pack that contains my mod if they abide by the following requirements: -Mod packs cannot contain a re-upload of any of my mods or any component of mods. -Mod packs cannot contain a plugin that was created through the merging of any of the plugins of any of my mods. -Mod packs can include a plugin that requires one of the plugins of any of my mods. See Patches above. -Mod packs can link to the original mod page. -Mod packs can automate the downloading of my mods if and only if the download comes from the original mod page.
Reusing Assets: Anyone is free to look through and examine any components of my mods to learn about the modding techniques I use. However, no one is allowed to directly copy any components of my mods for use in their own mods.
File credits
cooltext.com for Logo Text
Donation Points system
This mod is not opted-in to receive Donation Points
Description When you start the game with this mod installed you will get a new lesser power spell "Static-ify". You can use this spell to turn supported items into static objects that can't be picked up, knocked over, or shouted around.
To use the spell, simply cast it near items you want to "Static-ify", you can then choose what type of items you want to manipulate, and if you want to manipulate normal items or static items. The spell will then choose an item randomly from nearby, and highlight it with a fire effect. You can then choose to either manipulate that item, select a different nearby item, or cancel.
Currently Supported Items:
Vanilla Misc Items
Vanilla Food
Vanilla Potions and Poisons (Except Player-Made Potions and Poisons)
More to Come!
Known Issues
Dropped items may become "static-ified" in mid-air. This is because Skyrim doesn't always records the item's position when you move it. Try "static-ifying" and then "un-static-infying" the item before moving it around. If that doesn't work, simply drop the item, leave the cell, then save and load.
Item selection can be a bit tricky with a lot of items nearby, try moving slightly away and centering the item you want to manipulate in front of you.
Compatibility This mod should be compatible with every other mod, however it doesn't take into consideration some mesh or texture changes made by other mods. Normal mesh and texture replacers work fine! But mods that change what meshes items use won't be 'incorporated'. The soups changed by Realistic Needs and Diseases is a prime example. However, these can be addressed via patches, and I will try to get those up soon.
This mod also can't use any misc items that are added via other mods, it can only use the items in the vanilla game, and eventually the official DLC when I get around to it. Due to the fact that this mod has to use Form Lists a simple patch may not be possible. Installation/Uninstallation You can install this mod at any time in your game without worry.
Uninstalling can also be done at any time. HOWEVER, any items that you have "Static-ified" will disappear after you uninstall this mod.