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Changelogs
Version 1.3
Framework for the mod was redesigned, most of the scripted effects were moved to Magic Effects and are handled by those now, making the mod a lot easier to maintain and keeping the papyrus latency even lower!
Lots of bugs fixed such as :
1. Picking up water animation bug that made you teleport back to the last door you activated if you went into first person.
2. Blood Potions not giving you an Empty Bottle.
3. Blood Potions not curing Vampire Thirst.
4. Feeding as a Vampire not curing Vampire Thirst.
5. Logical fallacies in code that sometimes made the game CTD.
Added countdown timers in the Magic Effects Menu Tab, they will reveal how much time you have left until you get tired again, if you change any setting related to how much time you require to get Thirsty/Tired/Hungry, you must save and re-load that save for it to apply. [They are in real-time, but the calculus is done for the current timescale, if you change the timescale you must save and re-load that save for the durations to be re-calculated]
STARVATION ADDED! ONLY AFFECTS WEREWOLVES (in human form) AND HUMANS. You lose 7% of your Total Health as a modifier every day you skip eating. You recover it all back after eating. You will die in exactly 14 in-game days without eating. [YOU CAN TURN THIS OFF IN THE MCM MENU, BY DEFAULT IT IS TURNED ON]
Version 1.2
Context cues are now attached into the Magic Effect scripts.
Becoming Tired, Hungry and/or Thirsty occurs only after combat stops (if player is in combat).
Began preparations for addons.
Version 1.1
Filling empty bottles animation no longer occurs while in interiors (this is to avoid breaking immersion when sneaking around in caves or interiors with water).