You can level down now if you sleep while any of your pools have negative values.
Decay Rate was updated accordingly, Decay occurs every 4 hours of game time (Stat increase cooldown is 16 in-game hours before since last time you slept and increased your stats). Your Stamina and Magicka pool decay by a quarter of their maximum values.
Because your Health is a fourth of your Magicka and Stamina if both your Magicka and Stamina go below 0 by a huge margin your character could die so I had to implement a limit for it. Stamina and Magicka cannot go below 0.
Version 1.3
Patched in preparation for Alternative Needs release. [Real-Time sleeping removes "Tired" status effect]
You do not need Alternative Needs to run this version.
Comes with a few bugfixes (stuff I forgot to edit before releasing, nothing major).
Version 1.2
Sleeping cooldown is no longer heavily scripted, it now uses Grimy's Plugin to set the duration of the cooldown with precision based on your current timescale. [it is more spell/mgef based than script]
If you change the timescale from the MCM Menu the sleeping cooldown will reset if it is active.
When the cooldown ends you'll receive a notification that tells you that you can sleep to increase your stats again.
Example: With a timescale of 20 you have to wait 48 real time minutes to increase your stats again, with a timescale of 10 you have to wait 96 real time minutes to increase your stats again, you could just wait/sleep the time out (exactly 16 hours in the menu's) or play the game for that time.
Version 1.1
Fixed a few minor bugs. [Nothing that made the game unplayable]
Added a cooldown for increasing your stats, once you've increased your stats you cannot do so for another 16 in-game hours. You can either wait, sleep or just play the game for 16 in-game hours.